Moderator: Cartographers
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
Wolffystyle wrote:Is one able to collect spoils now through bombardment from European homeland? Has this recently changed? Why was I under the impression that spoils used to only be collected through successful attacks in New world?
Thanks guys,
Wolf
Top Score:2403natty_dread wrote:I was wrong
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
lhcguy wrote:First of all, i like this map very much.. but i just found out, that the description in post 1 differs from reality. The neutrals are spread in a different way on the map, and in 2player game everyone gets 4 territories, not 3.
Can this be corrected in the first post?
Top Score:2403natty_dread wrote:I was wrong
I am not really sure of any ideas how to fix this this, I have a few ideas but it would change the mechanics of the map as it is now for other game settings.btown80 wrote:I'm not sure which forum to put this in, feel free to move it if necessary. I know conquer club looks to have as much of a fair fight as possible in all of their maps, but it seems that the situation has come up on a number of occasions (both in my favor and against me) where in a 1vs1 game, 1 of the players has 4 European countries, and nothing in the Americas. This is probably the most 1 sided drop EVER, as there is no possible way that player can win. Is there anything you can do where you can guarantee each player has at least 1 homeland in the Americas?
Top Score:2403natty_dread wrote:I was wrong
1000% disagree.Esn wrote:Starting from a native territory does seem to make things a bit more challenging (and the strategy is quite different), but that's part of the fun.
Heh, well that might explain that then. I always play on the "unlimited, flat rate, no fog" setting.sully800 wrote:Yeah, the native territories are better than the European homelands (unless using unlimited fortifications in which case I think the European homelands are a bit better. I never play that setting though).
Quite the opposite. I firmly believe that European Homelands are better in adjacent and chained settings and Indian homelands are better in unlimited reinforcement games. I believe, Sully, that you have decided it's better to allow oneself to fort Europe to landing port each turn, and thus European advantage would been realized in unlimited forts. However, you cannot and SHOULD not go very far in adjacent type reinforcement games. European homelands are ideal in this setting. You get a larger bonus without blocking yourself in.sully800 wrote:Yeah, the native territories are better than the European homelands (unless using unlimited fortifications in which case I think the European homelands are a bit better. I never play that setting though). In either case, it is very close to balanced and the game is fun from either starting position. Of course it works best in 1v1 when each player has an equal amount of European and native lands.
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
The short answer is: Make the game foggy or play with Rational players.drunkmonkey wrote:I love this map, but I have one complaint: in many 8-player games, the player who starts out on Aztec homeland is killed by the Comanche army before he ever takes a turn. Can anything be done to make this a little more fair?
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .



the.killing.44 wrote:Yeah, it's an unbalanced map, but it makes for a more interesting game.
natty, even coleman and gim have acknowledged its unevenness.
