Moderator: Cartographers
Hmmm ... They are a little close aren't they? Well back to the playpen to make the minor changes!soundman wrote:The only problem I can see right now is that I can't tell which bonus is Democratic Socialists and Freemen Territory cause they're both yellow.
Yes, I'll change it so you're able to see that better. Thankssoundman wrote:Also, does SC and Jacksonville share a border? It's hard to tell. Great improvement though!!
Yes and that is the next thing I'll be working on!Danyael wrote:wow vast improvement remember the 888 are the same size no matter the size of map



Yeah I like that idea that WM had. Maybe you could try it out?sinctheassasin wrote:yeah, this is a good improvement. but maybe you can let a little of the earlier symbols show through, just the tineist bit...![]()
i feel like a hypocryte
sinctheassasin wrote:yeah, this is a good improvement. but maybe you can let a little of the earlier symbols show through, just the tineist bit...![]()
i feel like a hypocryte
Yes I'll give it a try. Maybe I'll have it done sometime tomorrow!soundman wrote:Yeah I like that idea that WM had. Maybe you could try it out?sinctheassasin wrote:yeah, this is a good improvement. but maybe you can let a little of the earlier symbols show through, just the tineist bit...![]()
i feel like a hypocryte
No just bombard. This way you would have to go thru everyone to get the capitals and no one would do a stack-o-rama on the capitals. I don't want to make it too easy. The capitals would start with either 5 or 10 neutral to make it harder to get them right off the bat.soundman wrote:Much better.Gameplay wise I think you should make the Quebec bonus 4 instead of 3. Oh, and can the capitals conquer the other capitals or only bombard? It sounded like they could conquer earlier...
Ok that's what I thought, just wanted to make sure.isaiah40 wrote:No just bombard. This way you would have to go thru everyone to get the capitals and no one would do a stack-o-rama on the capitals. I don't want to make it too easy. The capitals would start with either 5 or 10 neutral to make it harder to get them right off the bat.soundman wrote:Much better.Gameplay wise I think you should make the Quebec bonus 4 instead of 3. Oh, and can the capitals conquer the other capitals or only bombard? It sounded like they could conquer earlier...
It will be in my next revisionsoundman wrote:Ok that's what I thought, just wanted to make sure.So what about Quebec?


Thank you nobodiesthenobodies80 wrote:Wow great improvements!
With the new layout zones are very clear. Well done!
Continue on this way
Nobodies
That is from all connecting borders Canada - Metis, Canada - Freemen etc..captainwalrus wrote:This is looking really good.
+6 for republicans seems a bit much. The big blured borders of canada are a little off, why are they so much thicker?
DOH! Didn't realize about Fort Albany! Thanks! I'm working on a new revision as I am replying. Redrawing New England - actually deleting one territory - and getting rid of all the extra thick borders!soundman wrote:Saw you put the flag/symbols into the map. Looks great!Bridges are much better. The star on "Fort Albany" needs to be moved down because it's over the name. Also, "PEI" is all dark, maybe you should add some orange to it?
True that a lot of teams probably would just go for the elim, but I'm looking at I think would be the majority who don't play teams. That is why I think starting the capitals at 5 is a good number because in an 8 player game each player would get 3 men. So if a player gets 3 men they could easily put them down on an adjacent territory and take it if the starting amount is 1, 2, or 3 men. I wanted to make it harder to gain a capital or two the first round or two. In a 1v1 each player would get 12 men a piece.waseemalim wrote:its too onerous to have 5 neutrals on capitals. the east europe WW2 map has only 3 neutrals on the capitals -- and they never come into play. Granted that capitals are essential for bonuses in this case, but the neutrals really make it a pain -- especially in team games. My bet would be that most teams would ignore the capitals and try to go for elims, given the high terr count of this map.
Suggestion -- make capitals a neutral 1 or 2.