Conquer Club

Sug: Team Chained Fortification

Suggestions that have been archived.

Moderator: Community Team

Re: Sug: Team Chained Fortification

Postby Fireside Poet on Mon Jan 11, 2010 10:22 am

..and I *still* think this would be nice. :)
Image
Click this logo for more information on joining!
User avatar
Major Fireside Poet
 
Posts: 2671
Joined: Mon Apr 24, 2006 1:49 pm

Re: Sug: Team Chained Fortification

Postby fumandomuerte on Wed Jan 13, 2010 4:54 am

I support this idea :)
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Sug: Team Chained Fortification

Postby Incandenza on Wed Jan 13, 2010 7:23 pm

fumandomuerte wrote:I support this idea :)
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Sug: Team Chained Fortification

Postby richardgarr on Wed Jan 13, 2010 8:28 pm

Make total sense to me that you should be able to chain fort through allied territories. Like it was already said, I can drop on a partner, why not fort through one. It is only logical.
Image
User avatar
Sergeant richardgarr
 
Posts: 597
Joined: Tue Feb 13, 2007 5:38 pm
Location: Under your bed, with an Axe :)

Unlimited Fortifications -- Expanded

Postby bedub1 on Fri Sep 17, 2010 12:00 pm

Concise description:
Expand the concept of Unlimited Fortifications in Team Games so you can fortify your men to your teammates leading army edge, not just to the back.

Specifics/Details:
Right now in a solo game you can move your men as far as you want. In a team game although you can give men to your teammate, you can only move them to a spot adjacent next to your men. So this isn't really "Unlimited" Fortifications, but really "Unlimited - Adjacent" fortifications. We should expand unlimited fortifications to treat your teammates armies as your own so you have truly Unlimited abilities to fortify.

How this will benefit the site and/or other comments:
This is an expansion of current capabilities designed to offer the player more options.
Colonel bedub1
 
Posts: 1005
Joined: Sun Dec 31, 2006 4:41 am

Re: Unlimited Fortifications -- Expanded

Postby Metsfanmax on Fri Sep 17, 2010 1:00 pm

I don't like this. The intent of the current system is that you have no control over your teammate's armies. Once you allow this, you effectively have control of your teammate's territories because you can move armies through their territories.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Team Game Fortifications Non-Sensical

Postby Woodruff on Sun Feb 20, 2011 5:43 pm

Concise description:
  • Team Game Fortifications Non-Sensical

Specifics/Details:
  • Within team games, I can fortify onto a teammate's territory that is directly adjacent to my own. However, I cannot fortify onto a teammate's territory that is connected via that teammate. For instance, using the Classic Map as an example...imagine that I own the Berlin territory and have many troops on it with which to fortify. My teammate owns London and Reykjavik. I can fortify from Berlin to London, but I cannot fortify from London onto Reykjavik. This doesn't really make logical sense. I should be able to fortify to both or neither.

How this will benefit the site and/or other comments:
  • Team game fortification would follow a more rational structure.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Team Game Fortifications Non-Sensical

Postby Metsfanmax on Sun Feb 20, 2011 7:19 pm

I think the current structure makes sense. The idea is that you can send your troops wherever you want, but once they're in another player's territory, you can no longer control them. There's no reason you should be able to command your troops in your opponent's territories.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Team Game Fortifications Non-Sensical

Postby Woodruff on Mon Feb 21, 2011 10:12 pm

Metsfanmax wrote:I think the current structure makes sense. The idea is that you can send your troops wherever you want, but once they're in another player's territory, you can no longer control them. There's no reason you should be able to command your troops in your opponent's territories.


So it's your belief that an American commander should not be able to command American troops while they are in German territory? And that makes sense to you?
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Team Game Fortifications Non-Sensical

Postby IcePack on Mon Feb 21, 2011 10:50 pm

The American commander (in this example, teammate) in charge of the territory would.

The commander in Iraq doesn't commander the troops in afghan.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16809
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Team Game Fortifications Non-Sensical

Postby Woodruff on Tue Feb 22, 2011 12:25 am

IcePack wrote:The American commander (in this example, teammate) in charge of the territory would.


You guys have never been in the military, have you? The idea that there is "one commander" in a territory is almost as ludicrous as the belief that the "top commander" would be the only one doing any commanding of troops in the territory.

