[quote=Blitzaholic]Here are the 5 game play strategies you need to add in your next update griff.
1. There should be 3 adjacent lands to every drop point, not some 2 and some 3, all 3.
2. The Pinnacle can get more use by getting a bonus of +2 troops extra to deploy for every ONE no mans territory you own.
3.ok, change to 3. Clan portals will ONLY be able to connect to No Mans Land portals
4. Get rid of the one way arrows, this way it is allowed for other clans to invade other clan starting points, the same way feudal epic can. On this map though, you have options, they can go after it thru the lands, or go after it thru the pinnacle, but, at least there is options. The fact that each clan starting points has an auto +3 every round will slow Thota going for Legion starting point for example and they may need to go the pinnacle route maybe? this allows for intrigue with each no mans land bonus being +2 per every 1 land owned.
5. Set the Pinnacle at 7 neutrals and resets at 7 neutrals automatically again the start of another players turn. Also, remember that Pinnacle works like the Poland map of PAF and can attack any clan starting point and you can advance the troops their and keep attacking.
P.S. just for clarification: the only bombardment area on this map is clan starting points to hit there own clan territories that are NOT adjacent to their clan starting points. Ex. Angels of Death clan starting point could bombard AOD 13 as it is NOT adjacent to clan starting point.[/quote]
- Click image to enlarge.

http://farm5.static.flickr.com/4002/437 ... 05ef_o.jpgChanged accordingly, except for #3, i misunderstood and changed it like it says in the key now, white portals can attack all white portals and red portals, but red portals (portals on No Mans Land) can only attack red, NOT white... let me know what you think Blitz and everyone else. I like how its shaping. Hope others do too.
-griff