The SoC Training Academy and its Training Grounds provide basic training for new and old members looking to enhance their game strategy. "Train a Cook today, lose to a Sergeant tomorrow"
Moderator: Academy Team
wacicha
Posts: 3988 Joined: Fri Jan 27, 2006 6:51 pm
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by wacicha » Sun Feb 07, 2010 3:08 pm
Sign in this post for the class.
Plese read this for a preview of your first 4 Moves Your first four moves.
1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents - Reason - (Click on the word show)
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In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you. then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.Do not ever try to take and hold Europe , North America , or Asia . Africa is even iffy but can sometimes be done by a better player -Reason - You will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map.
2nd turn start to build 2 to 4 strong groups. You may now take easy cards, I.e. attack 1's but no more than twice. Try to never loose more than 2 of the 3 you deployed. -Reason-
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The key is to be strong in all parts of the map or more so to be easily mobile to all parts of the map. On the Classic map N5 and N6 is the most important territories in USA not both just 1. In Asia it is A2 or A1. Not both just one. Other starting points can and will at times be used but these are the most strategic paces to hold.Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out.
3rd turn is much like the 2nd but now we are looking to start to move to the key places to hold if we are not already in them. -Reason-
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again we move by taking easy cards and advancing. Mobility is important! A large pile of troops blocked in with only one way out does you little good.Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out.
4th turn easy card and now the plays of other players are more defined. This means we look at who we think we can start setting up to take out first. -Reason-
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Players fighting over bonuses or over attacking will be lower on points by now giving you an idea on who you can set up first. At this point you can start to take note of their placement on the map compared to your own and what it would take for you to get to them.
Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out. What does "Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out." mean you ask?
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1st don't pass up a easy kill another player could not finish because you were in a hurry. 2nd if they could not finish they are weak as well. 3rd killing someone for 10 points and no cards while weaking your troop level will lead to you being the next out. 4th other players gaining cards is a good thing for you, after all when you take them you can cash them for more troops to take more cards and so on. 5th there is no sweeter thing than logging in to see you have position and troop strength on someone with 5 cards and everyone else has large groups of cards setting you up to sweep the board by rolling card cashes.
Be sure you look over the membership list and take care NOT TO JOIN GAMES WITH MEMBERS IN YOUR CLASS, teachers are ok. Have fun!
Lord Xaoc
Posts: 2 Joined: Sun Feb 07, 2010 10:05 am
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by Lord Xaoc » Mon Feb 08, 2010 7:40 pm
thanks for this, this will be really helpful. Sign me up plz
canadarye
Posts: 3 Joined: Tue Jan 26, 2010 9:12 pm
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by canadarye » Tue Feb 09, 2010 11:56 pm
Sign me in
Thanks
Valdus
Posts: 15 Joined: Sun Feb 07, 2010 4:16 pm
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by Valdus » Wed Feb 10, 2010 6:53 pm
Count me in if not already set for a class.
dboeke
Posts: 52 Joined: Fri Jan 29, 2010 4:11 pm
Gender: Male
Location: New Jersey
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by dboeke » Thu Feb 11, 2010 4:33 am
I would like to join the class please.
imacamper
Posts: 891 Joined: Mon Mar 30, 2009 9:15 pm
Gender: Male
Location: Sacramento, CA
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by imacamper » Sat Feb 13, 2010 11:57 am
I would like to participate. Please sign me up. Cheers, Drew
Last edited by
imacamper on Sun Feb 14, 2010 2:02 pm, edited 1 time in total.
racedogg2
Posts: 3 Joined: Sat Feb 13, 2010 3:54 pm
Gender: Male
Location: Buffalo, NY
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by racedogg2 » Sat Feb 13, 2010 4:24 pm
First timer here, looking to join a class. Thanks so much!
Valdus
Posts: 15 Joined: Sun Feb 07, 2010 4:16 pm
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by Valdus » Sun Feb 14, 2010 11:49 am
How do we know we are in the class?
imacamper
Posts: 891 Joined: Mon Mar 30, 2009 9:15 pm
Gender: Male
Location: Sacramento, CA
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by imacamper » Sun Feb 14, 2010 1:44 pm
To participate in this class, I have started game 6458269 based upon my understanding of the instructions in this thread:
viewtopic.php?f=341&t=79131 Currently there are 4 spots remaining.
Not quite sure what to do once game starts. The post referenced above mentions a sticky named "game forum" I do not see this.
Thanks,
Drew
Last edited by
imacamper on Sun Feb 14, 2010 2:02 pm, edited 1 time in total.
cubfanpgh
Posts: 48 Joined: Tue Mar 04, 2008 8:59 pm
Gender: Male
Location: Pittsburgh
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by cubfanpgh » Sun Feb 14, 2010 1:57 pm
I'm signing up, if it's not too late.