QoH wrote:I would agree entirely... But some sort of notification would be needed to tell the player, since I normally only look at team games and the ones where I'm able to take a turn. I would probably miss it in the queue...
Every player would have to hit the round 1 ready button (24 hour max) before a game would begin. There would be no need for notifications. It's the same game style with the exception of the 'view' ensured for all players. 24 hours is your notification allotment basically. After that it'd be just like any other missed turn.
phantomzero wrote:Great suggestion. Makes fog games fair. With this suggestion it doesn't put the play who is going second even further behind.
Yea, except I would change it to a 'Round 0 Ready Button.' Since it is not really a round and that way it would keep any outside analysis of sunny vs. foggy round measures on par.
on the other hand, how can this affect freestyle games and will this not just cause more delay when players deadbeat? Also, this setting shold not be allowed for nr's. for obvious reasons...
SirSebstar wrote:on the other hand, how can this affect freestyle games and will this not just cause more delay when players deadbeat? Also, this setting shold not be allowed for nr's. for obvious reasons...
other then that, yea i can see its use
Deadbeating would cost a player time whether it was standard or freestyle. But it's a small price to pay to eliminate an otherwise huge headache.
While I'm thinking about it - There are a significant segment of players that only log in once per day. The idea of waiting 12 hours for a player to look at a map is often an undue burden. It is also often a burden that he/she cannot facilitate.
Concise description: Add an "Activate Game" button once all players have joined a Fog game. The player/team who gets to start the game would not be able to do so until the other player/team has had a chance to view the drop and clicks the "Activate Game" button.
Specifics/Details: 1) I would propose a 12 hour time limit for this period. 2) The "Activate Game" button could exist where the "Begin Turn" currently does. 3) The "Waiting for Opponent to Begin" icon already exists and would work perfectly.
How this will benefit the site and/or other comments: 1) It would eliminate any confusion (during tournaments especially) as to when the "Fog Rule" is in effect. 2) It would eliminate the need for people to run down the invitation time in an attempt to be the last to join. 3) It would prevent the people who are running down the invitation time and then forget to join from missing the invitation.
One drawback is that certain maps don't benefit from the Fog Rule (ie. Feudal War, Clandemonium, etc.). I'm not sure if the button could be selective in these situation. Ideas are welcome!
i don't play with the fog rule and have no use for this. i feel all things even out in the end and am not interested in my turns being delayed because the other side hasn't seen the drop.
greenoaks wrote:i don't play with the fog rule and have no use for this. i feel all things even out in the end and am not interested in my turns being delayed because the other side hasn't seen the drop.
This is how I feel mostly. But, I don't have a huge problem with the suggestion. I just think people make too big a deal of it in general.
I agree with this suggestion. I think it's a great way of solving the "fog problem" using (mostly) things that are already available on the site. My one question would be how this would affect manual troop deployments. Currently the deploy phase is "Round 1" (which I don't really like). In a perfect world, I'd like to see manual deployment and "Activation" happen in Round 0. But even if that is not addressed, I would favor this just to take care of 95% of the fog problems (i.e. every game except manual deployment).
As to the comments above: I don't think this is overblown. Even if there are just a couple games out of 100 in which this makes a difference, it still may make a difference to high ranked players that depend on a certain number of wins to keep their ranks. In most games, the dice and drop will matter more than the ability to see a couple extra territs. But there are quite a few games, especially on big maps, where an opponent can block you from seeing a critical territory in that first turn.
I agree with this idea as well. I find it very classless when opponents join a game and start right away and I rate them accordingly. Many times you can figure out what happened, sure, but there are other times when that is impossible and this would address that. You've already got the start, show some sportsmanship!
Although I dont play useing the fog rule because not too many people I have played ever use it (i learned this rule against a really nice guy who was upset that i took my turn, about a month ago), I wouldn't mind seeing this happen. Like the posters above said, eliminates confusion.
I like this idea but 12 hours is tough because not everyone checks the site every 12 hours so some players will still complain that they are getting the short end on the deal. If possible, one addition would be that they player that joins last should not be required to hit the activate game button.
taking a break from cc, will be back sometime in the future.
You can add a round to the beginning of every fog game. It would be "freestyle" for the first round only. Once everyone clicks the button then it jumps to the first player and play continues on regularly (freestyle/sequential).
Harder to code but it would give everyone the length of one turn cycle to view the map. There would be 1 round of "24 hours/5/4/3/2/1 minutes" being added to a fog game before the actual start of round 1. If everyone clicks end turn or "activate game" then that confirms they saw the map. Once everyone has clicked it then it jumps to the player that starts the game and round 1 begins. If everyone does not click it it times out and round 1 will start after the length of one turn cycle.
This is a great suggestion, was actually thinking of something similar myself. I think it should be for all games. With a countdown of the actual round time not 12 hours or anything like that.
It would be helpful to get the "game is on" email when the game is filled not when its my first turn. Especially for team games when you may want to start saying something in chat before its your first turn.
I would support this suggestion; however, I would rather this be an check box option with initial troops/special game play. That being said, i think there are more important suggestions/improvements that would take precedence over this.
I would say it shouldn't be demanded, but be an option when creating a game to have "activation" stage, which would just be a 24 hour turn people can see the board, OR you could make it the 12 hour fog rule and that people who want to can use that!