Industrial Helix wrote:OK, it looks like the court is the biggest problem. What if the numbers alternate top to bottom?
But there needs to be some sort of resolution for this.
yes, I suppose we could alternate them.... it will be a petty though.

Moderator: Cartographers
Industrial Helix wrote:OK, it looks like the court is the biggest problem. What if the numbers alternate top to bottom?
But there needs to be some sort of resolution for this.

 Kabanellas
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 rockandrull
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		Kabanellas wrote:Industrial Helix wrote:OK, it looks like the court is the biggest problem. What if the numbers alternate top to bottom?
But there needs to be some sort of resolution for this.
yes, I suppose we could alternate them.... it will be a petty though.

 ender516
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		ender516 wrote:What if you flip the layout from rows to columns? That is, instead of having the king in the first row, the counsellors in the second, and the nobles in the third, put the king in a column at the left, the counsellors in a central column with their numbers still beneath them, and the nobles in a column on the right, again with their numbers beneath them but with the column staggered from the counsellors so that their numbers can run to the right without covering the numbers for the nobles.
ender516 wrote:And regarding region (territory) names, if you do just use N1 to N99, you will be better off with N01, N02, and so on. The drop down lists are better sorted that way, and doing it now avoids the rework that the Hive went through. (If you have more than 99, then start with N001.)
 Kabanellas
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		 Kabanellas
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 ender516
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		Yeah I thought it might be tight. What you can do is remove the word "army". It's redundant in most cases. I think you should keep the word army in the castle+knight column where it says, "1 army, 1 extra army for each 2 additional knights". But in the other places if you put +1 auto, or +1 auto-d that will fit in every spot and will be understood easier.
 mattattam
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		mattattam wrote:Yeah I thought it might be tight. What you can do is remove the word "army". It's redundant in most cases. I think you should keep the word army in the castle+knight column where it says, "1 army, 1 extra army for each 2 additional knights". But in the other places if you put +1 auto, or +1 auto-d that will fit in every spot and will be understood easier.
What do you think about my suggestion Kabanellas?
 Kabanellas
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		ender516 wrote:I still worry that once the troop numbers in the court go to four digits (which is perhaps unlikely unless one is using the colour codes), the overlap will be annoying. What if the king were in the centre, the Counsellors formed a ring with four sectors around him, and the nobles formed a ring of eight sectors around that? With the sectors at various angles, overlap would be unlikely.
That will mess all the space for legend letters... I'd rather go for the alternate top to bottom number scheme.
Though that when that rare situation happens one could (and should) always play in the large map.
A wording suggestion for the Castle legend: "can 1w assault the governingfamily member"
'governing' sounds good
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 fumandomuerte
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 Industrial Helix
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		 mattattam
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		 Kabanellas
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		-Trebuchets – the only neutral killer, would have 3 neutral armies
All other regions would have 1 neutral army on them.
 mattattam
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		mattattam wrote:Alrighty, if it's any Trebuchet I suggest saying, "can 1w assualt any Trebuchet". I think this clarifies it a bit more and should fit.
Ok, seems pretty reasonable I'll do it
Also I want to clarify about the Archers. It says they can assault archers up to a range of 4 and are immune to impassables. So can you count the range of 4 by jumping from one side of an impassable hexagon to any other side of that hexagon? Therefor, can the castle A6 archer assault castle H3 archer? Or can the castle G6 archer assault the S6 archer? How do the impassables work here?
Yes, that's exactly how Archers work. Though in that case, I've already noticed that I'll have to rearrange those castle archers so they won't get into direct contact. I don't want an archer from one castle having direct contact with another from a neighbouring castle.-Trebuchets – the only neutral killer, would have 3 neutral armies
All other regions would have 1 neutral army on them.
I don't get what this means. I see 4 Trebuchets. Is only one of them going start at 3 neutral armies? Or do you mean that once you take any Trebuchet it will return to 1 instead of 3 at the start of your next turn?
I was just trying to explain that all territories named by N## will start with 1 neutral troop. Trebuchets will revert to the same 3 neutral killers.
 Kabanellas
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		I was just trying to explain that all territories named by N## will start with 1 neutral troop. Trebuchets will revert to the same 3 neutral killers.

 mattattam
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 chipv
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 chipv
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		chipv wrote:I think it might be an interesting twist to have the archers not immune to impassables, actually.
More realistic also?
 mattattam
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		chipv wrote:More:
Change 1 army a-d
to
+1 auto
This takes less space and allows you to use +1 for non autodeploy instead of 1 army
Also can use noble instead of family member, maybe clearer
Examples
Castle : +3 auto, can 1w assault its noble
Castle + Knight : +1 , +1 per 2 knights
Village : +1
Knight : +1 auto
Council: +1 auto, +1 with King, +1 per noble
Duke: +1 per 2 knights
Bishop: +1 per 2 villages (although you already get +1 per village)
Field Marshal : +1 per catapult, can 1w assault archers and trebuchets
The nobles can 1w assault counsellors, +1 auto
Archer: +1 auto, bombard range 2, assaults archers range 4, immune to impassables (?)
Catapult: +2 auto, can 1w assault trebuchets, bombard range 3
Trebuchet: Resets to 3 neutral, bombard range 4
Abbreviations
1w One-way
auto autodeploy
 
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