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Moderator: Cartographers

 myfriendkyle
				myfriendkyle
			









 
		

 natty dread
				natty dread
			












 
		 GoranZ
				GoranZ
			




















 
		natty_dread wrote:Reverting to neutral always happens at the beginning of your turn.

 myfriendkyle
				myfriendkyle
			









 
		 Huegelkoenig
				Huegelkoenig
			








 
		The discussion about starting positions and a potential adjustment to the way the xml works is pretty much the only thing keeping this map in Beta. Chip and I have decided to wait a couple of weeks to see if lack can pull a trick out of the bag for us...chipv wrote:Ok I have word this change may be a week or so away


 MrBenn
				MrBenn
			


















 
		MrBenn wrote:The discussion about starting positions and a potential adjustment to the way the xml works is pretty much the only thing keeping this map in Beta. Chip and I have decided to wait a couple of weeks to see if lack can pull a trick out of the bag for us...chipv wrote:Ok I have word this change may be a week or so away

 Kabanellas
				Kabanellas
			

















 
		 
  
 drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

 jefjef
				jefjef
			














 
		jefjef wrote:Fun and interesting map Kab and crew!
I recently tried to fort Castle F with troops from Noble D and it ended up being
reinforced Noble F with 4 troops from Noble D
Please confirm that the XML is correct and that I only mis-clicked.
Thanks!

 Kabanellas
				Kabanellas
			

















 
		

 DJENRE
				DJENRE
			






























 
		
 hagardunor
				hagardunor
			

















 
		natty_dread wrote:Do you hold the duke?


 hagardunor
				hagardunor
			

















 
		MrBenn wrote:The discussion about starting positions and a potential adjustment to the way the xml works is pretty much the only thing keeping this map in Beta. Chip and I have decided to wait a couple of weeks to see if lack can pull a trick out of the bag for us...chipv wrote:Ok I have word this change may be a week or so away


 MrBenn
				MrBenn
			


















 
		
 ender516
				ender516
			










 
		 knubbel
				knubbel
			













 
		 Riskismy
				Riskismy
			





 
		ender516 wrote:Ah, le sac magique, le sac magique! (I can't quite remember what children's program that was from, but it was a British production, so perhaps MrBenn recognizes the reference.)


 MrBenn
				MrBenn
			


















 
		 ... however, I have also found that the side castles (B,D,F,H) have a distinct disadvantage in that 2 trebuchets can attack them whereas only 1 trebuchet can attack each corner castle.  This means that the side castles can be bombarded by 4 catapults through the 2 trebuchets.
 ... however, I have also found that the side castles (B,D,F,H) have a distinct disadvantage in that 2 trebuchets can attack them whereas only 1 trebuchet can attack each corner castle.  This means that the side castles can be bombarded by 4 catapults through the 2 trebuchets.  This is compared to 1 trebuchet and 2 catapults for the corner castles.  With the auto-deploy of 2 on catapults, players with side castles are extremely vulnerable.
   This is compared to 1 trebuchet and 2 catapults for the corner castles.  With the auto-deploy of 2 on catapults, players with side castles are extremely vulnerable.
 snlfam
				snlfam
			










 
		 Riskismy
				Riskismy
			





 
		
 chipv
				chipv
			




























 
		

 natty dread
				natty dread
			












 
		
 soundman
				soundman
			

















 
		snlfam wrote:I have played this map a number of times because I think the design is incredible... however, I have also found that the side castles (B,D,F,H) have a distinct disadvantage in that 2 trebuchets can attack them whereas only 1 trebuchet can attack each corner castle. This means that the side castles can be bombarded by 4 catapults through the 2 trebuchets.
This is compared to 1 trebuchet and 2 catapults for the corner castles. With the auto-deploy of 2 on catapults, players with side castles are extremely vulnerable.
I really hope you can solve this inherent unfairness, because I love everything else about the map.
 Kabanellas
				Kabanellas
			

















 
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