Conqueropoly [Back!]
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Re: Conqueropoly [Back!]
nice! its great but shouldnt there be a jail or is that the multi territory?
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Been around for too long...said things that shouldn't have been said...but all that has changed
Re: Conqueropoly [Back!]
colton24 wrote:nice! its great but shouldnt there be a jail or is that the multi territory?
That would be the Multi territory...

Re: Conqueropoly [Back!]
Gilligan wrote:colton24 wrote:nice! its great but shouldnt there be a jail or is that the multi territory?
That would be the Multi territory...
ok i thought so
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- thenobodies80
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Re: Conqueropoly [Back!]
Back from Vacation
[Moved] to the Drafting Room
thenobodies80
[Moved] to the Drafting Room
thenobodies80
Re: Conqueropoly [Back!]
WOHOOO! anyways i see how it is all related to CC but the battleships....where in CC does that come from? or is that the bombardment?
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Been around for too long...said things that shouldn't have been said...but all that has changed
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
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Been around for too long...said things that shouldn't have been said...but all that has changed
Re: Conqueropoly [Back!]
I figure it's just from war-relatedness... Like I said, I'll probably change those to Assault, Deploy, Reinforcement, Bombardment or some unique attack routes from some maps.

- Supermarioluigi
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Re: Conqueropoly [Back!]
I'm liking the idea.
Just a few minor nitpicks:
The Free Army Space should definitely start off Neutral, for one. (which you have probably already considered)
Maybe it's just because it's a "rough copy", but it seems awfully blurred around the text.
I also think the pink die placement should be the same as the others. (I assume you wanted it facing to the edge of the board, but it doesn't really work for all of them, so I would suggest having them all the same way)
Just a few minor nitpicks:
The Free Army Space should definitely start off Neutral, for one. (which you have probably already considered)
Maybe it's just because it's a "rough copy", but it seems awfully blurred around the text.
I also think the pink die placement should be the same as the others. (I assume you wanted it facing to the edge of the board, but it doesn't really work for all of them, so I would suggest having them all the same way)

Achieved August 27, 2009
Re: Conqueropoly [Back!]
My major concern: Having the territory names sideways is definitely going to frustrate a lot of players. I know it would mess up the look of the map as a game board, but I feel there has to be a better way (not necessarily putting them traditionally horizontal, if you can come up with some clever solution
)
Re: Conqueropoly [Back!]
Supermarioluigi wrote:I'm liking the idea.
![]()
Just a few minor nitpicks:
The Free Army Space should definitely start off Neutral, for one. (which you have probably already considered)
Maybe it's just because it's a "rough copy", but it seems awfully blurred around the text.
I also think the pink die placement should be the same as the others. (I assume you wanted it facing to the edge of the board, but it doesn't really work for all of them, so I would suggest having them all the same way)
I have no idea why it is blurred, and yes, Free Army starts neutral.
n00blet wrote:My major concern: Having the territory names sideways is definitely going to frustrate a lot of players. I know it would mess up the look of the map as a game board, but I feel there has to be a better way (not necessarily putting them traditionally horizontal, if you can come up with some clever solution)
I'll put up a poll once the map gets going again for Sideways or Horizontal.

- sinctheassasin
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Re: Conqueropoly [Back!]
Nope.. Everybody is at cricket and conquer cra... I don't need to say more... Maybe participating in the discussion of those other maps could bring more people to this thread *hinthint* 
Woop Woop, i love conquer club, why'd i leave for a year?
Who LIkes finishing what they started?

Who LIkes finishing what they started?

