Dice and Time Changes

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Woodruff
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Re: Dice and Time Changes

Post by Woodruff »

kengyin wrote:so its psuedo random?


Of course, because it involves a list of numbers. You do realize that a computer itself is incapable of coming up with a true random number, right? It's always going to be pseudo-random if a computer is involved in the generation of the "random" number, so this list-method is just as effective.
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GloverParkDude
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Re: Dice and Time Changes

Post by GloverParkDude »

ok, i have noticed my dice going bad in all my games. my most recent turn i lost 13v2 without killing a man on barbarian castle in game number 7784743. I dont know what the odds of it happening, but I predict at some other point in this game something similarly "random" will happen to my dice. we will see.
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Metsfanmax
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Re: Dice and Time Changes

Post by Metsfanmax »

Woodruff wrote:
kengyin wrote:so its psuedo random?


Of course, because it involves a list of numbers. You do realize that a computer itself is incapable of coming up with a true random number, right? It's always going to be pseudo-random if a computer is involved in the generation of the "random" number, so this list-method is just as effective.


No. It's truly random. There have been other threads where this has been established. A pseudo-random process choosing a random process still results in a random process overall, since at least one part of the process is theoretically unpredictable.
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L M S
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Re: Dice and Time Changes

Post by L M S »

I believe the dice are random now, regardless, I liked the old system better.
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jefjef
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Re: Dice and Time Changes

Post by jefjef »

Stop manipulating the random CC. AGAIN I got close to 2900 and AGAIN it all is shit. Pretty fucking obvious.
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MNDuke
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Re: Dice and Time Changes

Post by MNDuke »

jefjef wrote:Stop manipulating the random CC. AGAIN I got close to 2900 and AGAIN it all is shit. Pretty fucking obvious.


You're losing it? The dice seem to be pretty random, but are a big pile shit none the less.
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