It's awesome!! I think the should NOT be any auto-deploy on the capitals and just give a bonus for so many held. I like the idea of stars instead of the army circles for the capitals, but these stars sand out too much IMO.... Could you make them blend into the map better? Overall the map looks 200% better!
soundman wrote:It's awesome!! I think the should NOT be any auto-deploy on the capitals and just give a bonus for so many held. I like the idea of stars instead of the army circles for the capitals, but these stars sand out too much IMO.... Could you make them blend into the map better? Overall the map looks 200% better!
Thank you soundman! That's what I was thinking, but I figured I'd see what others thought about the autodeploy first. Yea I know the stars stand out a tad bit, and at the same time I don't want them to fade into the background either. Maybe if I reduce the opacity to 60% hmmm ... it might work.
jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.
Okay so what would be the purpose of adding one more territory? There are already 88. Just curious
My bad math or tiredness. All apologies. Miscounted.
NP I've done that way too many times myself. Any other suggestions concerning game play? I'll be removing the text for the auto deploy so there won't any of that. I'm thinking of straight standard play. What is your take on it?
jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.
Okay so what would be the purpose of adding one more territory? There are already 88. Just curious
My bad math or tiredness. All apologies. Miscounted.
NP I've done that way too many times myself. Any other suggestions concerning game play? I'll be removing the text for the auto deploy so there won't any of that. I'm thinking of straight standard play. What is your take on it?
jefjef wrote:Great looking map... How about 1 more tert? Say split Michigan.
Okay so what would be the purpose of adding one more territory? There are already 88. Just curious
My bad math or tiredness. All apologies. Miscounted.
NP I've done that way too many times myself. Any other suggestions concerning game play? I'll be removing the text for the auto deploy so there won't any of that. I'm thinking of straight standard play. What is your take on it?
Well I'm a standard play fan. Looks like a good map. Get r out there!
I might be in the minority here, but I think there needs to be more color contrast between New England and Quebec (and maybe between Quebec and Canada). Switching the Aztlan Empire with Quebec might accomplish this.
People might have the same complaint about Cuba and the Bible Belt. I'm not colorblind, but I know we have a lot of players that are and because of that, they stress the need for color contrast in adjacent bonus regions.
Question, are the Great Lakes impassible? With the army circle on Lake Michigan I can't tell if Michigan should connect to Sudbury or Thunder Bay. Either nudge the circle into Michigan more or just add the word "lakes" to your list of impassibles.
Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)
You've got a couple 4 corner territory connections that can be confusing to whether the territories connect diagonally. The 2 I see are along the Canadian border, the Montana one is okay, but the Kenora one is fuzzy enough to make me wonder which territories connect to which.
You've come a long way in a short time, keep up the good work and you'll be into the Foundry in no time!
RedBaron0 wrote:Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)
I think the arrows around Iowa are fine. The rivers serve to break up the monotony of the plains and to separate the continents better.
RedBaron0 wrote:Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)
I think the arrows around Iowa are fine. The rivers serve to break up the monotony of the plains and to separate the continents better.
(and they truly are major rivers - including the Ohio.) I like it. Kinda gives the "Fractured" feel to it.
I like the river, I just thought it might look better with most(or all) of those arrows gone from territories that would touch if the land connected, thus negating the need for the arrows, which when clustered like that, IMO, detract from the map itself.
Whatever Isaiah and the community thinks, it isn't a big deal one way or the other.
RedBaron0 wrote:Iowa... too many arrows, all things considered why no have the land there? All you really need is a impassible between Nebraska/Dakotas and Dakodas (which could get confusing too...) That line of the Missouri River is running through the Badlands which could be your impassible instead (mountains/desert)
Well when I take a good look at it, I think there may be a few too many. Not sure how to fix that though since I like the river through there...
soundman wrote:You need to drop the Republican Party bonus. Otherwise, looks great!
This bonus is assailable from 9 terts. It needs to be a good bonus. Middle of map. Almost impossible to hold.
Looks like 8 to me... And according to the bonus spreadsheet tools, it should be a bonus of 4. I think it should be dropped to 5 since most of the other bonuses (when I run em through the spreadsheet) are +1.
soundman wrote:You need to drop the Republican Party bonus. Otherwise, looks great!
This bonus is assailable from 9 terts. It needs to be a good bonus. Middle of map. Almost impossible to hold.
Looks like 8 to me... And according to the bonus spreadsheet tools, it should be a bonus of 4. I think it should be dropped to 5 since most of the other bonuses (when I run em through the spreadsheet) are +1.
It should be, but because it has 8 territories bordering it, plus I put in my spreadsheet of an addition of 1 because of where it is it came out as +6. I think that is a good bonus for it. Plus Iowa has 3 bordering territories that can attack it (being the capital), so that would bump up the bonus. It won't be lowered any time soon.
soundman wrote:You need to drop the Republican Party bonus. Otherwise, looks great!
This bonus is assailable from 9 terts. It needs to be a good bonus. Middle of map. Almost impossible to hold.
Looks like 8 to me... And according to the bonus spreadsheet tools, it should be a bonus of 4. I think it should be dropped to 5 since most of the other bonuses (when I run em through the spreadsheet) are +1.
It should be, but because it has 8 territories bordering it, plus I put in my spreadsheet of an addition of 1 because of where it is it came out as +6. I think that is a good bonus for it. Plus Iowa has 3 bordering territories that can attack it (being the capital), so that would bump up the bonus. It won't be lowered any time soon.
Ok. Well that map looks great and I don't see anything at the moment that could be improved.
isaiah40 wrote:It should be, but because it has 8 territories bordering it, plus I put in my spreadsheet of an addition of 1 because of where it is it came out as +6. I think that is a good bonus for it. Plus Iowa has 3 bordering territories that can attack it (being the capital), so that would bump up the bonus.
Agree.
Only few suggestions:
If michigan is a problem, simply use imagination. 2040, after a civil war...why michigan borders must be exactly as they are now?
try to rotate the WA-VICTORIA arrow (horizontally), if necessary move a bit the WA circle to the right, i think it will look better