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GloverParkDude wrote:Woodruff wrote:If you could predict it, why the hell did you attack? If you attack when you know you will lose, you are dumb. It really is as simple as that.
Because If you are traveling down a predertermined set of fucking numbers (as you are claiming) then not attacking doesn't save you from anything. the next number will be there when you attack. who is stupid now?
GloverParkDude wrote:Woodruff wrote:When the next set starts, a new number between 1 and 50,000 (on that same list) is generated and the process begins again.
I am reading this to mean that you are constantly reshuffling a diminishing 8 deck shoe.
GloverParkDude wrote:if you reshuffel everytime, it doesn't change the weight of the deck.
GloverParkDude wrote:is there a way to check the fairness of your dice?
GloverParkDude wrote:
random dice dont go in fucking runs.
GloverParkDude wrote:predictable runs.
GloverParkDude wrote:because i probably yelled at some stupid mod who has decided to rig my dice so they are predictably shitty all the time.
GloverParkDude wrote:My mommy always said I was the smartest boy in the whole world. I can't believe she would lie to me. So if I'm not a conqueror by now, the site must be rigged against me! Yes, that must be it! Because the mods hate me and don't want me to win!
natty_dread wrote:GloverParkDude wrote:My mommy always said I was the smartest boy in the whole world. I can't believe she would lie to me. So if I'm not a conqueror by now, the site must be rigged against me! Yes, that must be it! Because the mods hate me and don't want me to win!
GloverParkDude wrote:i understand it is streaky. what sort of random formula does CC have that picks the point?
From the Help Page, FAQ wrote:19. How do the combat intensity cubes work?
We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine generates a random intensity cube, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.
GloverParkDude wrote:thanks.
I DL'd the analyzer.
is there anyway to get one for your opponents dice?
GloverParkDude wrote:You go months without losing a 7v1, then you lose 7v1 3 times in one game. I don't think anyone really believes the dice are random.
GloverParkDude wrote:thanks.
I DL'd the analyzer.
is there anyway to get one for your opponents dice?
GloverParkDude wrote:HA! and now my point is proven.
basically you are saying it can look as random as the end of an 8 deck black jack shoe. as the roll pool the dice become less and less random...
while i was wrong that it was not a mean reversion algorithm, playing through an entire shoe is reverting to the mean! its boohicky!
stahrgazer wrote:
Correct. It's not 'as random' as rolling the dice yourself would be, because that pool got limited by what someone else threw.
stahrgazer wrote:GloverParkDude wrote:HA! and now my point is proven.
basically you are saying it can look as random as the end of an 8 deck black jack shoe. as the roll pool the dice become less and less random...
while i was wrong that it was not a mean reversion algorithm, playing through an entire shoe is reverting to the mean! its boohicky!
Correct. It's not 'as random' as rolling the dice yourself would be, because that pool got limited by what someone else threw.
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