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Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium-(V.40, P.45)

Postby TheMissionary on Sun Apr 11, 2010 11:17 pm

Excellent work with the graphics and all around. Keep it up! The more I see these updates, the more eager I am to play.
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Re: Clandemonium-(V.40, P.45)

Postby DBandit70 on Sun Apr 11, 2010 11:49 pm

Just amazing work guys, love everything about the map and can not wait to play on it.
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Re: Clandemonium-(V.40, P.45)

Postby BoganGod on Mon Apr 12, 2010 1:51 am

Lets get the map into play, the clan names can be changed if needed once its in beta. lets see how the map plays
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Re: Clandemonium-(V.40, P.45)

Postby Natascha on Mon Apr 12, 2010 2:35 am

Nice work Kab, looks great! =D> =D> =D>
Hope to see map in beta soon.

cheers,
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Re: Clandemonium-(V.40, P.45)

Postby Dako on Mon Apr 12, 2010 2:45 am

Awesome job so far.

Comments:
I don't like the kerling (lettering) of the base names and Pinnacle - hard to read them at some places where background has black dots. Maybe some outer light or just cleaning the background will help? Also, this can be done for the terr numbers - right now you need to read them to see which are where. Dark on dark is not readable - try to set your brightness lower and you will understand it.

And it looks like TOFU 09 and IA 12 are connected. Bad. Same for IA 13 and Pinnacle 03.
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Re: Clandemonium-(V.40, P.45)

Postby grifftron on Mon Apr 12, 2010 3:28 am

looks great kab, you did an awesome job. =D>

Can't wait to see what it looks like in full, i know it takes tons of time to do.

-griff
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Re: Clandemonium-(V.40, P.45)

Postby Nephilim on Mon Apr 12, 2010 4:01 am

BoganGod wrote:Lets get the map into play, the clan names can be changed if needed once its in beta. lets see how the map plays


it looks way fun, hope it's ready to go soon....and can't you always go back and change the names, whenever you want? even if it's two years down the road?

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Re: Clandemonium-(V.40, P.45)

Postby Blitzaholic on Mon Apr 12, 2010 10:26 am

TheMissionary wrote:Excellent work with the graphics and all around. Keep it up! The more I see these updates, the more eager I am to play.


thx so much


DBandit70 wrote:Just amazing work guys, love everything about the map and can not wait to play on it.



we appreciate the excitement.
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Re: Clandemonium-(V.40, P.45)

Postby Blitzaholic on Mon Apr 12, 2010 12:00 pm

Natascha wrote:Nice work Kab, looks great! =D> =D> =D>
Hope to see map in beta soon.

cheers,
Natascha



thx, Kab did a great job.



Dako wrote:Awesome job so far.

Comments:
I don't like the kerling (lettering) of the base names and Pinnacle - hard to read them at some places where background has black dots. Maybe some outer light or just cleaning the background will help? Also, this can be done for the terr numbers - right now you need to read them to see which are where. Dark on dark is not readable - try to set your brightness lower and you will understand it.

And it looks like TOFU 09 and IA 12 are connected. Bad. Same for IA 13 and Pinnacle 03.


Thank you for the input Dako, I am sure Kab will look into this and reply when he can to your comments.
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Re: Clandemonium-(V.40, P.45)

Postby Natascha on Mon Apr 12, 2010 12:22 pm

Blitzaholic wrote:
Natascha wrote:Nice work Kab, looks great! =D> =D> =D>
Hope to see map in beta soon.

cheers,
Natascha



thx, Kab did a great job.



you all did a great job, nice work all! and I really love to play clandemonium, good map, nice work!
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Re: Clandemonium-(V.40, P.45)

Postby MarVal on Mon Apr 12, 2010 1:06 pm

Beautiful graphics indeed :!:

Nice to see that VDDL is surrounding with water :mrgreen:
Just like in real life, so all the clan members of VDLL (Netherlands and Belgium) will battle with honor on this map as it were our own motherland. It has the same feeling ;)

But no kidding, again the graphics are for me in the top 5 of all the maps of CC for so far. Amazing and realistic graphics :!:

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Re: Clandemonium-(V.40, P.45)

