natty_dread wrote:Yes, but you need 5 of them to get any bonus. That's 5 x 5 = 25 neutrals to kill, for a +5 bonus, so taking 5 seas only pays off in 5 turns... However, if you're able to grab more of them, like 7 or 10 then you have a strong position.
Right, you need a lot of the seas for them to work, so any individual sea will not be as attractive of a target to your enemies, nor will it hurt you or benefit your opponent if you do lose one. On the flip side, however, seas provide mobility and vision (in fog of war) for your forces that the HE3 mines don't (I think all of the mines only connect to two territories). So, really, the seas are less of a risk to lose on a single basis, and ultimately (as you say) of greater potential to pay off. But in the short run, they're a wash, which is why the HE3 mine still remains a viable alternative.
natty_dread wrote:Hmm. Would you suggest maybe increasing the He3 bonus as well? Perhaps at +3?
That's a thought, but if Isiah is already concened about them being too important as a victory objective, that might send him over the edge

Really I'd much rather see them as +2 and a victory objective at 6 neutrals, than a +3 and no victory objective.
The thing that gnaws at me is how slowly games will move in the beginning rounds. You're starting with 3 troops, plus 3 for regions and a +2 autodeploy. That's 8 troops to take out two 3-stacks, which is only roughly a 2-in-3 shot. That means that a third of the players in the game will have to wait 2 rounds before getting 8 troops per round (effectively with the autodeploy)... if I've got all of the bonuses straight (I think I said 6 earlier- whoops).
8 troops is nice, but you'll be plowing through 5's and 6's to take anything good.
Instead of increasing the HE3 bonus, have you thought about increasing the initial drop of troops on the rockets? It would probably ensure a more fair outcome for players trying to take their initial landing sites. Plus, it would give players more flexibility to pursue their agenda despite bad dice in the very early going. Maybe a starting value of 6-8 troops?