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Rodion wrote:The main characteristic of a good player is high IQ (logical-mathematical type).
Rodion wrote:Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
AndyDufresne wrote:Rodion wrote:Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
I think this is a fundamental trait that can allow one to rise the ranks of anything, be it World Domination or otherwise.
--Andy
Funkyterrance wrote:In my opinion what makes a player good (in an even playing field) is learning from your mistakes and not repeating them over and over. In other words, honing your skills.
jefjef wrote:Play a lot of Oasis freestyle quads with low ranked partners and be sure to have their passwords.
ljex wrote:jefjef wrote:Play a lot of Oasis freestyle quads with low ranked partners and be sure to have their passwords.
meh why the hate? I dont ever sit for my teammates in those games...and you are welcome to join against me if you want...
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:ljex wrote:jefjef wrote:Play a lot of Oasis freestyle quads with low ranked partners and be sure to have their passwords.
meh why the hate? I dont ever sit for my teammates in those games...and you are welcome to join against me if you want...
lol. Why the guilty feelings?
ljex wrote:jefjef wrote:ljex wrote:jefjef wrote:Play a lot of Oasis freestyle quads with low ranked partners and be sure to have their passwords.
meh why the hate? I dont ever sit for my teammates in those games...and you are welcome to join against me if you want...
lol. Why the guilty feelings?
Guilty feelings?
How about common sense...somehow you still view me as a noob who sucks at all games other than freestyle. Beyond that I am the only person on this site who regularly plays quads oasis games whit "low ranking partners" who aren't really even that low lately. Anyway jefjef it gets old fast, why you continue to throw jabs my direction when i am well aware of the games i play and the community's view of them is beyond me.
The offer still stands, please join one of my games, I think i have joined some of yours on maps and settings i am not good at yet im not sure you have ever done the same...its nice I haven't read one of your my dice suck so bad I would be Conqueror if they didn't posts in a while, either I am lucky or you are finally maturing a little bit.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
1: No where did I mention you. That is all in your head.
2: I searched and did not find where I ever said I would be conqueror if I had great random but I spose I would be if'n I did.
3: What ever guilt you are feeling leave me out of it and try to resist baiting me please. It gets old and not very mature.
4: While you are on the subject ya should try learning sequential vs viable opponents. It's a more strategic and enjoyable game.
5: Meh.
Rodion wrote:The main characteristic of a good player is high IQ (logical-mathematical type). Experience could replace that to some extent, but it only really helps when dealing with a situation you've seen before and, unfortunately for untalented experienced players, several situations are unique.
Another important trait is patience/dedication. Sometimes the first plan that you can think of is not the best to achieve the present goal you've established; sometimes the first plan is indeed the best to achieve that goal, but it has undesired collateral effects. Before hitting the "Begin Turn" button, you should consider several solutions and then weigh each solution's pros and cons. Of course, in order to weigh pros and cons accurately one needs a high IQ. When playing a new map, a good player also needs to be patient/dedicated enough to carefully read all the legends (and possibly double check everything with BOB) before playing his first turn.
Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
shieldgenerator7 wrote:A computer could probaly beat the conquerer every time given the right luck if IQ was everything that one needed to play risk.
shieldgenerator7 wrote:Rodion wrote:The main characteristic of a good player is high IQ (logical-mathematical type). Experience could replace that to some extent, but it only really helps when dealing with a situation you've seen before and, unfortunately for untalented experienced players, several situations are unique.
Another important trait is patience/dedication. Sometimes the first plan that you can think of is not the best to achieve the present goal you've established; sometimes the first plan is indeed the best to achieve that goal, but it has undesired collateral effects. Before hitting the "Begin Turn" button, you should consider several solutions and then weigh each solution's pros and cons. Of course, in order to weigh pros and cons accurately one needs a high IQ. When playing a new map, a good player also needs to be patient/dedicated enough to carefully read all the legends (and possibly double check everything with BOB) before playing his first turn.
Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
IQ is a crock of cr*p. It only tests mathematical/logical skills. A computer could ace that test quite easily. It less measures intelligence than the ability to think mathematically. Computers can do all that. But they're not intelligent. What makes us humans intelligent is the fact that we can learn from our mistakes, for one, and that we can communicate with words. Computers don't understand human language. Therefore, IQ may not be the way to rate how good a player is. A computer could probaly beat the conquerer every time given the right luck if IQ was everything that one needed to play risk.
Funkyterrance wrote:I have gathered though that if you play enough it boils down to about 100% luck since every highly skilled player would do basically the same thing in any given situation.
Funkyterrance wrote:I agree with shield. Dice rolls and map reading aren't what I would call "mathematics" rofl. The statistics involved in dice are really not that complex. You don't need to break out the calculator and the calculus books. Patience, however is definitely an advantage when it comes to reading maps.
Funkyterrance wrote:I will answer the best I can but I am having a hard time deciphering your post (significance of quotes, etc.).
I do not propose to be a highly skilled player so I am going strictly by what I have been told by what I consider to BE highly skilled players as far as reading the board for a particular game. I think that a game could get VERY complicated but not in a mathematical sense, only in a sense where attention to detail is key. Does this answer your question?
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