Moderator: Cartographers


Yes you can:barterer2002 wrote: A question. Is it possible in the XML to use the starting positions as you'd intended with each player getting an equal number of them and then fill in the rest of the map randomly? Call it option C. Not sure if its doable or even preferable but wanted to throw it out there.
Any territories not in <position> tags, and that do not have <neutral> starts, are divided equally amongst players (with 1/3 neutral in 2-player games)


Read hereKabanellas wrote:thanks Eigen!
You may be right.... In the 1190 map I have, and which I've used has a matrix, it spells Trebixond. though, that in a quick google look you can't find nothing related to it. On the other side tribizond appears quite well documented...
as for C.E. --- i didn't catch it... Hebrew related ?
Well, then, why not open 'em up, get rid of the neutrals, assign the various areas bonuses, and actually use that part of the map? Otherwise you could have a solitary "trade route" or some such terit that replaces many of the existing neutrals. 'Cause as it stands, no matter what the reason for the neutral terits, it'll be rare indeed to see anyone take them.Kabanellas wrote:Whitestazn – They are necessary unless we want the HRE to have no eastern borders and the Byzantines and the Seljuks no northern borders. Having an all blank impassable area would just close the map to those regions and that’s something I prefer not to do.



or even +2 for every 3 held. there's currently no incentive to go to that area of the map.AndrewB wrote:I'd suggest keep them neutral. but neutral 1's, not two's. And give +1 bonus for each 3 held.


+1 each poland,etc,etc is a strange call, in this way some players will have a +1 bonus in the first turn, Appealing?Kabanellas wrote:Still not convinced on raising the eastern countries bonus (Poland, Hungary, Bulgaria).... As I’ve said before, I don’t want to make this area too appealing.
