Georgerx7di wrote:L M S wrote:Forza AZ wrote:I like the idea of being able to see my teammates spoils, but my own spoils should stay where they are. It's much easier to see at the spot they are now.
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100% agree
I agree too.
Well put Forza.
Moderator: Community Team
Georgerx7di wrote:L M S wrote:Forza AZ wrote:I like the idea of being able to see my teammates spoils, but my own spoils should stay where they are. It's much easier to see at the spot they are now.
![]()
100% agree
I agree too.
trapyoung wrote:I agree w/ JP about this really taking away the guess work in team games. Part of the big element in team games is communication and if the puppet master can basically do turns remotely (which this just contributes to) you're basically making the game easier to turn into a 1v1 trips game. Also, players who are new to the site should learn that communication is big in team games and having to type down cards, etc. is an element which forces people to communicate. But public sentiment seems to want this done so I doubt any concerns against it voiced will have much sway.
Dako wrote:The "sjow spoils" doesn't make the game easier. It just gives you some general information. Strategy lies within your ability to use this information to win. That is skill. Collecting data and doing math is not a skill.
Bruceswar wrote:Dako wrote:The "sjow spoils" doesn't make the game easier. It just gives you some general information. Strategy lies within your ability to use this information to win. That is skill. Collecting data and doing math is not a skill.
It shows good team communication. Call it what you like, but this is something that should be communicated. If people are to lazy to type out cards or use a script like yours then they have poor communication. They should be put at a disadvantage. Giving them a reason to be lazy or have poor communication is just a bad idea all around.
Bruceswar wrote:Dako wrote:The "sjow spoils" doesn't make the game easier. It just gives you some general information. Strategy lies within your ability to use this information to win. That is skill. Collecting data and doing math is not a skill.
It shows good team communication. Call it what you like, but this is something that should be communicated. If people are to lazy to type out cards or use a script like yours then they have poor communication. They should be put at a disadvantage. Giving them a reason to be lazy or have poor communication is just a bad idea all around.
Orange-Idaho-Dog wrote:Georgerx7di wrote:L M S wrote:Forza AZ wrote:I like the idea of being able to see my teammates spoils, but my own spoils should stay where they are. It's much easier to see at the spot they are now.
![]()
100% agree
I agree too.
Well put Forza.
Dako wrote:Bruceswar wrote:Dako wrote:The "sjow spoils" doesn't make the game easier. It just gives you some general information. Strategy lies within your ability to use this information to win. That is skill. Collecting data and doing math is not a skill.
It shows good team communication. Call it what you like, but this is something that should be communicated. If people are to lazy to type out cards or use a script like yours then they have poor communication. They should be put at a disadvantage. Giving them a reason to be lazy or have poor communication is just a bad idea all around.
I disagree here. If we exaggerate your example we can say that graphics are bad for this game because if you cannot draw the map yourself and place armies there and see the board - you should be put at a disadvantage. And such assertion is just plain dumb. This game evolves. What was an awesome strategy (ie sharing spoils in chat) now is a common term and it doesn't really show your perfection over other players. The progress forces you to find a new way to have an upper hand - share fog information, comment moves or track dice rolls. You need to evolve as well. Just limiting other players will not make this site better - it is a poor way to distant good players from bad ones. I am sure that this improvement will actually improve the site and not downgrade it.
It is hard for me to write my thoughts exactly as I see them so please quote me and ask questions/clarifications if you disagree with me. I would really love to resolve this issue cause I see site-improvements as a step forward that forces good players to be even better.
Dako wrote:Do not tell me you are against fully-automated cars and think they are evil?
Chariot of Fire wrote:Dako wrote:Bruceswar wrote:Dako wrote:The "sjow spoils" doesn't make the game easier. It just gives you some general information. Strategy lies within your ability to use this information to win. That is skill. Collecting data and doing math is not a skill.
