[Abandoned] Guatemala

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What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes: 0

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natty dread
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Re: guatemala(v6)

Post by natty dread »

Well I'd say the map has sufficient support to be allowed to advance. The problems of the map are graphical in nature, I don't see any huge gameplay flaws so I'm just going to wait until the map is in graphics shop to comment further...
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jleonnn
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Re: guatemala(v6)

Post by jleonnn »

thank you... righty I'll get it done
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Evil DIMwit
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Re: guatemala(v6)

Post by Evil DIMwit »

natty_dread wrote:Well I'd say the map has sufficient support to be allowed to advance. The problems of the map are graphical in nature, I don't see any huge gameplay flaws so I'm just going to wait until the map is in graphics shop to comment further...


The poll shows some support, but only ten or so people have posted in the thread, and of those fewer than half posted more than once and fewer yet posted in this workshop. That's an unusually low level.
There's nothing really wrong with the map itself, so I guess I'll go ahead and sticky it, but I'll leave it up for a bit longer than usual.
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natty dread
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Re: guatemala(v6)

Post by natty dread »

The poll shows some support, but only ten or so people have posted in the thread, and of those fewer than half posted more than once and fewer yet posted in this workshop. That's an unusually low level.


Well it is also midsummer and foundry activity is a bit low all around...
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Bruceswar
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Re: guatemala(v6)

Post by Bruceswar »

I know this map is small by nature, but 22 spots, is not many at all. Though there is not really a way to add more without getting all funky. This will spend far more time in the graphics workshop I am sure. Lets get this in there so we can start on that.
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Industrial Helix
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Re: guatemala(v6)

Post by Industrial Helix »

One thing to try is to start posting links to you map in the game chats of the games you play.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
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natty dread
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Re: guatemala(v6)

Post by natty dread »

Or advertise the map in your signature.
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jleonnn
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Re: guatemala(v6)

Post by jleonnn »

Ya OK, normally when I make maps there's always no support :(
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Bruceswar
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Re: guatemala(v6)

Post by Bruceswar »

jleonnn wrote:Ya OK, normally when I make maps there's always no support :(



Not true, but takes time. Anyhow keep pushing on.
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Evil DIMwit
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Re: guatemala(v6)

Post by Evil DIMwit »

:shock:

:oops:

Silly me, I seem to have neglected the overwhelmingly favorable poll at the top of the page. Which isn't very recent, but, ah, what the heck, it's a pretty simple map. Though here's hoping more people pop in on this map development in graphics.

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Industrial Helix
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Re: guatemala(v6)

Post by Industrial Helix »

Well, the borders are pretty jagged, I'd say start by re-drawing them so they're smoother.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
jleonnn
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Re: guatemala(v6)

Post by jleonnn »

I'll get it done! Yay I got my first stamp :D But you mean the lines are not straight right?
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Industrial Helix
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Re: guatemala(v6)

Post by Industrial Helix »

I mean that they've jagged and pixelated... as if they were drawn with little squares. Use the brush tool and if that doesn't work add a slight shadow to blur it and make it smooth.

What graphics software are you using?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
jleonnn
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Re: guatemala(v6)

Post by jleonnn »

GIMP
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RedBaron0
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Re: guatemala(v6)

Post by RedBaron0 »

It can be done with GIMP too, there is a scriptfu you can download that pretty well emulates ps shadowing effects. I'll post the link later if you can't find it, I'm on my iPod at work... :-$
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jleonnn
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Re: guatemala(v6)

Post by jleonnn »

lol... OK thnx.
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MrBenn
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Re: guatemala(v6)

Post by MrBenn »

I'm surprised this is here with only 22 territories..... :-k
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RedBaron0
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Re: guatemala(v6)

Post by RedBaron0 »

http://registry.gimp.org/node/186

Script-fu layer effects for GIMP, very much like photoshop effects, not as elaborate, but should be sufficient.
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jleonnn
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Re: guatemala(v6)

Post by jleonnn »

I've already downloaded it, transfered it to the plug-ins file... but I can't find it
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Bruceswar
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Re: guatemala(v6)

Post by Bruceswar »

MrBenn wrote:I'm surprised this is here with only 22 territories..... :-k



Lux and doodle earth are also this small... They seem to work out fine... lets see how this one does.
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jleonnn
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Re: guatemala(v7)

Post by jleonnn »

VERSION 7

[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/map-14.png[/bigimg]

I didn't know where to find the plug-in so I outlined it.
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thenobodies80
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Re: guatemala(v7)

Post by thenobodies80 »

Gimp has a good guide in which you can find all the informations about how to install and how to use script-fu http://docs.gimp.org/2.6/en/gimp-scripting.html
jleonnn
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Re: guatemala(v7)

Post by jleonnn »

well but how's the new version?
jleonnn
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Re: guatemala(v7)

Post by jleonnn »

Guys? Is the new version OK?
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RedBaron0
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Re: guatemala(v7)

Post by RedBaron0 »

dunno, I've been using PS4 Extended for a while now, I rarely use GIMP anymore.
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