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Order of play decided by location

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Re: Order of play decided by location

Postby greenoaks on Fri May 13, 2011 11:54 am

Chewie1 wrote:
greenoaks wrote:i couldn't care less how long it takes people to take their turns.

that's one of the perks of premium. give it a try, it is only $2ish a month.



And once you have premium join 200 games then its always your turn ;)

exactly, i have 54 turns waiting for me. i couldn't care less how long someone else took to take their turn.
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Re: Order of play decided by location

Postby crustykev on Fri May 13, 2011 4:04 pm

greenoaks wrote:
crustykev wrote:Anything that speeds up play, encourages more people to play, which has to be good for CC and all of us.

what would be good for CC and all of us is if more people bought membership.

this suggestion of yours would cost the site to implement and mostly have no impact on those who would be paying for this. however, it would benefit greatly those who contribute nothing to the cost of running this site.

my suggestion to you, upgrade to premium and this 'problem' that bothers you will go away.


There are quite a few who find CC, sign up for a game, and dont stick around to finish it.
That suggests to me that those people havent had an experience that they found worthy of getting for free, let alone paying for.

This is an exaggeration.
But its a bit like going to buy a car, taking it for a test drive, and finding the car is stuck in first gear.
Then the salesman says to you, "We'll fix that problem if you buy the car"
Why not fix the car first, and have a larger number of people prepared to take it for a test drive?

Being a premium member doesnt fix the game speed problem, except for speed games.
But there are other advantages that make it worthwhile.
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Re: Order of play decided by location

Postby crustykev on Fri May 13, 2011 4:16 pm

TheForgivenOne wrote:
crustykev wrote:
TheForgivenOne wrote:
crustykev wrote:I dont get your point.
I'm not saying we still shouldnt have 24 hours.
But if players allocated on a 24 hour clock what time they were most likely to play, and if the code then sorted those players into sequential time order, most times they wouldnt need their 24 hours.

Player A plays his turn.
Player B plays 3 hours later.
Player C plays 6 hours later.
Player D plays 4 hours later.
Player A plays 11 hours later etc.

A game takes 24 hours to go through one rotation instead of 2 or 3 days.


Thing is, a player could take advantage of this if he so choose. Locate 1v1 games where going first is QUITE a bit help, determines when the appropriate time to join, BAM, he gets to go first every single time.


I had been thinking about that.
To my knowledge, (which is very limited) the program allocates who goes first randomly.
I dont see why it cant continue to do so, and then continue sequentially by selected time zone after that.


I just REALLY think this won't affect as many people as you think. For starter's, most premium player's don't tend to care how long it takes for said turn to come around. If they are upset at how slow they are getting turns, then they can join more games.

As for freemium's, why should lack use his time on a suggestion that will probably only affect player's who don't even pay for the site? He's trying to hit as MANY user's as possible (His last feature being Clickable maps).

For this to work at what you hope for, 25%, you would really have to hope that a whole lot of users log on uniformly. And even if they did, it would probably only impact the users who don't pay to play on here.


It should be done to increase the number of potential customers.
You guys are saying that you have fifty games on the go.
So you must have ten????????? games waiting for you to take a turn when you log on.

By your own actions, you have shown a limit of four games available to play when you log on to be inadequate for your own requirements.
So you are the evidence that speeding up play for freemiums with a four game limit isnt going to detract from the number of premium players.

But it will have the potential to attract more players, some of whom will go premium.
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Re: Order of play decided by location

Postby crustykev on Fri May 13, 2011 4:22 pm

greenoaks wrote:
Chewie1 wrote:
greenoaks wrote:i couldn't care less how long it takes people to take their turns.

that's one of the perks of premium. give it a try, it is only $2ish a month.



And once you have premium join 200 games then its always your turn ;)

exactly, i have 54 turns waiting for me. i couldn't care less how long someone else took to take their turn.


There's the proof.
You would still sign up for premium, because four games waiting for you to take a turn wouldnt be enough
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Re: Order of play decided by location

Postby TheForgivenOne on Fri May 13, 2011 6:18 pm

crustykev wrote:
greenoaks wrote:
crustykev wrote:Anything that speeds up play, encourages more people to play, which has to be good for CC and all of us.

what would be good for CC and all of us is if more people bought membership.

this suggestion of yours would cost the site to implement and mostly have no impact on those who would be paying for this. however, it would benefit greatly those who contribute nothing to the cost of running this site.

my suggestion to you, upgrade to premium and this 'problem' that bothers you will go away.


There are quite a few who find CC, sign up for a game, and dont stick around to finish it.
That suggests to me that those people havent had an experience that they found worthy of getting for free, let alone paying for.

This is an exaggeration.
But its a bit like going to buy a car, taking it for a test drive, and finding the car is stuck in first gear.
Then the salesman says to you, "We'll fix that problem if you buy the car"
Why not fix the car first, and have a larger number of people prepared to take it for a test drive?

Being a premium member doesnt fix the game speed problem, except for speed games.
But there are other advantages that make it worthwhile.


New Recruits tend to leave because games aren't RT. Wouldn't matter if the turn took 2 hours to come up, or 20. They would still leave and not come back.
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Re: Order of play decided by location

Postby greenoaks on Fri May 13, 2011 8:28 pm

crustykev wrote:It should be done to increase the number of potential customers.
You guys are saying that you have fifty games on the go.
So you must have ten????????? games waiting for you to take a turn when you log on.

