Post-Apocalyptic Mafia - Town Wins! [Archive]

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Iliad
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Iliad »

Commander9 wrote:Sorry, but something just came up and I would like some input. Should I keep all the records of PM's and what happened?

As a mod I keep record of all night actions. If that's what you're asking.
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by edocsil »

Iliad wrote:
Commander9 wrote:Sorry, but something just came up and I would like some input. Should I keep all the records of PM's and what happened?

As a mod I keep record of all night actions. If that's what you're asking.


I record actions and stuff, but not the conversations of masons/scum when I mod.
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by theherkman »

Absolutely! It will make for a great read when the game is done, I'm sure!
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Commander9 »

Okay, thanks guys. Well, I'm not sure how can you keep track of factions communications unless you request to be in them? I'm not a control freak, so I won't do that, but I'll keep the Pm's, rolesheet and action sheet.
But... It was so artistically done.
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Mr. Squirrel
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Mr. Squirrel »

Commander9 wrote:Okay, thanks guys. Well, I'm not sure how can you keep track of factions communications unless you request to be in them? I'm not a control freak, so I won't do that, but I'll keep the Pm's, rolesheet and action sheet.

Yea, roles and actions are a must at the end. Individual pms aren't really necessary if you ask me. The action sheet will reveal the same thing.
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theherkman
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by theherkman »

You are the best mafia player of all in the Appocalyptic world. Carry on and you will win. And keep every single track of Streaker. I'm 200% sure he belongs to mafia.

This was just posted on my wall by Justinasssss
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aage
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by aage »

Yeah, so?
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by MeDeFe »

aage wrote:Yeah, so?

Is that a reason for a mod to blacklist him? I mean, it does go a bit far for a "voice from the grave", no?
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Skoffin »

Actually, I was just about to say that he has earned himself a blacklisting. He shouldn't be talking about the game at all, going to someone's wall and speculating on them and another player is beyond inappropriate. That alone is enough to warrant serious consideration before letting him in a game, that and his behaviour is this game makes me think he should just be barred from any decent games at least until he gets his act together.
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by edocsil »

Skoffin wrote:Actually, I was just about to say that he has earned himself a blacklisting. He shouldn't be talking about the game at all, going to someone's wall and speculating on them and another player is beyond inappropriate. That alone is enough to warrant serious consideration before letting him in a game, that and his behaviour is this game makes me think he should just be barred from any decent games at least until he gets his act together.
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Commander9 »

An appropriate action has already been taken. Now, hush.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Commander9 »

Two more actions and we can begin.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Campin_Killer »

Not that it has or anything, but if it has been past the amount of time given in a 72 hour limit, the day starts and the actions not sent don't happen
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Commander9 »

Campin_Killer wrote:Not that it has or anything, but if it has been past the amount of time given in a 72 hour limit, the day starts and the actions not sent don't happen


24h and 30 mins have passed.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Campin_Killer »

I know just for future refrence
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Streaker »

Aaaargh, what's up with all the noiz? People wanna sleep around here.

*turns over and falls asleep again
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Re: Post-Apocalyptic Mafia - Night 1. Jesus is dead.

Post by Commander9 »

The night had been a busy one... and no one had any rest. All of the survivors were wide awake and they couldn't sleep at all - there was just too much commotion going on. Loud moans and groans were all over the place.

One event, just outside the Court was particularly interesting. A some sort of abomination, not like anything else in the planet, was slowly sneaking on a werewolf, who was about to jump and bit his prey. Just as the werewolf was settling for a jump, the other fiend attacked him - and was about to easily win, but a machinegun had erupted and hit out at the fiend. Feeling over-matched and scared about his life, it reatreated. Werewolf, injured and barely alive, had done the same thing - his prime instinct, fear, was too strong - he fled.


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Tonight just was not quite that night that big doggie had expected.

"It's an absolute miracle that we have survived this onslaught and held back that zombie crowd" ,a former S.W.A.T. agent had thought. He and his trusty sniper rifle had a lot of work tonight, but he held them off and was sure he survived and was ready to live another day. Just as he was about to return to his war-like shelter, he was shot in the back. Twice. As he was about to faint, he heart the giggles and a group of people walking away... "What a shitty way to die" , was his last thought before as his mind went blank.

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"Oh my, this dude was one ugly fellow when he was alive"

However, as he woke up in the morning, at his shelter, he realized that his vest had saved him and he lived to fight another day. "I shall not forget that giggle... and I will find that person.."

No one of the survivors had died during the night. Day 2 begin.
But... It was so artistically done.
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Mr. Squirrel
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by Mr. Squirrel »

So its obvious we have a bulletproof or semibullet proof townie with us. I can't even begin to decipher what the first half is all about though...

Either way, good job everyone.
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Iliad
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by Iliad »

Alright.

I can investigate at night at find out if a person is a human or something else. Last night I investigated herk and found out that he was a werewolf.

Seems his wishes to be mafia weren't in vain.
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by naxus »

What says that werewolfs are mafia? They could be the cult faction as they seems more likley to me
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by safariguy5 »

Probably true, but cult would be dangerous as well because recruitment would cause them to overwhelm town after a few nights. I think we should nip this problem in the bud.

vote herk
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by Mr. Squirrel »

vote herk
makes sense
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by Fuzzylogic99 »

Vote Herk
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by Commander9 »

Lynching votes for Day 2

Herk (4) - iliad, safariguy5, Mr. Squirrel, FuzzyLogic.

With 20 alive, 11 to lynch.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Day 2. A miracle of... Life.

Post by Fuzzylogic99 »

FOS Jeraldo
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