Re: Conqueropoly [Back!]
-First off definitely keep the writing on the sides the way it is. It's easy enough to read already imo.
-Next, where is "Advertising?" It's listed in the map key but I don't see it anywhere. Is "Referral" supposed to be "Advertising?"
-Furthermore, how about a bonus for the "Start" spot. Maybe say a +1. Not auto deploy though.
-Continuing, are the "multis" going to start neutral or will that be a spot a player can start with? If a player gets dropped that spot they basically have a completely wasted territory. I suggest making it worthwhile to take. As in a bonus for holding "multis" and "attack multis." +2 Would be sufficient.
-Finally, how about all the corners starting as a neutral 4 and incorporating the previously mentioned bonuses.
-Next, where is "Advertising?" It's listed in the map key but I don't see it anywhere. Is "Referral" supposed to be "Advertising?"
-Furthermore, how about a bonus for the "Start" spot. Maybe say a +1. Not auto deploy though.
-Continuing, are the "multis" going to start neutral or will that be a spot a player can start with? If a player gets dropped that spot they basically have a completely wasted territory. I suggest making it worthwhile to take. As in a bonus for holding "multis" and "attack multis." +2 Would be sufficient.
-Finally, how about all the corners starting as a neutral 4 and incorporating the previously mentioned bonuses.
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Re: Conqueropoly [Back!]
kratos644 wrote:-First off definitely keep the writing on the sides the way it is. It's easy enough to read already imo.
Nice
-Next, where is "Advertising?" It's listed in the map key but I don't see it anywhere. Is "Referral" supposed to be "Advertising?"
It Referral was originally Ads. I thought that Ads wasn't as popular as Referral so I changed it.
-Furthermore, how about a bonus for the "Start" spot. Maybe say a +1. Not auto deploy though.
Possible, maybe it'll come up again in the gameplay discussion
-Continuing, are the "multis" going to start neutral or will that be a spot a player can start with? If a player gets dropped that spot they basically have a completely wasted territory. I suggest making it worthwhile to take. As in a bonus for holding "multis" and "attack multis." +2 Would be sufficient.
It's the same thing as Alcatraz on the San Francisco map. But the bonus theory is possible, dependent on what others say
-Finally, how about all the corners starting as a neutral 4 and incorporating the previously mentioned bonuses.
They would start neutral if the bonuses become implemented

