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Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium

Postby natty dread on Thu Feb 18, 2010 9:37 pm

3. Clan portals will ONLY be able to connect to No Mans Land portals, NOT other clan portals. This also means that No Mans Land portals will NOT be allowed to connect to other clan portals, but only your own clan portal if you own it.


Conditional borders are not supported by the XML... no can do.
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Re: Clandemonium

Postby Blitzaholic on Thu Feb 18, 2010 10:20 pm

natty_dread wrote:
3. Clan portals will ONLY be able to connect to No Mans Land portals, NOT other clan portals. This also means that No Mans Land portals will NOT be allowed to connect to other clan portals, but only your own clan portal if you own it.


Conditional borders are not supported by the XML... no can do.



ok, change to 3. Clan portals will ONLY be able to connect to No Mans Land portals, NOT other clan portals.

so this means then once you get a no mans land portal, you could go get a clan portal now?
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Re: Clandemonium

Postby natty dread on Fri Feb 19, 2010 5:54 am

Blitzaholic wrote:ok, change to 3. Clan portals will ONLY be able to connect to No Mans Land portals, NOT other clan portals.

so this means then once you get a no mans land portal, you could go get a clan portal now?



You could do it so that regular portals one-way attack all no mans land portals, and the no-mans land portals don't attack anywhere... This way you'd have to go through the pinnacle if you want to use the portals. Didn't you want to make the pinnacle important?
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 19, 2010 10:11 am

natty_dread wrote:Didn't you want to make the pinnacle important?


correct and agreed.

clan portals one-way attack all no mans land portals is what I like.,
natty_dread wrote:and the no-mans land portals don't attack anywhere


"except other no mans lands" (emphasis mine). This way you'd have to go through the pinnacle if you want to use the portals.

I just had to correct this statement:
natty_dread wrote:and the no-mans land portals don't attack anywhere


The no mans land portals can attack somewhere, they can attack other no mans lands, but NOT clan portals due to the one-way attack route. Right? Make sense?
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Re: Clandemonium

Postby Dako on Fri Feb 19, 2010 10:30 am

Some graphic points (my opinion).

The top banner background looks like a dirty mess of blood and black stuff - what it supposed to represent?
Font look is bad - hard to read text.

Also, hard to read clan names on the map - somewhere font is too small.

Also, try to add some antialiasing (more) to the font and maybe change the font itself.

Drop points and portals icons look more like a part of background banner and not icons. Clan castle icon is somehow (why?) bigger that other icons. 2 icons have icon before the text, 1 icon has text before the icon - maybe try to sync it together?

You need to align "map notes' (top right corner) somehow. It should at least start (maybe) from the same vertical and be aligned to the left (central alignment is good only for busyness cards or small frame space). Maybe try to change the color to be more distinctive against background. Also, try to enter it without Caps Lock - it should look better. This is not a header to be capitalized but rather text. And text should not be all capitals.

There should be a space between hyphen and the text itself.

Terr numbers (01 and so on) are hard to read on the lighter background. Maybe change the numbers color or add some bordering (or increase type size).

It is all for now, maybe I will add more later if I see something else.
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Re: Clandemonium

Postby natty dread on Fri Feb 19, 2010 10:31 am

Well, to me it doesn't make much sense to let nml portals attack each other, as they're so close to each other anyway...

Dako wrote:Some graphic points (my opinion).


this is gameplay workshop... please wait until the map gets moved up, we don't want the mapmakers to get distracted. :)
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Re: Clandemonium

Postby Dako on Fri Feb 19, 2010 10:43 am

Oh, sorry. So ok, write them down and consider them for the map future.

I will abstain from gameplay for now.
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 19, 2010 1:53 pm

natty_dread wrote:Well, to me it doesn't make much sense to let nml portals attack each other, as they're so close to each other anyway...


Why would you say that? Just curious?

I mean No Mans Land 1 portal has to be able to attack No mans land 6 to work towards Pinnacle. Perhaps, we could say no "no mans land portals can attack other no mans land portals, but, I am not sure why? What are the pros and cons on no mans land portals attacking other no mans land portals?
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Re: Clandemonium

Postby natty dread on Fri Feb 19, 2010 2:02 pm

Well, I don't think the feature would be very useful. I mean, the reason why you go from regular portal to nml portal is to attack the pinnacle. Why would anyone want to go from regular portal to nml portal, then attack other nml portals? Except if he wants to block others from getting into nml, which should be made too easy IMO. So I think it'd just be better to let regular portals attack nml portals, and nml portals can just attack adjacent nml territories. This way it wouldn't be so easy to fort all of the nml portals.
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 19, 2010 2:06 pm

I do like blocking sometimes, defense strategy is good as well. Let me think on what you said their natty.
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Re: Clandemonium

Postby Blitzaholic on Sat Feb 20, 2010 5:08 pm

Dako wrote:Oh, sorry. So ok, write them down and consider them for the map future.

I will abstain from gameplay for now.


Thx Dako, if and when this does gets moved to graphics workshop, we would very much appreciate your feedback, thanks again kind sir.
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Re: Clandemonium

Postby grifftron on Sun Feb 21, 2010 9:28 am

[quote=Blitzaholic]Here are the 5 game play strategies you need to add in your next update griff.

1. There should be 3 adjacent lands to every drop point, not some 2 and some 3, all 3.

2. The Pinnacle can get more use by getting a bonus of +2 troops extra to deploy for every ONE no mans territory you own.

3.ok, change to 3. Clan portals will ONLY be able to connect to No Mans Land portals

4. Get rid of the one way arrows, this way it is allowed for other clans to invade other clan starting points, the same way feudal epic can. On this map though, you have options, they can go after it thru the lands, or go after it thru the pinnacle, but, at least there is options. The fact that each clan starting points has an auto +3 every round will slow Thota going for Legion starting point for example and they may need to go the pinnacle route maybe? this allows for intrigue with each no mans land bonus being +2 per every 1 land owned.