Postby Blitzaholic on Mon Apr 12, 2010 4:54 pm

jammyjames wrote:Blitz... keep it going mate. The map looks awesome, and the gameplay looks really interesting too. Soldier on ;)



thank jammyjames


MarVal wrote:Beautiful graphics indeed :!:

Nice to see that VDDL is surrounding with water :mrgreen:
Just like in real life, so all the clan members of VDLL (Netherlands and Belgium) will battle with honor on this map as it were our own motherland. It has the same feeling ;)

But no kidding, again the graphics are for me in the top 5 of all the maps of CC for so far. Amazing and realistic graphics :!:

Grtz
MarVal


top 5 of all maps on CC? WoW, thx so much Marval, now that is the greatest of compliments. =D> although Kab gets the credit for the art work.
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Re: Clandemonium-(V.40, P.45)

Postby Blitzaholic on Tue Apr 13, 2010 9:10 am

Click image to enlarge.
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perhaps Tofu 09 is a bit close to IA 12 like dako said, but they are not touching, I guess there could be a wince more separation. I love the art work here though, very impressive.
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Re: Clandemonium-(V.40, P.45)

Postby natty dread on Tue Apr 13, 2010 9:23 am

The black numbers are hard to read on the dark green background (the forest areas). I suggest changing them to white or adding a white outer glow on them.
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Re: Clandemonium-(V.40, P.45)

Postby Kabanellas on Tue Apr 13, 2010 10:10 am

Some addition to the art work - I'm trying to have it all done before start getting into the details :)

btw, thanks all for your much appreciated support!!!

Click image to enlarge.
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Re: Clandemonium-(V.40, P.45)

Postby Kabanellas on Tue Apr 13, 2010 10:27 am

ooops!! sorry about misspelling your name Blitz :)
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Re: Clandemonium-(V.40, P.45)

Postby Lindax on Tue Apr 13, 2010 11:47 am

Going in the right direction, nice graphics!

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Re: Clandemonium-(V.40, P.45)

Postby Kabanellas on Tue Apr 13, 2010 6:43 pm

and here we go:

-portal colors still need to be defined

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Last edited by Kabanellas on Wed Apr 14, 2010 3:11 am, edited 1 time in total.
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Re: Clandemonium-(V.40, P.45)

Postby natty dread on Tue Apr 13, 2010 7:38 pm

I would recommend scrapping the colour coding of the portals at this point... I know it was my idea in the first place, but the more I think about it the more I'm coming to the conclusion that it's just overly complicated.

I can see two possible solutions:

a) Make all the portals uniform, then use low-opacity dotted lines between them to show connections.

b) Make the portals uniform, and write in the legend: "Portals attack portals of adjacent clans".

Also, the territory numbers are hard to read on the darker green areas. Solutions: make numbers white or add slight white glow around numbers.

The forest impassables look kinda pixelated.

That's all for now, other than these things the map is looking awesome.
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Re: Clandemonium-(V.40, P.45)

Postby porkenbeans on Tue Apr 13, 2010 8:02 pm

Yes, an outer glow on the numbers with just the right size, spread and opacity will do the trick without even noticing it. ;)
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Re: Clandemonium-(V.40, P.45)

Postby the.killing.44 on Tue Apr 13, 2010 8:12 pm

Cool, I love the St. Patrick's day map!
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Re: Clandemonium-(V.40, P.45)

Postby jefjef on Tue Apr 13, 2010 10:17 pm

Like it! The elevations and all. I think Pinnacle circle should be a little larger though.
This post was made by jefjef who should be on your ignore list.
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Re: Clandemonium-(V.40, P.45)

Postby Kabanellas on Wed Apr 14, 2010 6:08 am

added a bit of glow to the numbers:

Click image to enlarge.
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Re: Clandemonium-(V.40, P.45)

Postby Big Whiskey on Wed Apr 14, 2010 6:17 am

I have been a fan of this map from the start.Now that it is taking shape I can't wait until it comes out on Beta.Great work Kab and Blitz.Keep me posted.
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Re: Clandemonium-(V.40, P.45)

Postby Blitzaholic on Wed Apr 14, 2010 9:21 am

Kabanellas wrote:ooops!! sorry about misspelling your name Blitz :)


no problem Kab, I will discuss the portals ideas soon with you, have to go now.
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