It shows good team communication. Call it what you like, but this is something that should be communicated. If people are to lazy to type out cards or use a script like yours then they have poor communication. They should be put at a disadvantage. Giving them a reason to be lazy or have poor communication is just a bad idea all around.
I disagree here. If we exaggerate your example we can say that graphics are bad for this game because if you cannot draw the map yourself and place armies there and see the board - you should be put at a disadvantage. And such assertion is just plain dumb. This game evolves. What was an awesome strategy (ie sharing spoils in chat) now is a common term and it doesn't really show your perfection over other players. The progress forces you to find a new way to have an upper hand - share fog information, comment moves or track dice rolls. You need to evolve as well. Just limiting other players will not make this site better - it is a poor way to distant good players from bad ones. I am sure that this improvement will actually improve the site and not downgrade it.
It is hard for me to write my thoughts exactly as I see them so please quote me and ask questions/clarifications if you disagree with me. I would really love to resolve this issue cause I see site-improvements as a step forward that forces good players to be even better.
I'm not quite sure you grasp Bruce's point here Dakes. The exaggerated example you gave bears no comparison to the point he was trying to make, which is that teams who have better systems of communication deserve to do better than those who don't.
What is unfair is that there are tools available that some can use and some can not (BOB, clickies, certain other scripts such as 'show spoils'). Anything along these lines should be implemented on a site-wide basis for all to use (which looks like is happening here with the team mates' spoils - good). As for all these tools making better players, I'd have to disagree. They just make it easier for lazy or poor players, in the same way that a fully-automated car does not make a better driver (yet its performance on the road is better & safer).
The way things are going, there will come a day when an 8 year old can register on the site and beat a seasoned player thanks to all the tools he is given. To me this deviates from the purity and strategy that this game is supposed to represent.
General Brewsie wrote:Orange-Idaho-Dog wrote:Georgerx7di wrote:L M S wrote:Forza AZ wrote:I like the idea of being able to see my teammates spoils, but my own spoils should stay where they are. It's much easier to see at the spot they are now.
![]()
100% agree
I agree too.
Well put Forza.
Yes, this would be even better.
AndyDufresne wrote:Not all users will need this update should it come to fruition---some of you play with terrific teams. But a lot of users who do enjoy team games, often do not play with regular partners. This is just to ensure ease of information access for those who need it, is there. We all want good competition in our games---we wouldn't be on a competitive website if we didn't---and this feature would promote that I think.
--Andy
ender516 wrote:The great players will stay great if the skill with which they use the information that they share exceeds the skill of other players. Excellence is not so much what you know as it is what you do with what you know.
Chariot of Fire wrote:I'm not quite sure you grasp Bruce's point here Dakes. The exaggerated example you gave bears no comparison to the point he was trying to make, which is that teams who have better systems of communication deserve to do better than those who don't.
What is unfair is that there are tools available that some can use and some can not (BOB, clickies, certain other scripts such as 'show spoils'). Anything along these lines should be implemented on a site-wide basis for all to use (which looks like is happening here with the team mates' spoils - good). As for all these tools making better players, I'd have to disagree. They just make it easier for lazy or poor players, in the same way that a fully-automated car does not make a better driver (yet its performance on the road is better & safer).
The way things are going, there will come a day when an 8 year old can register on the site and beat a seasoned player thanks to all the tools he is given. To me this deviates from the purity and strategy that this game is supposed to represent.
Eyestone wrote:When you have a lot of team communication, the spoils info tends to be lost and you have to scroll back to find it. When you play quads with escalating or even flat rate this info can be crucial to plan a large attack, and it's just annoying to look through all of the chat and compile which colour cards the other players has.
Of course it is a good thing to get some help to keep track of the teams spoils without having to do extra work all the time. Dako's feature makes this a lot more easy, but there are always someone who doesn't use all features, so I think it's good that the site helps to give out this info. A team that don't communicate will not stand a chance against one that does in the long run anyways - but that's up to every individual player to find out, not for the site managers to tell them.
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