5. Set the Pinnacle at 7 neutrals and resets at 7 neutrals automatically again the start of another players turn. Also, remember that Pinnacle works like the Poland map of PAF and can attack any clan starting point and you can advance the troops their and keep attacking.

P.S. just for clarification: the only bombardment area on this map is clan starting points to hit there own clan territories that are NOT adjacent to their clan starting points. Ex. Angels of Death clan starting point could bombard AOD 13 as it is NOT adjacent to clan starting point.[/quote]

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http://farm5.static.flickr.com/4002/437 ... 05ef_o.jpg

Changed accordingly, except for #3, i misunderstood and changed it like it says in the key now, white portals can attack all white portals and red portals, but red portals (portals on No Mans Land) can only attack red, NOT white... let me know what you think Blitz and everyone else. I like how its shaping. Hope others do too. :)

-griff
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Re: Clandemonium

Postby barterer2002 on Sun Feb 21, 2010 10:39 am

IMO designating portals as either white or red is a poor idea as there are many color blind folks playing on CC. Something like this could make the map totally unplayable there. Especially since its an unneccessary distinction to make.
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Re: Clandemonium

Postby natty dread on Sun Feb 21, 2010 2:03 pm

barterer2002 wrote:IMO designating portals as either white or red is a poor idea as there are many color blind folks playing on CC. Something like this could make the map totally unplayable there. Especially since its an unneccessary distinction to make.


Even colour blind people can tell white from red... colour blindness is not like you see everything in black and white, it's usually just that you can't tell red from green.
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Re: Clandemonium

Postby jpcloet on Sun Feb 21, 2010 4:33 pm

natty_dread wrote:
barterer2002 wrote:IMO designating portals as either white or red is a poor idea as there are many color blind folks playing on CC. Something like this could make the map totally unplayable there. Especially since its an unneccessary distinction to make.


Even colour blind people can tell white from red... colour blindness is not like you see everything in black and white, it's usually just that you can't tell red from green.


While True, Grey Circles vs Red Squares would be more obvious to all.
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Re: Clandemonium

Postby Blitzaholic on Sun Feb 21, 2010 7:13 pm

grifftron wrote:Changed accordingly, except for #3, i misunderstood and changed it like it says in the key now, white portals can attack all white portals and red portals, but red portals (portals on No Mans Land) can only attack red, NOT white... let me know what you think Blitz and everyone else. I like how its shaping. Hope others do too. :)

-griff


I guess this is ok griff if many others like it. I am open to this, great work on the changes.
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Re: Clandemonium

Postby grifftron on Sun Feb 21, 2010 8:03 pm

Well if people did like this idea for game play for there being 2 different kinds of portals, i could even make them diff styles of portals so you could tell them apart no matter what color they are... that would be easier and put this color blind stuff to a rest.

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Re: Clandemonium

Postby Blitzaholic on Tue Feb 23, 2010 9:02 am

I am leaning towards clan portals NOT being able to hit other clan portals, what do others think? Should clan portals be able to go into other clan portals or just no mans land only?
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Re: Clandemonium

Postby Finsfleet on Tue Feb 23, 2010 9:58 am

Blitzaholic wrote:I am leaning towards clan portals NOT being able to hit other clan portals, what do others think? Should clan portals be able to go into other clan portals or just no mans land only?


I think they should be able to attack other clan portals, it`s one of the things that makes this game different from feudal epic. Maybe if they can only attack the opposite clan portal? i.e. TOFU-LOW, THOTA-IA, Legion-ID etc
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Re: Clandemonium

Postby -=- Tanarri -=- on Tue Feb 23, 2010 11:35 pm

Another option perhaps could be to have the clan portals attack ones that are adjacent to them?

The way the last map is set up, was it intentional to be trapped in no man's land except for going through the pinnacle?
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Re: Clandemonium

Postby Blitzaholic on Wed Feb 24, 2010 8:42 am

-=- Tanarri -=- wrote:Another option perhaps could be to have the clan portals attack ones that are adjacent to them?

The way the last map is set up, was it intentional to be trapped in no man's land except for going through the pinnacle?


it was to make going for the pinnacle more important.
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Re: Clandemonium

Postby Blitzaholic on Wed Feb 24, 2010 8:49 am

Finsfleet wrote:I think they should be able to attack other clan portals, it`s one of the things that makes this game different from feudal epic. Maybe if they can only attack the opposite clan portal? i.e. TOFU-LOW, THOTA-IA, Legion-ID etc


The pinnacle also makes it different then feudal as you can take the clan starting point and advance all troops there.

Ok griff, I think we should add that clan portals can ONLY take adjacent clan portals with same color regions, so (Tsm-Bss), (Tofu-IA), (Legion-Thota), (Low-Empire), (Aod-ID) and all clan portals are allowed to still go into No Mans Land portals.

The only other way to reach the other clans on the map is to go through pinnacle or go through the castles, which has options and is good.
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Re: Clandemonium

Postby grifftron on Wed Feb 24, 2010 9:32 am

Here you go Blitz (Updated according to to Blitz last post).

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-griff
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Re: Clandemonium

Postby Blitzaholic on Wed Feb 24, 2010 9:47 am

correct griff, also, you need to show that all clan portals can attack No Mans Land portals as well.
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Re: Clandemonium

Postby natty dread on Wed Feb 24, 2010 10:03 am

Aaagh, you added the feudal style bombardment from drop points... me no like. I can foresee stacking on the drop point, bombarding neutrals for cards...

All other changes are nice.
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