Moderator: Community Team
tkr4lf wrote:I'm not quite understanding why you owe players any sort of warning before breaking a truce. Did Hitler warn Stalin before he attacked him? NO! He just attacked him! If it's that way in the real world, then why shouldn't it be that way here as well?
ustus wrote:tkr4lf wrote:I'm not quite understanding why you owe players any sort of warning before breaking a truce. Did Hitler warn Stalin before he attacked him? NO! He just attacked him! If it's that way in the real world, then why shouldn't it be that way here as well?
Interesting role model you've picked there...
My point is this, and was way back when I made my post:
It's a game. There are rules to the game that you have to follow, and there are things that you agree upon in the chat. If you say you're going to do something, do you really want to be the person who is considered to be untrustworthy enough not to do it? because if that's what you want, go for it *writes names of supporters of truce breaking down in notebook*. Now I just need to remember who you all are so I don't make truces with you, but with people who will keep them.
Making an indefinite truce is a mistake unless you're planning on breaking it. You need to know when they'll attack you next. Making a truce with terms allows you to know when it ends and allows you to decide whether you can agree to uphold that truce or not. Don't like the terms? don't agree. You never HAVE to truce. But agreeing to a truce just to get an opponent off guard? is this game so important to you that you would lie just to win? Why are you playing online then? play with friends and just discard the rules whenever you feel like so that you can win all you want. That's what my 6 year old cousin did the first time I played a board game with him. The rules were whatever he wanted. He's grown since then, and tries to win by the rules. I think truces are the same way. Don't like 'em? don't agree to them. That's why they're presented as questions and requests, not demands. If you try to demand a truce the other person can just laugh at you and take all your territory. Proposing a truce takes some forethought.
And I don't think speed games are a good example. The rounds are limited in time in that mode, so you don't want to take all of your turn up asking the next person not to attack you. With casual turns, you have a few hours before the next person goes, so it's more worth your time to post a request for a truce in chat.
tkr4lf wrote:ustus wrote:tkr4lf wrote:I'm not quite understanding why you owe players any sort of warning before breaking a truce. Did Hitler warn Stalin before he attacked him? NO! He just attacked him! If it's that way in the real world, then why shouldn't it be that way here as well?
Interesting role model you've picked there...
My point is this, and was way back when I made my post:
It's a game. There are rules to the game that you have to follow, and there are things that you agree upon in the chat. If you say you're going to do something, do you really want to be the person who is considered to be untrustworthy enough not to do it? because if that's what you want, go for it *writes names of supporters of truce breaking down in notebook*. Now I just need to remember who you all are so I don't make truces with you, but with people who will keep them.
Making an indefinite truce is a mistake unless you're planning on breaking it. You need to know when they'll attack you next. Making a truce with terms allows you to know when it ends and allows you to decide whether you can agree to uphold that truce or not. Don't like the terms? don't agree. You never HAVE to truce. But agreeing to a truce just to get an opponent off guard? is this game so important to you that you would lie just to win? Why are you playing online then? play with friends and just discard the rules whenever you feel like so that you can win all you want. That's what my 6 year old cousin did the first time I played a board game with him. The rules were whatever he wanted. He's grown since then, and tries to win by the rules. I think truces are the same way. Don't like 'em? don't agree to them. That's why they're presented as questions and requests, not demands. If you try to demand a truce the other person can just laugh at you and take all your territory. Proposing a truce takes some forethought.
And I don't think speed games are a good example. The rounds are limited in time in that mode, so you don't want to take all of your turn up asking the next person not to attack you. With casual turns, you have a few hours before the next person goes, so it's more worth your time to post a request for a truce in chat.
Haha, role model is the wrong word for that. Just using it as an example. But, while I said it, I don't necessarily follow that. I have a game going on right now where I made a truce with another player, and we said till round 12. I kept the truce. Round 12 came and we extended the truce to round 15. I will keep the truce. In real life, I would not think twice about breaking a truce if it benefitted me. However, as others have said, here I must worry about my reputation, so I won't be breaking truces left and right. And I do think it's the right thing to do to give your opponent at least a turns warning, as this is a game. Now, i will not be extending the truce come round 15, because the other player is becoming too powerful. The truces do make for an interesting dynamic in the games, to be sure.
KoE_Sirius wrote:tkr4lf wrote:ustus wrote:tkr4lf wrote:I'm not quite understanding why you owe players any sort of warning before breaking a truce. Did Hitler warn Stalin before he attacked him? NO! He just attacked him! If it's that way in the real world, then why shouldn't it be that way here as well?
Interesting role model you've picked there...
My point is this, and was way back when I made my post:
It's a game. There are rules to the game that you have to follow, and there are things that you agree upon in the chat. If you say you're going to do something, do you really want to be the person who is considered to be untrustworthy enough not to do it? because if that's what you want, go for it *writes names of supporters of truce breaking down in notebook*. Now I just need to remember who you all are so I don't make truces with you, but with people who will keep them.
