Moderator: Cartographers

thanks MrBenn. where is problem? mods did not want it?MrBenn wrote:You're right, it would be a great thing to have. Conditional Autodeploy has been at/near the top of my wish list for over a year now
We have had I think 2, maybe 3, XML updates in the last 18 months. Lack, until recently the only programmer, hasn't had the time (relative to other priorities) to code any more than that.theBastard wrote:thanks MrBenn. where is problem? mods did not want it?MrBenn wrote:You're right, it would be a great thing to have. Conditional Autodeploy has been at/near the top of my wish list for over a year now
off notice, but is any chance that we will have bigger maps? (for example 840 x 800 will be playable?)
o.k. hope he it will be done soon.TaCktiX wrote: We have had I think 2, maybe 3, XML updates in the last 18 months. Lack, until recently the only programmer, hasn't had the time (relative to other priorities) to code any more than that.
Sorry I'm a bit late to the party here, but I have to agree. The majority of these suggestions IMO seem to stray too far from the original concept of a certain board game. Not sure if I'm alone here, nor am I trying to belittle the suggestions, but I feel like CC should try and stick (somewhat) to its roots.the.killing.44 wrote:I personally won't play any map with a dice adjustment. Terrible idea that ruins the integrity of R*sk.

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<territory>
<name>Manila</name>
<borders>
<border>Hong Kong</border>
<border>Beijing</border>
<border>Novosibirsk</border>
<border>Tokyo</border>
</borders>
<coordinates>
<smallx>198</smallx>
<smally>189</smally>
<largex>299</largex>
<largey>278</largey>
</coordinates>
<randombonus="1">1</randombonus>
</territory>
Maps oriented around the very idea of team gameplay sounds...interesting. That and this idea would rise at about the same time, if it were to be so. I think that'd be neat.Mr_Adams wrote:Concise description:Program XML to deploy specifically deploy teams
- Specifics/Details:
XML should be able to specify starting position for team mates, so that maps can be set up with teams set up even and fairly. (i.e. make position a, b, c and d for team a)
How this will benefit the site and/or other comments:
- I would like to make a map (Yes, I know I've tried before and not finished, but I'm going geometric this time. should be much easier
) ANYWAY, there are hundreds of people on here who have gotten really good at playing dubs on specific maps, but there's really no dubs specific map yet. This would make it much easier to come up with maps designed to accommodate teams, but still able to be played in standard/terminator/assassins.
I can't merge it into that thread, since I don't have privs there. But I will ship it out to the foundry, someone there should find it.Victor Sullivan wrote:Please post your XML suggestions here: http://www.conquerclub.com/forum/viewto ... 7&t=103961
If a mod could merge this topic over there, that'd be fantastic
Cheers,
Sully

MrBenn wrote: Game Start Message
Just a simple xml tag to define a message posted to chat or the game log at the start of every game on that map.
Mostly for storytelling or "setting the mood"
Would need standards set - under x number of characters, yes/no to "map created by", "Beware the prison of Alcatraz for you shall never escape it" is a gameplay tip but in character so to speak where "Alcatraz has no outward borders" is just an explanation - which, if either is acceptable, etc etc etc.
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<?xml version="1.0"?> <map> <title>Classic</title> <smallwidth>600</smallwidth> <smallheight>325</smallheight> <largewidth>800</largewidth> <largeheight>433</largeheight> <filetype>jpg</filetype> <startmessage>”"Beware the prison of Alcatraz for you shall never escape it."</startmessage> </map>
I guess that makes me half-way geek.natty_dread wrote:Psht, reading the whole thread is for geeks.