Remember, this is referring to a TEAM game. Which would equate to allies. Even when Eisenhower was the Supreme Allied Commander, Montgomery still commanded his forces.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Team Game Fortifications Non-Sensical

Postby rdsrds2120 on Tue Feb 22, 2011 1:01 am

Woodruff wrote:
Metsfanmax wrote:I think the current structure makes sense. The idea is that you can send your troops wherever you want, but once they're in another player's territory, you can no longer control them. There's no reason you should be able to command your troops in your opponent's territories.


So it's your belief that an American commander should not be able to command American troops while they are in German territory? And that makes sense to you?


My belief is that commanders wouldn't be rolling 'intensity cubes' to determine who wins :)
It isn't like real life, so trying to use an analogy from real life to appropriate gameplay doesn't make a whole lot of sense.

-rd
User avatar
Corporal 1st Class rdsrds2120
 
Posts: 6274
Joined: Fri Jul 03, 2009 3:42 am

Re: Team Game Fortifications Non-Sensical

Postby Victor Sullivan on Tue Feb 22, 2011 1:03 am

rdsrds2120 wrote:
Woodruff wrote:
Metsfanmax wrote:I think the current structure makes sense. The idea is that you can send your troops wherever you want, but once they're in another player's territory, you can no longer control them. There's no reason you should be able to command your troops in your opponent's territories.


So it's your belief that an American commander should not be able to command American troops while they are in German territory? And that makes sense to you?


My belief is that commanders wouldn't be rolling 'intensity cubes' to determine who wins :)
It isn't like real life, so trying to use an analogy from real life to appropriate gameplay doesn't make a whole lot of sense.

-rd

But technically the intensity squares are representing warring parties, no? I think reasoning with realism isn't out of bounds here.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Team Game Fortifications Non-Sensical

Postby greenoaks on Tue Feb 22, 2011 1:33 am

it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Team Game Fortifications Non-Sensical

Postby TheForgivenOne on Tue Feb 22, 2011 2:10 am

greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere


Not really. He only wants to be able to reinforce through teammates. Not through opponents.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Team Game Fortifications Non-Sensical

Postby IcePack on Tue Feb 22, 2011 2:42 am

Woodruff wrote:
IcePack wrote:The American commander (in this example, teammate) in charge of the territory would.


You guys have never been in the military, have you? The idea that there is "one commander" in a territory is almost as ludicrous as the belief that the "top commander" would be the only one doing any commanding of troops in the territory.

Remember, this is referring to a TEAM game. Which would equate to allies. Even when Eisenhower was the Supreme Allied Commander, Montgomery still commanded his forces.


What does me having or not having been in army have anything to do with it?

That's as stupid as saying someone who doesn't have a child can't comment on how to raise kids or be a parent.

I know it's a team game your talking about, put the bottle down for a second and think, then talk.

IcePack
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16809
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Team Game Fortifications Non-Sensical

Postby Woodruff on Tue Feb 22, 2011 11:40 am

IcePack wrote:
Woodruff wrote:
IcePack wrote:The American commander (in this example, teammate) in charge of the territory would.


You guys have never been in the military, have you? The idea that there is "one commander" in a territory is almost as ludicrous as the belief that the "top commander" would be the only one doing any commanding of troops in the territory.

Remember, this is referring to a TEAM game. Which would equate to allies. Even when Eisenhower was the Supreme Allied Commander, Montgomery still commanded his forces.


What does me having or not having been in army have anything to do with it?


I explained that above. Didn't you read it?

IcePack wrote:That's as stupid as saying someone who doesn't have a child can't comment on how to raise kids or be a parent.


Not at all - I was referring to a clear lack of understanding of the situation, and the only reason I could see for that obvious misunderstanding was a lack of experience in the military.

IcePack wrote:I know it's a team game your talking about, put the bottle down for a second and think, then talk.


I am thinking - unfortunately, you do not seem to be trying very hard.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Team Game Fortifications Non-Sensical

Postby Woodruff on Tue Feb 22, 2011 11:42 am

greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere


Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Team Game Fortifications Non-Sensical

Postby Metsfanmax on Tue Feb 22, 2011 12:12 pm

Woodruff wrote:
greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere


Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.


While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Team Game Fortifications Non-Sensical

Postby Woodruff on Tue Feb 22, 2011 7:44 pm

Metsfanmax wrote:
Woodruff wrote:
greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere


Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.


While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.


You're forgetting that communication in these situations is always taking place among the various commanders and levels. Any ally that would so strictly limit the movement of allied troops through their territory would essentially be "throwing the game", as it were. They would effectively be trying NOT to win the war.

