




Just now I had a bunch of blood thirsty mofos ready to get their swords stained, because.. hey.. the other territory had only 3 peasants.
Excuse me while I listen to Simple Plan
/wrist
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rolax wrote:Are they random? Just asking because I lose EVERY godamn ROLL![]()
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Just now I had a bunch of blood thirsty mofos ready to get their swords stained, because.. hey.. the other territory had only 3 peasants.
Excuse me while I listen to Simple Plan
/wrist
Kemmler wrote:When did you bother to write that Robinette? Who will ever believe you?
dividedbyzero wrote:Robinette - will you ever post the secrets of your card "fix" ? I mean once the dice patch is in place, all you need to dominate is the card fix.
C'mon...post it up.
Kemmler wrote:http://www.conquerclub.com/game.php?game=2783040
I just lost 13 to kill 1, 14 on 9 for the game and I lose ALL my forces for 1!
THIS IS NOT RANDOM!
Plutoman wrote:Kemmler wrote:http://www.conquerclub.com/game.php?game=2783040
I just lost 13 to kill 1, 14 on 9 for the game and I lose ALL my forces for 1!
THIS IS NOT RANDOM!
Actually, the fact of it happening lends evidence to the randomness.
If it didn't happen, it wouldn't be random.
Kemmler wrote:Plutoman wrote:Kemmler wrote:http://www.conquerclub.com/game.php?game=2783040
I just lost 13 to kill 1, 14 on 9 for the game and I lose ALL my forces for 1!
THIS IS NOT RANDOM!
Actually, the fact of it happening lends evidence to the randomness.
If it didn't happen, it wouldn't be random.
The thing is though, it happens all the time!
Robinette, not funny.
negoeien wrote:you! actually use something like that robinette?
No wonder I can't win if you are in a game of mine :X
Why do i just depend on pure tactics maybe taht's why I'm so low on points
ran·dom (răn'dəm)
adj.
1. Having no specific pattern, purpose, or objective: random movements. See synonyms at chance.
2. Mathematics & Statistics. Of or relating to a type of circumstance or event that is described by a probability distribution.
3. Of or relating to an event in which all outcomes are equally likely, as in the testing of a blood sample for the presence of a substance.
Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey
Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey
Plutoman wrote:Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey
First off - who's Moosey?
And has he taken in every roll? When 15 are done every second, a record of only your own rolls cannot by any means be evidence of a pattern.
Second - as Kaplowitz said...
"1. Having no specific pattern, purpose, or objective: random movements. See synonyms at chance."
No specific pattern. It happens frequently, due to the mathematics of numbers. But can you predict them? Can anyone here predict the numbers that appear ahead of time, with the exception of lack checking the logs before they are used? They are based off of atmospheric noise, and such noise as it comes in is effectively random, as we have no methods of predicting amounts or types coming in to the receivers. Then the splits off between many different rolls of players creates a larger set of randomness, taking it to another degree. Patterns that hold together in your own and defenders rolls, over the sets of numbers, are not patterns set there. It is the chance of numbers being in a certain position as they are read for your own rolls.
I hope I described that clearly enough.
Kemmler wrote:Plutoman wrote:Kemmler wrote:In fact they are not random, since they do have a pattern according to Moosey
First off - who's Moosey?
And has he taken in every roll? When 15 are done every second, a record of only your own rolls cannot by any means be evidence of a pattern.
Second - as Kaplowitz said...
"1. Having no specific pattern, purpose, or objective: random movements. See synonyms at chance."
No specific pattern. It happens frequently, due to the mathematics of numbers. But can you predict them? Can anyone here predict the numbers that appear ahead of time, with the exception of lack checking the logs before they are used? They are based off of atmospheric noise, and such noise as it comes in is effectively random, as we have no methods of predicting amounts or types coming in to the receivers. Then the splits off between many different rolls of players creates a larger set of randomness, taking it to another degree. Patterns that hold together in your own and defenders rolls, over the sets of numbers, are not patterns set there. It is the chance of numbers being in a certain position as they are read for your own rolls.
I hope I described that clearly enough.
Kaplowitz wrote:Then why are you complaining
MeanestBossEver wrote: Unfortunately, visual basic suffers from floating point accuracy problems so my 6's often ended up being 6.000001 or 5.99999.
MeanestBossEver wrote:I did a bit of looking into Robinette's comments earlier and this information is radically out of date.
As you may know, Lack has does some significant upgrades in system functionality and security. The holes previously described have been closed. However, new functionality, most critically "clickies" have created opportunities. Specifically, this has created a potential for an AJAX-based JANUS attack.
As Bruce Schneier has pointed out, a JANUS attack can be combined successfully with a Turing based brute force attack. This is especially true if Wegman-Carter authentication is used (as it is on this site.)
I've done some testing using a GUI I built in visual basic (it's a crappy language but easy to use) and have been able to demonstrate a proof-of-concept that this form of attack is possible. Unfortunately, visual basic suffers from floating point accuracy problems so my 6's often ended up being 6.000001 or 5.99999.
Not surprisingly, this caused bugs and ended up corrupting my entire stack of armies. As soon as I have time I plan to rewrite this using a modern language such as Ruby.
Those of you playing straight Conquer Club or using the beginner plug-ins like BOB are missing on the real war behind the war. It's an arms race of hackers and I plan to compete with the best of them.
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