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Exactly my point. What's the point of pressuring someone Day 1? Getting a claim out of them. So with no roles, we can't use pressure to get information. No matter who we choose, there's no point in asking for a claim to make decisions on whether to lynch or not. It's like throwing darts and hoping to get lucky here.kwanton wrote:uhh....fundamental misunderstanding of game mechanics or am I reading that post wrong?
The reason no one can counterclaim day 1 is no one has a role safari. If anyone were to claim cop or doc everyone could prove them wrong on day one.
I would vote you for that but slash said that all players have the same role in the rules so I'm guessing you were just skimming. But still FOS safari.

And how is that going to change day 2? Our position won't have changed. Our 'roles' will still be the same. It seems to me that you are just hoping for a lucky cop at night, which is no different than going for a lucky lynch. We need something today and your discouragement isn't helping. vote safaridudesafariguy5 wrote:Exactly my point. What's the point of pressuring someone Day 1? Getting a claim out of them. So with no roles, we can't use pressure to get information. No matter who we choose, there's no point in asking for a claim to make decisions on whether to lynch or not. It's like throwing darts and hoping to get lucky here.kwanton wrote:uhh....fundamental misunderstanding of game mechanics or am I reading that post wrong?
The reason no one can counterclaim day 1 is no one has a role safari. If anyone were to claim cop or doc everyone could prove them wrong on day one.
I would vote you for that but slash said that all players have the same role in the rules so I'm guessing you were just skimming. But still FOS safari.
pmchugh wrote: If I wasn't lazy, I would sig that
Well I suggest that some communication can occur day 2 with people posting what they were able to do. Hopefully we can logic through the actions based on what people were able to do in the night. Then based on who you gave your action to, you'd be able to get an idea of what you yoursel are. It's not pretty, but it basically eliminates fakeclaiming unless the mafia get exceedingly lucky with actions.Mr. Squirrel wrote:And how is that going to change day 2? Our position won't have changed. Our 'roles' will still be the same. It seems to me that you are just hoping for a lucky cop at night, which is no different than going for a lucky lynch. We need something today and your discouragement isn't helping. vote safaridudesafariguy5 wrote:Exactly my point. What's the point of pressuring someone Day 1? Getting a claim out of them. So with no roles, we can't use pressure to get information. No matter who we choose, there's no point in asking for a claim to make decisions on whether to lynch or not. It's like throwing darts and hoping to get lucky here.kwanton wrote:uhh....fundamental misunderstanding of game mechanics or am I reading that post wrong?
The reason no one can counterclaim day 1 is no one has a role safari. If anyone were to claim cop or doc everyone could prove them wrong on day one.
I would vote you for that but slash said that all players have the same role in the rules so I'm guessing you were just skimming. But still FOS safari.

If someone would claim cop or doc, we'd lynch them straight away, because we'd knew he's lying.safariguy5 wrote:The main thing I can think of right now is that there's no way to counterclaim Day 1. Anybody could claim cop or doc and nobody could prove them wrong. Most Day 1 lynches come down to forcing a claim and then testing validity. We have no benchmark there. I'm not advocating a Day 1 no lynch, but the idea of "pressuring" someone doesn't really work here and we should take that into consideration.
Squirrel already asked, but I'll add something to that. How do you expect the will know their roles? There's only one way I could see that happening and that would be if everyone who received would come forth with the gifts they have received and then senders would come forth. Obviously, some lies might be caught, but I don't think that would work out all that well. Other than that, I see no way..safariguy5 wrote: Exactly my point. What's the point of pressuring someone Day 1? Getting a claim out of them. So with no roles, we can't use pressure to get information. No matter who we choose, there's no point in asking for a claim to make decisions on whether to lynch or not. It's like throwing darts and hoping to get lucky here.

aage wrote:Hey, I have an awesome idea.
Everyone gives their gift to the person above them. If mafia give negative actions, we'll know, and we can lynch them. If they try to misuse this and give their action to someone else, that person will prob get 2 actions and the person above them will get none. And even if all three of these people are mafia, we will still know that about 2 of them.![]()
Waddeyesay?
