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Moderator: Cartographers

 Industrial Helix
				Industrial Helix
			

















 
		Nice eye IH,Industrial Helix wrote:What if a territory on either end of the rail could use the rail to move troops and attack the end station, similar to the use of rails in the late 19th and early 20th century?
The numbers are a good addition and I see that the only major problems you have are the micronations, like Azuran, Illania and Alus. The islands are unrecognizable with numbers, but perhaps those could be moved off the island, similar to what I did on Italian Unification. I'd highly recommend redrawing the micronation borders or doing away with them altogether.
The small map is overly cramped, perhaps with a little photoshopping you could expand the size of the land and shrink the sea some. I don't know how you're going to fit he rails on there as well.
I'd also like to see some sort of resources or factories, rails are a good start though.
I'd also like to suggest that maybe, given the graphical feel of the map, that industrial era might not be the best theme for this map. Maps like Research and Conquer carry the industrial theme much better, with a steampunk sort of feel to the graphics. This map speaks more like tribal or ancient empires to me. A land with a more mythical quality than coal and iron... plus the sail ship, versus steamers, helps to drive this feel. Perhaps you ought to take it in that direction?


 porkenbeans
				porkenbeans
			









 
		
 The Bison King
				The Bison King
			
















 
		 mattattam
				mattattam
			










 
		I want Dalmus to still be able to act as a barrier. What's the point of having a barrier between two bonuses if you can just go right past it?
However that is a problem that is easily fixed by just redrawing the path with a break with it, and have a little note about it. I'll do a new draft soon, it'll make sense. So really I am quite content with this.
I think you should remove the +5 route in the north and move the +2 rail that runs from [Arleus - Denmarn] run from [Denmarn - Northern Frontier] instead. That way you have a rail in every country and it doesn't take up as much space as the +5 rail. Also it wont get in the way of the names of the territories up north.
Lastly I think your +1 route [Hellengar - Theraland] is too low of a bonus. It runs through 5 territories at the moment. I think you should make this +2 and I don't think it should run through Iskul. 4 territories is enough and if you don't have it go through Iskul it won't block out the name of the Tuskaroja territory.

 The Bison King
				The Bison King
			
















 
		 mattattam
				mattattam
			










 
		
 The Bison King
				The Bison King
			
















 
		In the East: the norther pass should run from Hellengar to Tuskaroja to Itheria, to Theraland and should be worth +2. (I changed my mind that's a good idea because...)
The southern pass through the desert will only run from Chunjaris, to Dalmus, to Therraland, and be worth +1
That's pretty good but instead of ending it at Denmarn I think it might be better to end it in Northern Caprinthia. I'll probably drop it down to +3 or +4 If I do that.
 mattattam
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 army of nobunaga
				army of nobunaga
			
















 
			instead of rail road tracks, Trade routes. Maybe a little reminiscent of Roman roads in places

 The Bison King
				The Bison King
			
















 
		
 The Bison King
				The Bison King
			
















 
		
 MarshalNey
				MarshalNey
			












 
		


 The Bison King
				The Bison King
			
















 
		I hope you're not feeling pressured by anyone to change the map from your original concept. It seems the rail idea is one that you like, but don't feel like you need to 'complicate' the gameplay just to satisfy people.

 The Bison King
				The Bison King
			
















 
		
 army of nobunaga
				army of nobunaga
			
















 
			 It adds a different dynamic to the map that makes it more interesting.
 It adds a different dynamic to the map that makes it more interesting.  mattattam
				mattattam
			










 
		army of nobunaga wrote:Im the minority here... And I hope you dont get mad. But you had one hellova map till you stuck a train in it.
seems like a gimmick to make a few ppl happy to me.
Its a little cheapened to me. You have a great map, great art, great bonus and region structure, and someone said add a fricking train so you did.
Id like to see some strippers in it.. can you add those?
anyway man. gl with the map

 The Bison King
				The Bison King
			
















 
		Could someone please tell me how to hold a vote?


 natty dread
				natty dread
			












 
		
 The Bison King
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 Neato Missile
				Neato Missile
			




 
		

 natty dread
				natty dread
			












 
		Neato Missile wrote:As one of the dudes involved with the "real world testing" of the map, I'm definitely casting a pro-road vote. It gives the whole game a much faster, more dynamic vibe, and while that may not be everyone's bag I think it works great here.

 Industrial Helix
				Industrial Helix
			

















 
		Do you have a wider story behind any of these empires or places? Like have you written stories or a basic history?
 If you have any questions about what I wrote up there just ask,?
 If you have any questions about what I wrote up there just ask,?
 The Bison King
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 Industrial Helix
				Industrial Helix
			

















 
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