Making an indefinite truce is a mistake unless you're planning on breaking it. You need to know when they'll attack you next. Making a truce with terms allows you to know when it ends and allows you to decide whether you can agree to uphold that truce or not. Don't like the terms? don't agree. You never HAVE to truce. But agreeing to a truce just to get an opponent off guard? is this game so important to you that you would lie just to win? Why are you playing online then? play with friends and just discard the rules whenever you feel like so that you can win all you want. That's what my 6 year old cousin did the first time I played a board game with him. The rules were whatever he wanted. He's grown since then, and tries to win by the rules. I think truces are the same way. Don't like 'em? don't agree to them. That's why they're presented as questions and requests, not demands. If you try to demand a truce the other person can just laugh at you and take all your territory. Proposing a truce takes some forethought.
And I don't think speed games are a good example. The rounds are limited in time in that mode, so you don't want to take all of your turn up asking the next person not to attack you. With casual turns, you have a few hours before the next person goes, so it's more worth your time to post a request for a truce in chat.
Haha, role model is the wrong word for that. Just using it as an example. But, while I said it, I don't necessarily follow that. I have a game going on right now where I made a truce with another player, and we said till round 12. I kept the truce. Round 12 came and we extended the truce to round 15. I will keep the truce. In real life, I would not think twice about breaking a truce if it benefitted me. However, as others have said, here I must worry about my reputation, so I won't be breaking truces left and right. And I do think it's the right thing to do to give your opponent at least a turns warning, as this is a game. Now, i will not be extending the truce come round 15, because the other player is becoming too powerful. The truces do make for an interesting dynamic in the games, to be sure.
Why even bother with this truce nonsense.Just attack your neighbour and die.Or maybe take a look around the game in any given round and attack who is the strongest player.
tkr4lf wrote:KoE_Sirius wrote:tkr4lf wrote:ustus wrote:tkr4lf wrote:I'm not quite understanding why you owe players any sort of warning before breaking a truce. Did Hitler warn Stalin before he attacked him? NO! He just attacked him! If it's that way in the real world, then why shouldn't it be that way here as well?
Interesting role model you've picked there...
My point is this, and was way back when I made my post:
It's a game. There are rules to the game that you have to follow, and there are things that you agree upon in the chat. If you say you're going to do something, do you really want to be the person who is considered to be untrustworthy enough not to do it? because if that's what you want, go for it *writes names of supporters of truce breaking down in notebook*. Now I just need to remember who you all are so I don't make truces with you, but with people who will keep them.
Making an indefinite truce is a mistake unless you're planning on breaking it. You need to know when they'll attack you next. Making a truce with terms allows you to know when it ends and allows you to decide whether you can agree to uphold that truce or not. Don't like the terms? don't agree. You never HAVE to truce. But agreeing to a truce just to get an opponent off guard? is this game so important to you that you would lie just to win? Why are you playing online then? play with friends and just discard the rules whenever you feel like so that you can win all you want. That's what my 6 year old cousin did the first time I played a board game with him. The rules were whatever he wanted. He's grown since then, and tries to win by the rules. I think truces are the same way. Don't like 'em? don't agree to them. That's why they're presented as questions and requests, not demands. If you try to demand a truce the other person can just laugh at you and take all your territory. Proposing a truce takes some forethought.
And I don't think speed games are a good example. The rounds are limited in time in that mode, so you don't want to take all of your turn up asking the next person not to attack you. With casual turns, you have a few hours before the next person goes, so it's more worth your time to post a request for a truce in chat.
Haha, role model is the wrong word for that. Just using it as an example. But, while I said it, I don't necessarily follow that. I have a game going on right now where I made a truce with another player, and we said till round 12. I kept the truce. Round 12 came and we extended the truce to round 15. I will keep the truce. In real life, I would not think twice about breaking a truce if it benefitted me. However, as others have said, here I must worry about my reputation, so I won't be breaking truces left and right. And I do think it's the right thing to do to give your opponent at least a turns warning, as this is a game. Now, i will not be extending the truce come round 15, because the other player is becoming too powerful. The truces do make for an interesting dynamic in the games, to be sure.
Why even bother with this truce nonsense.Just attack your neighbour and die.Or maybe take a look around the game in any given round and attack who is the strongest player.
Well, because it won me the game lol. The player in question and I were fighting over the two southern territories while the other two players were consolidating power and being on the verge of victory. Therefore, I suggested that we stop attacking each other and focus on the other two. We were able to swing the balance of power to our side. Now, I was smart and kept a stack on our border for when the truce expired, the other player did not do this. I managed to eliminate one of the players, and when our truce expired, I nearly eleminated my former truce-mate. In short, I won this game only because of the truce. Some games can be won using diplomacy, some cannot. So, to say that truces are worthless, and to never make them, is not a smart thing, but to rely on truces completely, and not use strategy and brute force, is not a smart thing either. I think it's a nice mix of the two that make a truly great strategist.
