Dako wrote:Also, if you add criteria with 3 wars completed - then the results should be much better.
I forgot to implement this! So what I've implemented now, if a clan has under 3 wars, any query on their score will result in the average of 1000 and the otherwise regularly computed score. This is what gameknot did, though they may have used a different cutoff value.
So if a clan has only completed 1 war against a clan with 1000 points, they are considered a 1200 instead of a 1400 at that time. This prevents clans from skyrocketing positive or negative by playing just 1 or 2 games, which adversely affected TOFU in the example in my previous post.
This is what it looks like with this fix and using 600 points max delta (if one clan wins/loses 100% of games in a war), 200 points min delta (if a clan barely wins/loses).
(All screenshots from the same model)
[bigimg]http://farm6.static.flickr.com/5069/5573579394_bb45b79921_b.jpg[/bigimg]
[bigimg]http://farm6.static.flickr.com/5226/5573579678_fdb1ef94d5_b.jpg[/bigimg]
[bigimg]http://farm6.static.flickr.com/5025/5573602094_a157690475_b.jpg[/bigimg]
As you can see above, this model is a lot more forgiving to higher-ranked clans that take on lower-ranked clans (as all clans that participated in CL3 did). Using the standard implementation of algorithm of 400, a higher ranked clan is automatically penalized even for winning against a clan less than 400 points below them. With this model, they can make up for the point differential by having a high win margin.
Example, in this model TOFU is penalized 200 points for the 80% win against T4C. In my opinion, this is fairer than the 400 point penalty resulting from previous posts' min=400, max=400 standard model (with top-of-post-mentioned fix for clans with less than 3 wars).
[bigimg]http://farm6.static.flickr.com/5057/5573579886_e9f4374e61_b.jpg[/bigimg]
For the accuracy calculation, I've made the interval length a user-defined parameter, so you can play around with different values that you think provide more meaningful results.
This table shows that according to this model, any clan that is about 22-66 points ahead of another has a 67% chance to beat or tie the lower-ranked clan. For an 67-110 point lead, the chance is 83%.