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Victor Sullivan wrote:Sigh, this won't happen. It was your own fault for allowing your turn to end.
-Sully
SirSebstar wrote:Victor Sullivan wrote:Sigh, this won't happen. It was your own fault for allowing your turn to end.
-Sully
agreed.
Don't start you turn if you cannot finish it, and if you run into troubles, try asking a mate for help. By phone, since cc is out for you then..
SirSebstar wrote:i have been called a few times now to back up fore a speed game. it happens
TheForgivenOne wrote:SirSebstar wrote:i have been called a few times now to back up fore a speed game. it happens
I don't think it was more of a "He forgot to drop them all", more of a "I ran out of time WHILE dropping". He was playing a 1v1 Manual speed game on World 2.1
tokle wrote:I think Renee has a point with this.
The five minutes don't give you too much time to think and deploy out your armies when it's big map like that.
And since the five minutes count from when the game was initialized you might not even have that much.
SirSebstar wrote:Just go figure, what else does he want to have happened? redistribution of unequal dice on various places, deferred troops? Both would be intensely unfair.
SirSebstar wrote:also take into account what a possible solution could be that does not mean that there is no penalty to not deploying. Your opponant already took the shot, so you get to think much longer or make the call once you have seen how the other guy is placed?? that would be even more unfair
SirSebstar wrote:How do you figure this? Remember the opponent has the same issue's
SirSebstar wrote:and next time study without taking your turn
SirSebstar wrote:Manual games in most cases, benefit from dropping everything in 1 spot anyways..
Darwins_Bane wrote:Maybe its just me
Darwins_Bane wrote:but its a speed game. If you want more time, then don't play a speed game
Darwins_Bane wrote:I feel like if this were introduced, it would just allow people to not care if it was nearing the end of their turn or not, because they know that they would get deferred troops.
Darwins_Bane wrote:As well, I could really easily abuse your proposed change. All I would need to do is stop 20 troops short of deploying all my troops, and then deploy them the following turn along with my turn deploy, totally messing up all of your territories and basically breaking anything you have.
Renee_W wrote:
Actually my opponent did absolutely nothing and missed his turn. All his armies were automatically distributed in 3 stacks, I'd expect the same done w/ my remaining armies. I had 20 armies left that's 10 random singletons of mine auto deployed up to 3's.
List<Territories> lowtroops = new List();
Random rng = new Random();
foreach(Territory t in Player.Territories)
{
if(t.Troops < 3)
{
lowtroops.Add(t);
}
}
while(toDeploy > 0)
{
int i = rng.Next(lowtroops.Count);
Territory dest = lowtroops[i];
lowtroops.Remove(i);
int deploy = 3 - dest.Troops;
deploy = Math.Min(toDeploy, deploy);
toDeploy -= deploy;
dest.Troops += deploy;
}
Renee_W wrote:SirSebstar wrote:How do you figure this? Remember the opponent has the same issue's
Yeah my opponent did nothing so if you think it's fair I lose my undeployed troops shouldn't my opponent have lost his also... ALL of them?SirSebstar wrote:and next time study without taking your turn
Currently impossible, and adding an extra time allowance would slow the games down.SirSebstar wrote:Manual games in most cases, benefit from dropping everything in 1 spot anyways..
On World 2.1 or other large maps I don't buy that. I think you'd be tripping over lots of neutrals and your own territories trying to get all over the map w/ your 1 75 stack to try to break all my bonuses.
SirSebstar wrote:3) You can do it whatever way you want, may i suggest you do not go with speed manual on 2.1 or is its a random game, do not do manual random? Again, your opponant faces the same problem. either be quick or do nothing. Being slow will get you eaten alive.
SirSebstar wrote:The fact is, some players play differently then you, e.g. me.
Some settings are just not really suitable. Playing no spoils regular sunny dass schloss e.g. is a very bad idea if you like fast quick games.
2.1 is a game that is huge. Playing within the 5 minute mark is hard, esp if you want to think a little about your moves. you have to accept the limitations. not ending your turn even if you succesfully attack = no card.
manual settings but not taking the turn = all places get 3 troops.
starting turn but failing to deploy = lost troops
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