Moderator: Cartographers
edwinissweet wrote:you guys missed cozumel =p
 jk
 jkarmy of nobunaga wrote:btw, if you count all the subburbs and lump it together (like people do LA) then The city of Monterrey is like the 4rd largest city in north america, I dont see it. It is right next to hildago which is a pretty small city.

 fumandomuerte
				fumandomuerte
			


















 
		
 army of nobunaga
				army of nobunaga
			
















 
			
 army of nobunaga
				army of nobunaga
			
















 
			army of nobunaga wrote:btw monterrey is in fact and could be in the map, the one region that gives you access to san luis.


 fumandomuerte
				fumandomuerte
			


















 
		That's cool, and it got me to thinking about this map and it's theme. I have not studied the map at all, but upon glancing, It seems to be a standard gameplay map, that is about the "geography" more than anything else. What if the theme was more about, the current smuggling trade, of this corridor. From drugs to people, this corridor has a long, and illustrious history.army of nobunaga wrote:whats the holdup exactly? There are a lot of us from Mexico that cant wait for this. If you need any help, I'm sure I can find an army of Spanish speaking nerds that would love to help you.



 porkenbeans
				porkenbeans
			









 
		
 army of nobunaga
				army of nobunaga
			
















 
			You are definitely the one to do it. Get a first rough draft going on the basic layout of the players, and strong holds, and such. I would love to help out with the graphics.army of nobunaga wrote:there are 5 major drug cartels at the moment... they are very transparent and dont hide... they are even heros in some mexican villiages. Right now you have the Zetas (special forces guys from the US and mexico, that wwere inforcers and created their own cartel) undergoing a fight for their existnce with two other cartels... and these guys are not going to go down without taking a lot of people with them. You could do a fun map like that man... I think this one would have to be a basic mexican map or would basically have to be re-written.
I like that idea though. like a lot. im still working on my first map, spend about 20 mins a day learninf photoshop with it, maybe I coulds do something like your suggestion someday.



 porkenbeans
				porkenbeans
			









 
		 YoBFelip
				YoBFelip
			
















 
		
 fumandomuerte
				fumandomuerte
			


















 
		phillipm wrote:please take out tampico and add matamoros, and tam. is as drawn, dont change, amigo felipe, mat. tam



 MrBenn
				MrBenn
			


















 
		
 Industrial Helix
				Industrial Helix
			

















 
		
 Evil DIMwit
				Evil DIMwit
			








 
		


 natty dread
				natty dread
			












 
		
 Industrial Helix
				Industrial Helix
			

















 
		

 MrBenn
				MrBenn
			


















 
		

 MrBenn
				MrBenn
			


















 
		
 Industrial Helix
				Industrial Helix
			

















 
		


 natty dread
				natty dread
			












 
		
 Evil DIMwit
				Evil DIMwit
			








 
		Industrial Helix wrote:I know this is totally a graphic suggestion, but perhaps the capital region would look awesome in gold, echoing the flag a bit more. This isn;t a bad idea - it would also help to fix the problem of too many reds/pinks etc. I'll bear it in mind down the road
Noroeste could be reduced to 2 I think. I figure a player with Baja would quickly move on to Noroeste and then he's got 4 with three territories to defend from... Good spot - I'd not adjusted the bonus value despite adding an extra impassable border. I'll amend this on the next version.
Another thing I think you could do is abandon the ports. This would really stress the capital area as a battleground. Perhaps take out one port on each side? Like Veracruz and Vallarta? In my head, the ports start neutral (although I'm not sure that's ever been written anywhere) I've tried to bear in mind the location of the ports while adding impassables; I think they're benefit will come in providing alternative access routes for players making a sweep of the board... I think they also help to give different gameplay options for different card settings, even if players don't initially go for them for any bonus
natty_dread wrote:Well, my first thought is that you should really use bigimg -tags. You have so many medals they cover half the map!Fixed

Bonuses look good to me now.
This is just an idea, but I was thinking it might be interesting if you couldn't combine the ports on the different oceans for the ports bonus. You could colour-code the ports - there's conveniently 3 ports on each ocean - then just put in the legend "hold 3 ports of the same colour for +2". I think I'd rather keep them as they are, and avoid having to add more clutter to the legend - I'd prefer not to have to refernce things by colour too
Evil DIMwit wrote:I think the ports are all right as they are.
...That's what I think. And the bonuses? borders? etc?


 MrBenn
				MrBenn
			


















 
		
 Evil DIMwit
				Evil DIMwit
			








 
		Having all these mountains acting as chokepoints is driving for greater focus on the ports, which is making this map pretty similar to Central America. Frankly, I think that's a bad thing. I particularly don't like how the Norte becomes essentially a long and thin line of territories, and the Valle de Anáhuac region is much too easy to defend now for its bonus of 6, particularly given its relatively small size.

 The Bison King
				The Bison King
			
















 
		

 iancanton
				iancanton
			


















 
		Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.

 alster
				alster
			




























 
		Users browsing this forum: No registered users