Lindax wrote:Going in the right direction, nice graphics!
Lx
thanks Lx
porkenbeans wrote:Yes, an outer glow on the numbers with just the right size, spread and opacity will do the trick without even noticing it.
nice idea
natty_dread wrote:I would recommend scrapping the colour coding of the portals at this point... I know it was my idea in the first place, but the more I think about it the more I'm coming to the conclusion that it's just overly complicated.
I can see two possible solutions:
a) Make all the portals uniform, then use low-opacity dotted lines between them to show connections.
b) Make the portals uniform, and write in the legend: "Portals attack portals of adjacent clans".
Also, the territory numbers are hard to read on the darker green areas. Solutions: make numbers white or add slight white glow around numbers.
The forest impassables look kinda pixelated.
That's all for now, other than these things the map is looking awesome.
I am open to this:
b) Make the portals uniform, and write in the legend: "Portals attack portals of adjacent clans".
however, also note that all clan portals can attack no mans land portals as well and do not forget you can advance your troops into that territory. So, Kab, as you look at the map, each clan homeland has a clan on the left and the right of it, both those clans would be adjacent to the centered clan and could attack those portals. Tofu portal could attack Tsm portal or IA portal only and could advance troops there. Does this help?