- thenobodies80
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Re: Conqueropoly [Back!]
kratos644 wrote:-First off definitely keep the writing on the sides the way it is. It's easy enough to read already imo.
Agree.
..............................................................
Gilligan wrote:I figure it's just from war-relatedness... Like I said, I'll probably change those to Assault, Deploy, Reinforcement, Bombardment or some unique attack routes from some maps.
Battleships are the weak point of this map.
Your idea for the new names is good, but I fear the day when I will have to read a log like this :
thenobodies80 deployed 3 troops on Deploy
thenobodies80 assaulted Assualt from Deploy and conquered it from Gilligan![]()
thenobodies80 reinforced Deploy with 3 troops from Reinforcement
thenobodies80 ended turn
...............................................................
I think that these are all your neutral territories:
- Shop Purchase: 2
All Battleships: 2
Free Army: 3
Deadbeat: 1
Correct?
In this case i think you should add to the list Multis, maybe with only 1 neautral troop.
Have this territory at the beginning of the game means you have 3 armies in the game can not be used except to defend themselves. It is not a nice thing.
But if you set it with a small 1 neutral maybe a player could think to take it to get the corners bonus.
Attack Multis could be in the starting pot because Free Army is a +3 neutral. With a lucky drop a player could have 2 corners and take the third easily (if only +1 neutral), but this don't give to him a bonus.
It could work...maybe
Nice map.
thenobodies80
Re: Conqueropoly [Back!]
Gilligan wrote:-Next, where is "Advertising?" It's listed in the map key but I don't see it anywhere. Is "Referral" supposed to be "Advertising?"
It Referral was originally Ads. I thought that Ads wasn't as popular as Referral so I changed it.
Then change it on the key too Gilly
-Continuing, are the "multis" going to start neutral or will that be a spot a player can start with? If a player gets dropped that spot they basically have a completely wasted territory. I suggest making it worthwhile to take. As in a bonus for holding "multis" and "attack multis." +2 Would be sufficient.
It's the same thing as Alcatraz on the San Francisco map. But the bonus theory is possible, dependent on what others say
Didn't think about the corner bonus. I'd say it has worth in taking already due to the corner bonus but should definitely start neutral. If no extra bonuses are put in then a neutral 1 or 2 would be good. If the extra bonuses are implemented neutral 4's for sure
thenobodies80 wrote:Gilligan wrote:I figure it's just from war-relatedness... Like I said, I'll probably change those to Assault, Deploy, Reinforcement, Bombardment or some unique attack routes from some maps.
Battleships are the weak point of this map.
Your idea for the new names is good, but I fear the day when I will have to read a log like this :thenobodies80 deployed 3 troops on Deploy
thenobodies80 assaulted Assualt from Deploy and conquered it from Gilligan![]()
thenobodies80 reinforced Deploy with 3 troops from Reinforcement
thenobodies80 ended turn
I agree with both points being made here. The battleships are the weak point but whether or not they should be renamed in the way suggested is questionable.
Overall it's looking good though. I'm looking forward to playing this map.
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Re: Conqueropoly [Back!]
thenobodies80 wrote:kratos644 wrote:-First off definitely keep the writing on the sides the way it is. It's easy enough to read already imo.
Agree.
No comment then
..............................................................Gilligan wrote:I figure it's just from war-relatedness... Like I said, I'll probably change those to Assault, Deploy, Reinforcement, Bombardment or some unique attack routes from some maps.
Battleships are the weak point of this map.
Your idea for the new names is good, but I fear the day when I will have to read a log like this :thenobodies80 deployed 3 troops on Deploy
thenobodies80 assaulted Assualt from Deploy and conquered it from Gilligan![]()
thenobodies80 reinforced Deploy with 3 troops from Reinforcement
thenobodies80 ended turn
Do you think it should not be what I suggest then?
...............................................................
I think that these are all your neutral territories:Shop Purchase: 2
All Battleships: 2
Free Army: 3
Deadbeat: 1
Yes
Correct?
In this case i think you should add to the list Multis, maybe with only 1 neautral troop.
Have this territory at the beginning of the game means you have 3 armies in the game can not be used except to defend themselves. It is not a nice thing.![]()
But if you set it with a small 1 neutral maybe a player could think to take it to get the corners bonus.
Attack Multis could be in the starting pot because Free Army is a +3 neutral. With a lucky drop a player could have 2 corners and take the third easily (if only +1 neutral), but this don't give to him a bonus.
It could work...maybe![]()
I like this. That way you don't get screwed in Multi but there is still potential for it to be attacked.
Nice map.
thenobodies80
Thanks
kratos644 wrote:Gilligan wrote:-Next, where is "Advertising?" It's listed in the map key but I don't see it anywhere. Is "Referral" supposed to be "Advertising?"
It Referral was originally Ads. I thought that Ads wasn't as popular as Referral so I changed it.
Then change it on the key too Gilly
I will once all of the names are settled upon
-Continuing, are the "multis" going to start neutral or will that be a spot a player can start with? If a player gets dropped that spot they basically have a completely wasted territory. I suggest making it worthwhile to take. As in a bonus for holding "multis" and "attack multis." +2 Would be sufficient.
See above, but like I said it's the same with Alcatraz if no bonus gets implemented
Didn't think about the corner bonus. I'd say it has worth in taking already due to the corner bonus but should definitely start neutral. If no extra bonuses are put in then a neutral 1 or 2 would be good. If the extra bonuses are implemented neutral 4's for sure

Re: Conqueropoly [Back!]
kratos644 wrote:-Continuing, are the "multis" going to start neutral or will that be a spot a player can start with? If a player gets dropped that spot they basically have a completely wasted territory. I suggest making it worthwhile to take. As in a bonus for holding "multis" and "attack multis." +2 Would be sufficient.
See above, but like I said it's the same with Alcatraz if no bonus gets implemented
Silly Gilligan this was me quoting myself to lead into a new point of mine... see below
Didn't think about the corner bonus. I'd say it has worth in taking already due to the corner bonus but should definitely start neutral. If no extra bonuses are put in then a neutral 1 or 2 would be good. If the extra bonuses are implemented neutral 4's for sure
Here is where your response should have been
I was saying that when I originally posted about the bonuses that I wasn't thinking about the corner bonus. A 1 neutral would be sufficient if no extra bonuses are implemented.
See stuff in Blue
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- RedBaron0
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Re: Conqueropoly [Back!]
I'd think about changing the 'railroads' to dice, colors or values. Give the cards a "Monopoly" sounding name, say Online Community(instead of Community Chest) and Aggressive(instead of Chance... although my first suggestion would be 'RISK' but we all know that isn't gonna fly...) I think you're good with the text being in line with the property it's on not horizontal. I doubt you'll find anyone around here that hasn't played Monopoly or a variation there of... the properties are all oriented the same way.
The center of the map seems to be kinda empty, I think using variations of player tokens, houses and hotels to add some territories to the middle of the map , maybe be starting positions or something like that. It would be really interesting if somehow the map could work being one way attacks around the board. But alas it probably couldn't work because it'd be a lot like Circus Maximus, but with only 1 lane...
The center of the map seems to be kinda empty, I think using variations of player tokens, houses and hotels to add some territories to the middle of the map , maybe be starting positions or something like that. It would be really interesting if somehow the map could work being one way attacks around the board. But alas it probably couldn't work because it'd be a lot like Circus Maximus, but with only 1 lane...