I don't get how this is going to help us. In fact it will destroy the town. If we do it this way, then when we reveal day 2 what actions we got, the scum will know everyone's gifts. This is a retarded suggestion.aage wrote:Oh, and the only problem is that the mafia will kill off any cop or doc actions they receive. Which doesn't matter, because in that case we will know the person above the dead doc/cop is mafia
pmchugh wrote: If I wasn't lazy, I would sig that
Who said we'd reveal what gifts we got on Day 2?Mr. Squirrel wrote:aage wrote:Hey, I have an awesome idea.
Everyone gives their gift to the person above them. If mafia give negative actions, we'll know, and we can lynch them. If they try to misuse this and give their action to someone else, that person will prob get 2 actions and the person above them will get none. And even if all three of these people are mafia, we will still know that about 2 of them.![]()
Waddeyesay?I don't get how this is going to help us. In fact it will destroy the town. If we do it this way, then when we reveal day 2 what actions we got, the scum will know everyone's gifts.aage wrote:Oh, and the only problem is that the mafia will kill off any cop or doc actions they receive. Which doesn't matter, because in that case we will know the person above the dead doc/cop is mafia
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
The purpose of Day 1 is not to get everyone to claim but rather to find a lynch so we can see what suspicious things people have done. The claims are only there so we don't lynch good power roles like a bunch of tards.safariguy5 wrote:Exactly my point. What's the point of pressuring someone Day 1? Getting a claim out of them. So with no roles, we can't use pressure to get information. No matter who we choose, there's no point in asking for a claim to make decisions on whether to lynch or not. It's like throwing darts and hoping to get lucky here.kwanton wrote:uhh....fundamental misunderstanding of game mechanics or am I reading that post wrong?
The reason no one can counterclaim day 1 is no one has a role safari. If anyone were to claim cop or doc everyone could prove them wrong on day one.
I would vote you for that but slash said that all players have the same role in the rules so I'm guessing you were just skimming. But still FOS safari.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
If thats the case, then if the mafia don't have negative actions, then we would be just wasting time. We need to quit assuming that they do have negative actions. And who is to say a townie might not have negative actions too? You guys are making way too many assumptions and this could really hurt town if it goes wrong.Fircoal wrote:Who said we'd reveal what gifts we got on Day 2?Mr. Squirrel wrote:aage wrote:Hey, I have an awesome idea.
Everyone gives their gift to the person above them. If mafia give negative actions, we'll know, and we can lynch them. If they try to misuse this and give their action to someone else, that person will prob get 2 actions and the person above them will get none. And even if all three of these people are mafia, we will still know that about 2 of them.![]()
Waddeyesay?I don't get how this is going to help us. In fact it will destroy the town. If we do it this way, then when we reveal day 2 what actions we got, the scum will know everyone's gifts.aage wrote:Oh, and the only problem is that the mafia will kill off any cop or doc actions they receive. Which doesn't matter, because in that case we will know the person above the dead doc/cop is mafia
pmchugh wrote: If I wasn't lazy, I would sig that
Fircoal already answers your question. We don't say "oh i got a cop action". No, we say "my action was negative, so let's lynch player X" or we say nothing at all.Mr. Squirrel wrote:If thats the case, then if the mafia don't have negative actions, then we would be just wasting time. We need to quit assuming that they do have negative actions. And who is to say a townie might not have negative actions too? You guys are making way too many assumptions and this could really hurt town if it goes wrong.Fircoal wrote:Who said we'd reveal what gifts we got on Day 2?Mr. Squirrel wrote:aage wrote:Hey, I have an awesome idea.
Everyone gives their gift to the person above them. If mafia give negative actions, we'll know, and we can lynch them. If they try to misuse this and give their action to someone else, that person will prob get 2 actions and the person above them will get none. And even if all three of these people are mafia, we will still know that about 2 of them.![]()
Waddeyesay?I don't get how this is going to help us. In fact it will destroy the town. If we do it this way, then when we reveal day 2 what actions we got, the scum will know everyone's gifts.aage wrote:Oh, and the only problem is that the mafia will kill off any cop or doc actions they receive. Which doesn't matter, because in that case we will know the person above the dead doc/cop is mafia
Let me see here:aage wrote:HOW could this possibly go wrong?