KoE_Sirius wrote:tkr4lf wrote:KoE_Sirius wrote:tkr4lf wrote:ustus wrote:
Interesting role model you've picked there...
My point is this, and was way back when I made my post:
It's a game. There are rules to the game that you have to follow, and there are things that you agree upon in the chat. If you say you're going to do something, do you really want to be the person who is considered to be untrustworthy enough not to do it? because if that's what you want, go for it *writes names of supporters of truce breaking down in notebook*. Now I just need to remember who you all are so I don't make truces with you, but with people who will keep them.
Making an indefinite truce is a mistake unless you're planning on breaking it. You need to know when they'll attack you next. Making a truce with terms allows you to know when it ends and allows you to decide whether you can agree to uphold that truce or not. Don't like the terms? don't agree. You never HAVE to truce. But agreeing to a truce just to get an opponent off guard? is this game so important to you that you would lie just to win? Why are you playing online then? play with friends and just discard the rules whenever you feel like so that you can win all you want. That's what my 6 year old cousin did the first time I played a board game with him. The rules were whatever he wanted. He's grown since then, and tries to win by the rules. I think truces are the same way. Don't like 'em? don't agree to them. That's why they're presented as questions and requests, not demands. If you try to demand a truce the other person can just laugh at you and take all your territory. Proposing a truce takes some forethought.
And I don't think speed games are a good example. The rounds are limited in time in that mode, so you don't want to take all of your turn up asking the next person not to attack you. With casual turns, you have a few hours before the next person goes, so it's more worth your time to post a request for a truce in chat.
Haha, role model is the wrong word for that. Just using it as an example. But, while I said it, I don't necessarily follow that. I have a game going on right now where I made a truce with another player, and we said till round 12. I kept the truce. Round 12 came and we extended the truce to round 15. I will keep the truce. In real life, I would not think twice about breaking a truce if it benefitted me. However, as others have said, here I must worry about my reputation, so I won't be breaking truces left and right. And I do think it's the right thing to do to give your opponent at least a turns warning, as this is a game. Now, i will not be extending the truce come round 15, because the other player is becoming too powerful. The truces do make for an interesting dynamic in the games, to be sure.
Why even bother with this truce nonsense.Just attack your neighbour and die.Or maybe take a look around the game in any given round and attack who is the strongest player.
Well, because it won me the game lol. The player in question and I were fighting over the two southern territories while the other two players were consolidating power and being on the verge of victory. Therefore, I suggested that we stop attacking each other and focus on the other two. We were able to swing the balance of power to our side. Now, I was smart and kept a stack on our border for when the truce expired, the other player did not do this. I managed to eliminate one of the players, and when our truce expired, I nearly eleminated my former truce-mate. In short, I won this game only because of the truce. Some games can be won using diplomacy, some cannot. So, to say that truces are worthless, and to never make them, is not a smart thing, but to rely on truces completely, and not use strategy and brute force, is not a smart thing either. I think it's a nice mix of the two that make a truly great strategist.
Hindsight doesn't really help.I have won 99% of my games without uttering "Truce".Yeah I agree if you was attacking each other you should say something along the lines of "stop" tho lol
The_Samurai wrote:This game is about both strategy and diplomacy. There is therefore nothing wrong with setting up a truce with another player and there is certainly nothing weak in this. I have lost games which I was meant to win because of other players setting up a truce and subsequently destabilizing my position. It sucks but this is part of the game. Period. I myself will never get into a truce unless we agree on the number of turns of notice we give each other to end the truce. I then keep note of the players I can trust and those I can't.
Have fun !
Erland wrote:break it at will. A truce is good only as long as it benefits both players.
jrh_cardinal wrote:Dauntless07 wrote:flexmaster33 wrote:I'm not a fan of truces, but wouldn't rate poorly against it (I'm in the minority there I believe)...it is a part of the game, just a part that most players don't care for.
I say if you want to delve into truces and such why not just play doubles or triples where the truces are clear from the start and are held throughout the game with all members of the team (truce) being rewarded at the end of the game.
Well, how else are you going to eliminate a player who's grown too powerful? By attacking another player? I know that wouldn't work for me; (unless I can take their cards.)
Players who don't like truces probably have no diplomatic skills, though it is hard to put together a truce I'll admit. I find it difficult to negotiate aggrements with players on this site, because it seems the only ones they trust are their own troops. I have seen games where the players put asside their greed and came together to defeat an aggressive player; it's pretty rare, but when it happens it's a beautiful thing.
![]()
![]()
![]()
![]()
you gang up on a player by everyone else realizing that's the smart play
I completely agree with flexmaster here, there is absolutely no reason for truces, if everyone plays smart you don't need them
watch some 4 or 5 person speed game with all officers at some point, I guarantee there will not be any truces, yet the first 3 or 4 times someone pulls ahead he will be ganged up on (esc spoils is not necessarily included in this, someone could make a run and win in one turn, but my point still stands)
Return to Conquer Club Discussion
Users browsing this forum: No registered users