that's true if it means player 1 starting with, for example, +1 bonus in 20% of games and +2 or more in an additional 5% of games (just throwing around some numbers).Industrial Helix wrote:the mods don't seem like they're going to allow the map to go on if it has 4 additional, 2 terr. bonuses.
unless, by roughly equal chance, they start in the hands of the northern player! u might be able to do something about it using start positions, once the basic structure has been worked out. by specifying that french fleet bonuses need a single southern state capital to be held in addition to a ship and its landing point, u will also increase the likelihood of players having to earn their bonuses and not have them handed over on a plate.Industrial Helix wrote:The two in the south seems allowable though, because it aids a southern starting player.
i agree with that one!Industrial Helix wrote:You're right about the British fleet not worth enough tho, should I bump it up to 2?
..I meant - make all those 8 regions fixed starting positions and the rest to be randomly distributed (except for the indians terts and some other region on a small colony)Kabanellas wrote:..If the problem was the easy landings and you’re not into making some more neutrals (which I agree), why don’t you make all those 8 terts (ships and landing points) fixed positions distributed by all players, maybe that could help a little. Of course that in a 3 player game they all would get 2 terts each (2x3) leaving the remaining 2 neutrals, which still doesn’t prevent one of them to get an easy landing, but in a 5,6,7 or 8 player game no one will have an easy landing. They will have one ship or one landing point, the remaining regions would be neutral.
K
Unless there is a way to set remainders to neutral and half of the starting positions in a 2 player game to neutral I don't know if the starting positions are going to be the way to go here.When the game begins these start positions will be split up amongst the players. If there is a remainder, the territories of those start positions are dealt out as normal territories.






If you set those regions to start as neutral - they remainder (not distributed) will remain neutral.RedBaron0 wrote:--The only issue I see with the setup is the 2 player game. Starting points in a 2 player game will be evenly distributed, which gives a high probably of picking up a bonus on the drop, you'll get a lesser probability on 3 and 4 player games when each player gets 2 starting points.
As I'm reading through the starting position XML tutorial it's saying,Unless there is a way to set remainders to neutral and half of the starting positions in a 2 player game to neutral I don't know if the starting positions are going to be the way to go here.When the game begins these start positions will be split up amongst the players. If there is a remainder, the territories of those start positions are dealt out as normal territories.
The only alternative I can think of is have either the landing points or the ships start neutral, but then your starting with 7 territories as neutral, so that probably won't work either.