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wicked wrote:Anyone can run a truce however they see fit. There are no set rules to truces, other than announcing them, so everyone uses them however they want. Imposing your expectations on others isn't really necessary Jaime, as everyone plays how they want, not how Jaime says.
Rick: How can you close me up? On what grounds?
Captain Renault: I'm shocked, shocked to find that gambling is going on in here!
[a croupier hands Renault a pile of money]
Croupier: Your winnings, sir.
Captain Renault: [sotto voce] Oh, thank you very much.
[aloud]
Captain Renault: Everybody out at once!
tahitiwahini wrote:
These players also seem to me to value tactical skill on the battlefield (which they have polished through playing many games on the same board under the same rules) far above strategic or diplomatic skill.
"War is simply a continuation of political intercourse, with the addition of other means."
tahitiwahini wrote:Thanks flashleg8,
As Karl von Clausewitz was fond of saying:"War is simply a continuation of political intercourse, with the addition of other means."
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:Damn, you are well-read...
Or you can use Google and Wikipedia like a madman...
viking thunder wrote:From my point of view you were the strongest person in the game, and your alliance gave the others no fighting chance to win. I do not know whether you were pushed to your conclusion because of a fear of the high number on siam, his rank, or some combination therof. or perhaps your understanding of the subtle power shifts inside the game has not yet been developed.
Had I been in red's position, I would also have complained, and would have given you a neutral feedback. because I feel it wrong to start an alliance when you are the stronger player.
Neither of us was at that time receiveing a continent bonus for Europe or North America and Red appeared extremely strong.2007-01-31 10:03:50 - tahitiwahini attacked Iceland from Greenland and conquered it from Birch
2007-01-31 12:08:57 - Birch attacked Iceland from Scandinavia and conquered it from tahitiwahini
2007-01-31 12:18:01 - Birch attacked Greenland from Iceland and conquered it from tahitiwahini
2007-01-31 12:49:05 - tahitiwahini attacked Greenland from Quebec and conquered it from Birch
2007-01-31 12:49:31 - tahitiwahini attacked Iceland from Greenland and conquered it from Birch
2007-01-31 16:20:09 - Birch attacked Iceland from Scandinavia and conquered it from tahitiwahini
2007-01-31 16:20:27 - Birch attacked Greenland from Iceland and conquered it from tahitiwahini
2007-01-31 17:23:25 - tahitiwahini attacked Greenland from Northwest Territory and conquered it from Birch
viking thunder wrote:what is an NAP??
A higher ranked player has no better chance of winning than a lower. Yes, if you look at their profile and they have played 90 games and are still a private, you might not worry about them, but if they have played 50 games and are a Lt, or major, they are no less a threat than a higher ranked player. new people join all the time, rank is no estimate of skill.
and in addition, just because someone plays alot of double's games does not mean they are trolling for noobs!!! I play doubles game with a friend, we start games and wait for them to fill, we are not trolling for noobs, we are starting games the only way the site allows. we prefer if good people show up, if I lose to a noob I lose forty points or something!
DublinDoogey wrote:After skimming through this, it seems like theres a misunderstanding about the terms of the NAP in question, or, most-likely, my understanding of it.
It seems to me that the NAP was that they wouldn't attack through that border until the third player died.
The goal was to maintain one peaceful border, not to take out the player. Sure, there are all kinds of unsaid things that go into it, but I think that that is what it is supposed to boil down to, elimination as a time, not a term, of agreement.
It'd be cool if the OP could clarify this, as that would help clear up thoughts about NAPs and their different goals.
tahitiwahini wrote:DublinDoogey wrote:After skimming through this, it seems like theres a misunderstanding about the terms of the NAP in question, or, most-likely, my understanding of it.
It seems to me that the NAP was that they wouldn't attack through that border until the third player died.
The goal was to maintain one peaceful border, not to take out the player. Sure, there are all kinds of unsaid things that go into it, but I think that that is what it is supposed to boil down to, elimination as a time, not a term, of agreement.
It'd be cool if the OP could clarify this, as that would help clear up thoughts about NAPs and their different goals.
Yes, that's it exactly, that was the substance of the NAP. The elimination of the player not party to the NAP was the termination condition for the NAP. After which attacks could (and did) occur across the border defined by the NAP.
tahitiwahini wrote:In the right circumstances, it's often the only way to avoid defeat in my opinion.
flashleg8 wrote:I think this is completely legitimate termination condition. It also has a historical president. Almost like the Russian pact with Japan in WWII. No attacks over the Mongolian border, and the pact expired when Germany was defeated (although in that case Germany was Japan's ally). I'm all for making the game as realistic as possible.
SirSebstar wrote:who the f*ck did you have as a history teacher.
SirSebstar wrote:basicly NAP's should end after an amount of turns, not upon the acomplishment of a goal. The latter being an alliance.
alliances in 3 player games are frowned upon, and are considered unfair.
tahitiwahini wrote:...edited...Further take a look at the Soviet Denunciation of the Pact with Japan (dated April 5, 1945) here:
http://www.yale.edu/lawweb/avalon/wwii/s3.htm
.......
I think if you bother to read these documents and consider them in the context of your general knowledge of WWII you will come to the conclusion that it was in fact Germany's defeat that was the proximate cause of the Soviet termination of the NAP with Japan, of which Germany was of course not a party.
SirSebstar wrote:basicly i see a term, 5 years as well the option to un 'nap' incorporated into the treaty. but you might consider that it was not meant to be everlasting, which again invalidated your point.
namely that germany was defeated is therefor not an(nor the) condition to terminate the treaty, where time (aka turns) WERE imposed in the treaty.
I would think this basicly means nothing in the game of risk, least of all an excuse to ally yourself in a 3 player game
So, to the contrary, I think flashleg8's point isnot valid.
SirSebstar wrote:In a 3 player game alliances are playing havoc with gamebalance. There is almost no way for the other player to have any real fighting chance.
SirSebstar wrote:If you deny others a victory they deserved, well thats stealing the glory and possible the fun as well.
SirSebstar wrote:How would you feel upon entering 50 3-player games, where in every single game the other 2 players are allied/nap'd.
Adran wrote:Agreements in 3 player are very differntly viewed to agreements in 4 player.
.... (edited) ...
Can you see how what you did is quite different to the example you drew upon of MeDeFe demonstarting his "hipocracy"?
Phil
The1exile wrote:However, to retrun to the original point of the thread, I think it would be a good idea to be able to repsond to neutral feedback - but often it is used to say "this player makes alliances/NAP's" which is a fair comment, if you do. I wouldn't suspect any malice on the part of the player that left you it. If you do have an issue with it, it should be possible to contact the player in question.
Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader.
SirSebstar wrote:flashleg8 wrote:I think this is completely legitimate termination condition. It also has a historical president. Almost like the Russian pact with Japan in WWII. No attacks over the Mongolian border, and the pact expired when Germany was defeated (although in that case Germany was Japan's ally). I'm all for making the game as realistic as possible.
who the f*ck did you have as a history teacher.
well okay, so i started googling. found some stuff on the wiki.
http://en.wikipedia.org/wiki/Operation_August_Storm (and others)
the pact was NOT designed to terminate at the death of germany,but instead was terminated (quote at the Yalta Conference, it(edit russia) had agreed to Allied pleas to terminate the neutrality pact with Japan and enter the Second World War's Pacific Theater within three months after the end of the war in Europe.)
this invalidates your point.
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