By your own actions, you have shown a limit of four games available to play when you log on to be inadequate for your own requirements.
So you are the evidence that speeding up play for freemiums with a four game limit isnt going to detract from the number of premium players.

But it will have the potential to attract more players, some of whom will go premium.

this would not attract more players. to do so there would need to be ads promoting this change.

besides, doing things to make an experience better for customers who do not pay for it leads to bankrupcy.
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Re: Order of play decided by location

Postby crustykev on Sat May 14, 2011 2:26 am

greenoaks wrote:
crustykev wrote:It should be done to increase the number of potential customers.
You guys are saying that you have fifty games on the go.
So you must have ten????????? games waiting for you to take a turn when you log on.

By your own actions, you have shown a limit of four games available to play when you log on to be inadequate for your own requirements.
So you are the evidence that speeding up play for freemiums with a four game limit isnt going to detract from the number of premium players.

But it will have the potential to attract more players, some of whom will go premium.

this would not attract more players. to do so there would need to be ads promoting this change.

besides, doing things to make an experience better for customers who do not pay for it leads to bankrupcy.


Strictly speaking of CC in a business sense.
Generally, the purpose of business is to make a profit, and then make a bigger one, etc.

As someone who is satisfied that you are getting value for money, (or you wouldnt have bought premium).
As long as CC is maintained to a standard so you remain satisfied, you wil keep buying premium.
And so will I when my expired credit card is sorted.
So to a degree, we are fixed income, and doing more for us may improve our experience, but isnt going to increase the income of CC, because we would have bought premium anyway.

For CC to be more profitable, like any business, it needs to attract more paying customers.
Those newbies that sign up, and leave soon after frustrated by the speed of CC are the most easily accessible sources of increased profit for CC.
So its good business to find ways to encourage them to stay.

Making the newbie experience better is financially more sensible than making the premium experience better.
The longer someone is here, the more likely they are to upgrade.
You guys are the proof.
You werent satisfied with just 4 potential turns a day.
You were willing to pay for 10, 20, 50 turns a day, and the other advantages of being a premium member.
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Re: Order of play decided by location

Postby greenoaks on Sat May 14, 2011 3:00 am

crustykev wrote:So its good business to find ways to encourage them to stay.

Making the newbie experience better is financially more sensible than making the premium experience better.
The longer someone is here, the more likely they are to upgrade.
You guys are the proof.
You werent satisfied with just 4 potential turns a day.
You were willing to pay for 10, 20, 50 turns a day, and the other advantages of being a premium member.

your suggestion detracts from the advantages of being premium by improving the situation for freemiums.

we premiums don't care how long a turn takes to come around because we can play many games at once.
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Re: Order of play decided by location

Postby lord voldemort on Sat May 14, 2011 5:07 am

i let the clock run low in most of my games anyway.
Especially any team games.
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Re: Order of play decided by location

Postby crustykev on Sat May 14, 2011 3:28 pm

greenoaks wrote:
crustykev wrote:So its good business to find ways to encourage them to stay.

Making the newbie experience better is financially more sensible than making the premium experience better.
The longer someone is here, the more likely they are to upgrade.
You guys are the proof.
You werent satisfied with just 4 potential turns a day.
You were willing to pay for 10, 20, 50 turns a day, and the other advantages of being a premium member.

your suggestion detracts from the advantages of being premium by improving the situation for freemiums.

we premiums don't care how long a turn takes to come around because we can play many games at once.


Yes.
But this section of the forum isnt called "only suggestions that make CC better for premium members only, and in a way that they care about"

This suggestion does advantage you too.
Just not in a significant way.
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Re: Order of play decided by location

Postby IcePack on Sat May 14, 2011 4:35 pm

There are some of us who put each other in specific order in sequential games, because we work well in that order.

Some of these groups im sure aren't "ideal" time zone locations, this is awful suggestion. :(

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Re: Order of play decided by location

Postby Evil Semp on Sun May 15, 2011 12:07 pm

crustykev wrote:For CC to be more profitable, like any business, it needs to attract more paying customers.
Those newbies that sign up, and leave soon after frustrated by the speed of CC are the most easily accessible sources of increased profit for CC.
So its good business to find ways to encourage them to stay.


Those newbies that sign up and leave because it is to slow already show that they can't or won't pay. And I believe that a high percentage of those that leave probably don't like the game.

crustykev wrote:Making the newbie experience better is financially more sensible than making the premium experience better.


I disagree. If I have a store and give the customers free coffee that draws them in and hope they spend some money. Now they want free cookies also but don't spend any more money in my store. How is that sensible? It cost me more without any increase in sales or profit.

The only way giving more free product on a website would make sense to me would be if there were ads on the site that generated revenue.

crustykev wrote:You werent satisfied with just 4 potential turns a day.
You were willing to pay for 10, 20, 50 turns a day, and the other advantages of being a premium member.


Which is exactly why you don't give more free things away.
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Re: Order of play decided by location

Postby Darwins_Bane on Sun May 15, 2011 9:14 pm

I'm sorry, but I feel that time would better be spent on other potential modifications or changes to the site. I'll leave it up here for a little longer, but most of the feedback for this suggestion is that people don't want it.
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Re: Order of play decided by location

Postby Darwins_Bane on Wed May 18, 2011 5:19 pm

rejected
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