Re: Conqueropoly [Back!]
Gill, I still have the original files for it that Speler sent me, if you might possibly like them 
Heh, I'm actually surprised I still have them...
Gill, do you have Photoshop or Illustrator? The original files are for Illustrator, but I recently bought both Illustrator and Photoshop Cs4, so if needed I could convert the .ai file to a .psd, I'd just need to know what resolution would be needed (So far I am doing great at making the resolution to high, and the image about 6000x6000.....)
Oh, and I gotta warn you, once converted to a .psd, the layers are extremely confusing.
Heh, I'm actually surprised I still have them...
Gill, do you have Photoshop or Illustrator? The original files are for Illustrator, but I recently bought both Illustrator and Photoshop Cs4, so if needed I could convert the .ai file to a .psd, I'd just need to know what resolution would be needed (So far I am doing great at making the resolution to high, and the image about 6000x6000.....)
Oh, and I gotta warn you, once converted to a .psd, the layers are extremely confusing.
Re: Conqueropoly [Back!]
RedBaron0 wrote:I'd think about changing the 'railroads' to dice, colors or values. Give the cards a "Monopoly" sounding name, say Online Community(instead of Community Chest) and Aggressive(instead of Chance... although my first suggestion would be 'RISK' but we all know that isn't gonna fly...) I think you're good with the text being in line with the property it's on not horizontal. I doubt you'll find anyone around here that hasn't played Monopoly or a variation there of... the properties are all oriented the same way.
Not sure what you mean by the first part... There are already dice
The center of the map seems to be kinda empty, I think using variations of player tokens, houses and hotels to add some territories to the middle of the map , maybe be starting positions or something like that. It would be really interesting if somehow the map could work being one way attacks around the board. But alas it probably couldn't work because it'd be a lot like Circus Maximus, but with only 1 lane...
I've been thinking about putting stuff in the center... Money, and the stuff you said.

- RedBaron0
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Re: Conqueropoly [Back!]
Gilligan wrote:RedBaron0 wrote:I'd think about changing the 'railroads' to dice, colors or values. Give the cards a "Monopoly" sounding name, say Online Community(instead of Community Chest) and Aggressive(instead of Chance... although my first suggestion would be 'RISK' but we all know that isn't gonna fly...) I think you're good with the text being in line with the property it's on not horizontal. I doubt you'll find anyone around here that hasn't played Monopoly or a variation there of... the properties are all oriented the same way.
Not sure what you mean by the first part... There are already dice![]()
Right, the dice spaces are equivalent to the "Chance" cards on the Monopoly board. Make those spaces something else, perhaps called Aggression cards, on the space put an exclamation point instead of dice. Ditch the battleships for "railroads," they become dice, say you put on opposite sides red 6's and red 1's(attackers dice, or the green CC uses) and the same for white dice.(defenders dice, or the gray CC uses)


Re: Conqueropoly [Back!]
But Dice isn't a mode of transportation, I wanted to keep it transportation.

- RedBaron0
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Re: Conqueropoly [Back!]
Gilligan wrote:But Dice isn't a mode of transportation, I wanted to keep it transportation.
You and your pirate tenancies...
Your choice after all, do look into varying the types of transportation, landing craft, tanks, fighters, bombers, aircraft carriers, etc.

