ok, I'll fix it. No worries.Industrial Helix wrote:Just the legend on the small map I think is too small. the Territory name seem fine to me.
Anything else?
Moderator: Cartographers
ok, I'll fix it. No worries.Industrial Helix wrote:Just the legend on the small map I think is too small. the Territory name seem fine to me.
That is a valid question. You are right in that it is not explained clear enough in the legend. Good call.thenobodies80 wrote:The yellow orb gives you a +1 for each mini square/cube or it applies only once?
And with squares/cubes with 2 yellows orbs they give you +2?
For example,if i have square Layer II a1-a2-b1-b2 and/or square Layer II b1-b2-c1-c2, what happens?
The opinion about the bloodthirsty astronaut seems to be all for or all against. So far I sense the majority is for. And this is even though I never equipped him with a gun.thenobodies80 wrote:I agree with RedBaron0 about the kill word http://www.conquerclub.com/forum/viewto ... 0#p2680847
Yes, agreed. I tried to make this point, but I guess I wasn't explicit enough.MarshalNey wrote:the yellow orb instruction seems pretty explicit now...
one thing though, you don't need that weird '/' in the plural. It's grammatically correct to just say, "if included in one or more mini squares or mini cubes." rather than "... mini square/s or mini cube/s." Even if you were using the generally accepted symbols- parantheses, actually- for conditional plurals such as "... mini square(s) or mini cube(s)" it still wouldn't be right, because you already specified the conditional plural with the phrase "one or more".
We want to be sure that the reader still knows that the inclusion in a mini-square or mini-cube is a necessary prerequisite.MarshalNey wrote: Actually, I think a few cosmetic changes could make it even better... how about
only once per orb (even if included in more than one mini-squares or mini-cubes)



paulk,paulk wrote:The only thing I think still could be done would be to with the aid of a 3D program build a CUBE model with colored rods and orbs and make a "true" tilted perspective with shadows and everything.
The only problem is that I can't handle any 3D program and I don't know anyone that does either. I suppose above model is a very simple thing for someone that does, though.
