
thanks
GallantPellham
Moderator: Cartographers
GallantPellham wrote:feel free to use the name of the brethren of the Fat Mermaid on your map, we would prefer something a little closer to the coast,![]()
thanks
GallantPellham
TheMissionary wrote:how many neutrals are going to be on the portals?
TheMissionary wrote:I don't see why you would need 3 portals on no mans land if they are all linked together. Just one should be sufficient.
TheMissionary wrote:I don't see why you would need 3 portals on no mans land if they are all linked together. Just one should be sufficient.
Hopscotcher wrote:TheMissionary wrote:I don't see why you would need 3 portals on no mans land if they are all linked together. Just one should be sufficient.
I think they mean 1 portal in each No Man's Land. there are more than one........
Got to say, Blitz, the idea is cool, but my god this is an ugly looking map right now!!!! I know it's just in its beginning phases, so I'm not going to hound on it.
I thought it might be fun if the different "Continents" were shaped like
A Horse for Thota, a Dagger for IA, etc. so that the territories themselves make up the symbol instead of just having the symbol on the castle.
My 2 bits. Now I need a shave
Blitzaholic wrote:Size: Large - 840x800, Small - 630x600
is this the maximum and minimum you are allowed?
Industrial Helix wrote:=D> Congrats on the move!
As a clan outsider, none of those abbreviations means a thing to me and honestly point little direction to which clans they represent. As much a pain in the arse its going to be, I think you're going to have to spell them out.
Also, the pinnicle/no mans land still isn't attractive enough for me to attack. Perhaps you could throw in some impassables between every two drop points and let a minizone war, take the portal to no mans land where they rumble with everyone else.
MrBenn wrote:With the higher number of starting positions available, your going to have something else to differentiate the map from Feudal/AoR etc.
I'd still encourage you to try and keep the map as un-gimmicky as possible; the next step is going to take a lot of thought and careful planning in order to acheive equitable and assymetric start positions.
[moved] to the Gameplay Workshop
grifftron wrote:
I don't think it will be a pain to spell them out, probably take a few minutes... but it would take up a lot of space as some clan names are pretty long, could we possible have the abbreviations on there and then spell out the names under the map like i have seen in many maps before? I WILL spell them out full and see how they look tho.
As for making pinnacle more attractive, the mini war zone sounds cool, but if we threw impassables between each 2 drop points, what would happen to our castles? although i do love the idea, would this actually work with the layout we have now? And in above posts Blitz and others want to raise the portals to 6 neutral again, how can we make pinnacle more "attractive" for people to go after it?
-griff
Industrial Helix wrote:grifftron wrote:
I don't think it will be a pain to spell them out, probably take a few minutes... but it would take up a lot of space as some clan names are pretty long, could we possible have the abbreviations on there and then spell out the names under the map like i have seen in many maps before? I WILL spell them out full and see how they look tho.
As for making pinnacle more attractive, the mini war zone sounds cool, but if we threw impassables between each 2 drop points, what would happen to our castles? although i do love the idea, would this actually work with the layout we have now? And in above posts Blitz and others want to raise the portals to 6 neutral again, how can we make pinnacle more "attractive" for people to go after it?
-griff
Well, if you go with the impassible/miniwarzone idea I'd say start moving the castles around and likely add even more. You've got the room, cause I can see your legend is way too big. Put two castles, two drop points, one portal per warzone area. Or, make them fight for that castle and put one, let it bombard the portal as it's got shifty cannon or arrow thingies in its turrents to shoot at the invading armies. You'll probably have to add another pinnacle.
To be honest, I highly suggest something like this... I think it's really been undone before on CC and is what you might need to gain the interest of the mods. Essentially, its a 1v1 than can lead into a 8 player in the same game. The diplomacy that could come out of this is quite interesting. Kill each other until the invaders arrive or strike a pact to annihilate the other and then kill each other over the spoils.
And if you split it up into mini-warzones, you can then have a little more worldly experience. Make the first two desert themed, the next jungle, the next wasteland, the next arctic, ect. Make it like a world of clans, rather than a jungle.
Industrial Helix wrote:grifftron wrote:
I don't think it will be a pain to spell them out, probably take a few minutes... but it would take up a lot of space as some clan names are pretty long, could we possible have the abbreviations on there and then spell out the names under the map like i have seen in many maps before? I WILL spell them out full and see how they look tho.
As for making pinnacle more attractive, the mini war zone sounds cool, but if we threw impassables between each 2 drop points, what would happen to our castles? although i do love the idea, would this actually work with the layout we have now? And in above posts Blitz and others want to raise the portals to 6 neutral again, how can we make pinnacle more "attractive" for people to go after it?
-griff
Well, if you go with the impassible/miniwarzone idea I'd say start moving the castles around and likely add even more. You've got the room, cause I can see your legend is way too big. Put two castles, two drop points, one portal per warzone area. Or, make them fight for that castle and put one, let it bombard the portal as it's got shifty cannon or arrow thingies in its turrents to shoot at the invading armies. You'll probably have to add another pinnacle.
To be honest, I highly suggest something like this... I think it's really been undone before on CC and is what you might need to gain the interest of the mods. Essentially, its a 1v1 than can lead into a 8 player in the same game. The diplomacy that could come out of this is quite interesting. Kill each other until the invaders arrive or strike a pact to annihilate the other and then kill each other over the spoils.
And if you split it up into mini-warzones, you can then have a little more worldly experience. Make the first two desert themed, the next jungle, the next wasteland, the next arctic, ect. Make it like a world of clans, rather than a jungle.
Industrial Helix wrote:grifftron wrote:
I don't think it will be a pain to spell them out, probably take a few minutes... but it would take up a lot of space as some clan names are pretty long, could we possible have the abbreviations on there and then spell out the names under the map like i have seen in many maps before? I WILL spell them out full and see how they look tho.
As for making pinnacle more attractive, the mini war zone sounds cool, but if we threw impassables between each 2 drop points, what would happen to our castles? although i do love the idea, would this actually work with the layout we have now? And in above posts Blitz and others want to raise the portals to 6 neutral again, how can we make pinnacle more "attractive" for people to go after it?
-griff
Well, if you go with the impassible/miniwarzone idea I'd say start moving the castles around and likely add even more. You've got the room, cause I can see your legend is way too big. Put two castles, two drop points, one portal per warzone area. Or, make them fight for that castle and put one, let it bombard the portal as it's got shifty cannon or arrow thingies in its turrents to shoot at the invading armies. You'll probably have to add another pinnacle.
To be honest, I highly suggest something like this... I think it's really been undone before on CC and is what you might need to gain the interest of the mods. Essentially, its a 1v1 than can lead into a 8 player in the same game. The diplomacy that could come out of this is quite interesting. Kill each other until the invaders arrive or strike a pact to annihilate the other and then kill each other over the spoils.
And if you split it up into mini-warzones, you can then have a little more worldly experience. Make the first two desert themed, the next jungle, the next wasteland, the next arctic, ect. Make it like a world of clans, rather than a jungle.
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