And by the way, US troops are NEVER, EVER "under the sovereign control of another power". That is, in fact illegal, including UN missions.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Team Game Fortifications Non-Sensical

Postby PLAYER57832 on Tue Feb 22, 2011 8:41 pm

What Woodruff suggests is certainly more realistic, is more how real armies operate. However, whether it would change the game structure too much is another issue.

I would say maybe this should be an option.. like the difference between unlimited, chain and adjacent fortifications.
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: Team Game Fortifications Non-Sensical

Postby Metsfanmax on Tue Feb 22, 2011 8:45 pm

Woodruff wrote:
Metsfanmax wrote:
Woodruff wrote:
greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere


Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.


While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.


You're forgetting that communication in these situations is always taking place among the various commanders and levels. Any ally that would so strictly limit the movement of allied troops through their territory would essentially be "throwing the game", as it were. They would effectively be trying NOT to win the war.

And by the way, US troops are NEVER, EVER "under the sovereign control of another power". That is, in fact illegal, including UN missions.


It's a basic tenet of sovereignty. While US troops are in Germany, they abide by all the laws and policies of Germany. That doesn't mean that Germany controls the troops, but it does mean that Germany has the right to say when and where troops can move.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Team Game Fortifications Non-Sensical

Postby PLAYER57832 on Wed Feb 23, 2011 7:46 pm

Metsfanmax wrote:It's a basic tenet of sovereignty. While US troops are in Germany, they abide by all the laws and policies of Germany. That doesn't mean that Germany controls the troops, but it does mean that Germany has the right to say when and where troops can move.
but they don't necessarily decide where the troops go initially. (or the two would work together on that)
In the context of CC, that might very well translate as you can move troops to any other position within the connected partner's territory, but not have any say after that.

i.e. Woodruff's suggestion This is just reinforcement, not attacks or moving the other person's troops or any "donated" troops once deployed at the correct location.
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: Team Game Fortifications Non-Sensical

Postby Woodruff on Wed Feb 23, 2011 8:19 pm

Metsfanmax wrote:
Woodruff wrote:
Metsfanmax wrote:
Woodruff wrote:
greenoaks wrote:it sounds like you are suggesting you want to be able to paratroop your reinforcements anywhere


Not at all. It is logical that one's troops can move through an official ally's territory. And you don't get any more "official" with allies in this game than teammates.


While your troops are in an ally's country, they're under the sovereign control of another power. The US doesn't have unilateral authority to just have their soldiers hop in Jeeps and drive across Germany without permission because they wanted to get somewhere. Your ally makes the rules while the troops are in their sovereign territory.


You're forgetting that communication in these situations is always taking place among the various commanders and levels. Any ally that would so strictly limit the movement of allied troops through their territory would essentially be "throwing the game", as it were. They would effectively be trying NOT to win the war.

And by the way, US troops are NEVER, EVER "under the sovereign control of another power". That is, in fact illegal, including UN missions.


It's a basic tenet of sovereignty. While US troops are in Germany, they abide by all the laws and policies of Germany. That doesn't mean that Germany controls the troops, but it does mean that Germany has the right to say when and where troops can move.


As you even admitted, US troops are NEVER, EVER "under the soverign control of another power". It is in fact illegal.

Now, you're STILL forgetting that communication in these situations is always taking place among the various commanders and levels. Any ally that would so strictly limit the movement of allied troops through their territory would essentially be "throwing the game", as it were. They would effectively be trying NOT to win the war.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: Team Game Fortifications Non-Sensical

Postby L M S on Wed Feb 23, 2011 11:37 pm

Woodruff wrote:Concise description:
  • Team Game Fortifications Non-Sensical

Specifics/Details:
  • Within team games, I can fortify onto a teammate's territory that is directly adjacent to my own. However, I cannot fortify onto a teammate's territory that is connected via that teammate. For instance, using the Classic Map as an example...imagine that I own the Berlin territory and have many troops on it with which to fortify. My teammate owns London and Reykjavik. I can fortify from Berlin to London, but I cannot fortify from London onto Reykjavik. This doesn't really make logical sense. I should be able to fortify to both or neither.

How this will benefit the site and/or other comments:
  • Team game fortification would follow a more rational structure.


no.
“One of God's own prototypes.....never even considered for mass production.
Too weird to live, and too rare to die.”
User avatar
Sergeant 1st Class L M S
SoC Training Adviser
 
Posts: 2103
Joined: Fri Dec 01, 2006 5:00 pm
Location: Denver, Colorado USA

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users