rdsrds2120 wrote:Being a good player has many facets, strategy and sportsmanship are only some of them.
Sportsmanship has nothing to do with my definition of whether someone is a "good" or "bad" player.
JBlombier wrote:thebest712 wrote:a good player sees when he has made a mistake
So he sees the mistakes of others as well and can take full advantage of it. It's all about taking opportunities when they occur and prepare for them to happen. Because they will happen, pretty much every game. If they don't, you're either really unlucky or you just weren't prepared enough.
safariguy5 wrote:I think you need to have confidence in the odds. People whine about dice all the time, but using the odds to your advantage can often win you games. For example, going 4v5 is something I have no problem with because I can often whittle down the stack and sometimes take the territory outright. Especially in team games, getting the opponent army count down can mean the difference between a close win and a close loss.
Yes, all good stuff.
To the first point - knowing when you've made a mistake shows how well you know the game... it is usually the result of not studying the map long enough, as opposed to an inherent defect in your strategy.
Safariguy touches on something very important. I have found that many noobs will not attack with odds like 4v5 in 1v1s and team games. That is a mistake. You should almost always attack if you have 4 or more armies. There are, of course, circumstances in which you will want to fort that stack instead of use it. Recognizing when you should do that is just another small part of mastering 1v1s and team games. This is just the tip of the iceberg here...
There's no way we can cover everything in GD.
I am waiting patiently for the day someone creates a comprehensive guide to team game strategy...
And, trust me, it isn't all about "communication."
It's sort of intriguing that no one ever attempted to make a team game guide that covered every aspect you can possibly think of. I imagine it would be huge...