If andrew knows anything, that'd be awesome.
I'm gonna post in the not maps forum and see what I get.
Moderator: Cartographers
Ok, that solves the 3 player game problem then, I'll code it so that the unassigned will go neutral in a three player game.thenobodies80 wrote:8 starting positions
2 players
4 starting positions for each player
3 players
2 starting positions for each player
the 2 not assigned will be splitted randomly (as a normal regions) among the players
But, if you don't want that a player could have one of these unassigned positions, you can code them as starting neutral. In this way the starting position or is assigned or it will start as a starting neutral
Wrong. Take doodle earth for a simple example. 18 territories. According to you, they would be split, 9-9 +2 neutrals, but they are not. The amount of territories is the same as in a 3 player game: 6-6 +6 neutrals.thenobodies80 wrote:If you have 8 starting positions, in a 2 player game each player will start with 4 starting positions.
The starting positions are always splitted among the players, if there's a reminder it will be splitted as a normal territory,unless you have coded it as starting neutral.
E.g.
20 territories
9 starting positions
2 players
4 starting for each player and 1 reminder
if the reminder is coded as starting neutral it will start neutral (with x troops)
if the reminder isn't coded as starting neutral it will be added to the other 11 territories (20-9) and splitted randomly among the players
So if you mark them neutral, as well as starting positions, you will achieve the desired outcome.yeti_c wrote:Correct.MrBenn wrote: So with 5 starting positions in a 1v1, 2 each would be allocated to players, with the third being added to the pot for distribution unless it was a designated neutral.
I think I've got it now
C.

I have asked yeti_c to confirm or deny this statement.thenobodies80 wrote:If you have 8 starting positions, in a 2 player game each player will start with 4 starting positions.

thenobodies80 wrote:If you have 8 starting positions, in a 2 player game each player will start with 4 starting positions.
as I know in 2 players game starting position are diveided by 3 one for each player and one part neutral the rest is also neutralAndrewB wrote:I have asked yeti_c to confirm or deny this statement.


Sorry... I'm not sure I understand.MichelSableheart wrote:I don't think it's a good idea from a gameplay perspective. Sure, it would make sense, but it makes it far too easy to start with the Massachusetts bonus. Which seems bad, because from the massachusetts bonus, it is relatively easy to upgrade to a +6 bonus (one territory makes +4, one more for +5, two more for +6). Currently, Exeter is (effectively) part of Massachusets. This one extra territory before you get the first bonus seems just what is needed to keep the north in check.


that was a brainwave! at a stroke, ur plan gives to all of the 4-region colonies a proper role in each game instead of being the worst places to have troops. will the british and french fleets both have the same bonus for one ship plus its connected colony?Industrial Helix wrote:Ok, what if we drop the premise of starting positions completely and go with the bonus of a ship, plus the colony it is connected with? I think going with the French ship, plus the colony it is connected with or a bonus of 1 will give the advantage to the south that it needs without having the risk of a 1v1 game drop of a bonus straight away.
it's the total chance of dropping 2 2-region colonies, 2 3-region colonies or 1 of each type that matters. this is way above 10% just now. now that the ship bonus gives a chance to the southern player, i see three different ways to solve this one: eliminate the bonus for holding 2 colonies, use a starting neutral on coos (or fort lee if preferred) or have 2 start positions (baltimore and delaware only, which will affect 2-player games only). u can also do none of these and try adding a region to new jersey (a 2-region colony) to see how things turn out.Industrial Helix wrote:Ian - If a player lands a 3 regions colony or a two region colony it won't matter because there is no bonus for a single colony. The best chance of having a lucky drop is to land 4 territories in either Maryland, New Jersey or New Hampshire. In which case, none have common borders and are extremely vulnerable to attack.
before u do anything here, let's see what u have in store for the ships first. if the ships do not start neutral, then we have 34 starting regions. 35 isn't as good as 34.Industrial Helix wrote:Though I like the idea of adding a territory to Penn., which I'm going to play around with and see what I can come up with.
The problem with 36 regions is that in 1vs1 and in 1vs1vs1 games each player will start with 12 territories.Industrial Helix wrote:...The total number of dropable terrs is 36