Are you seriously asking this question? In a C9 game with two scum and 5 vanillas, how do the vanilla players win? They use scumtells, and they find scum. What you are suggesting is that the only possible way that scum can ever be caught is through night actions and investigations. I would expect that kind of thinking from a noob, not you aage. We talk during the day for a reason. If it was impossible to find scum through scumtells, then there would be 'no lynches' every single day.aage wrote:Also, how do you suppose we find mafia if not with this?
You might be stupid enough to distribute the gifts randomly, but I won't.aage wrote:I mean, if we distribute the gifts randomly,
Yes, that is true. That is the nature of this setup.aage wrote:there will be people who never get gifts and there will be people who get 5 gifts every night.
If players would just use their scum senses once in a while, we won't have this issue. Would you give a gift to someone you think is scummy? Of course not. So if you are a good scumhunter, then your gift will fall into good hands. Will some gifts fall into the hands of scum? Unfortunately yes. But its something we can't avoid 100%. However, if we all just look for scum as best we can, and pinpoint suspicious targets, then we know that a majority of the gifts will end up with town.aage wrote:How are we supposed to find that the first category is scum? And what happens if the mafia by some coincidence gets half of the Town actions at their disposal?
pmchugh wrote: If I wasn't lazy, I would sig that
pmchugh wrote: If I wasn't lazy, I would sig that
pmchugh wrote: If I wasn't lazy, I would sig that
pmchugh wrote: If I wasn't lazy, I would sig that
As long as people dont start throwing their presents on the same person every night, then it will be solved in three nights max. Its the only way we can do it safely anyway. If we come up with any organized system to arrange present giving, then scum will find it out too. Its either this or we don't end up knowing our presents at all.aage wrote:The only problem is, with all the bulks of actions ending up on people, you'll never know which one is yours. It'll probably take several nights for everyone to figure that out, by which time there will be at least 4 casualties.
pmchugh wrote: If I wasn't lazy, I would sig that

Not sure how you came up with that number, in theory it could take even longer if another person keeps picking the same guy as you.Mr. Squirrel wrote:As long as people dont start throwing their presents on the same person every night, then it will be solved in three nights max.
This is sarcasm right? Or are you actually trying to look really scummy?aage wrote:Fircoal already answers your question. We don't say "oh i got a cop action". No, we say "my action was negative, so let's lynch player X" or we say nothing at all.
Yes, we may be assuming something, but imo this suggestion has been the best so far. Except the "no no lynches" from Fircoal. HOW could this possibly go wrong? If all the great town power roles happen to end up in Mafia hands? Please. What are the odds?![]()
Also, how do you suppose we find mafia if not with this? I mean, if we distribute the gifts randomly, there will be people who never get gifts and there will be people who get 5 gifts every night. How are we supposed to find that the first category is scum? And what happens if the mafia by some coincidence gets half of the Town actions at their disposal?
No. I say we spread the risk, and I think you should have seen that. FoS Mr. Squirrel.
If I am being honest, this does sound like a fairly good idea. I, for one, would like to know what I am giving before I do so. Also, Spiesr, I think some roles are more often found in mafia than others, so while this shouldn't help us decide on lynches alone, I do feel like this might be a good indication of whether a claim is truthful or not.safariguy5 wrote:Mr. Squirrel most elegantly stated what I was trying to say with some refinements. What I'm saying is that you yourself should get a decent idea of what you are after a few nights too.
Suppose I give my gift to chu night 1. Tomorrow he says that he got a doctor action. Now, I might not have been to only person to give him a gift, but I can have an idea that I'm a doctor. So night 2, I give my gift to aage. Day 3, he says he got a doctor action. Now the evidence is beginning to point towards me being the doc. Of course I won't say I'm the doctor, but at least I have a good idea about that. In that way, we should have a good idea about what our "claims" should be in 2-3 days. Then we'd send actions accordingly.