
The Speed League - Season 3
The winner of Season 3 was DJ Teflon
This tournament operates on Fridays, 10.30PM BST (5.30PM EST)
Speed fixtures will commence on 24 July (for 5/6 weeks)
The tournament follows on from previous speed league seasons: Trans-Atlantic Speed League & European Speed League (with some simplifications).
It will start as soon as we have sufficient sign-ups (17+).
In a more simplified format to previous seasons - the league will involve each player playing 4 casual 4-player games to start off (playing most of the other competitors). Players will play up to 5 speed matches. There will be one large division.
Some commitment is required although it is not necessary to play every week. If you are interested, please read all of the details carefully before posting your interest. Players must be premium (to play speed games) and have a 97% attendance record.
Speed Match Arrangements
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If a player notifies the Tournament Organiser that they are available, then fails to join any games (6y 10.45PM BST) they will lose 2 points (as this causes untold problems).
There will therefore be games available each week so that players do not miss out. Players unavailable will simply miss the opportunity to gain points in the league table.
There should also be little turmoil waiting for players to join games - if a game does not fill, players can simply join an alternative game (games for varying numbers.of players will be set-up to ensure that there are no odd-players-out).
Players will be able to play two games simultaneously on one occasion if they anticipate that they miss a week. If players wish to do so they must announce this intention when sending their PM to the tournament organiser on match day. They would then have to miss a week at some point later on.
- As the tournament organiser, I retain the right to amend rules. If I feel that something needs changing then I have the right to do if it's fair to everybody and is in the benefit of the tournament.
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Plyd Won 2nd 3rd Points
8(4) 4 2 19 AgentofChaos2008
7(3) 4 19 PepperJack
9(5) 6 1 17 DJ Teflon
8(4) 5 2 16 pheonixuk
8(4) 2 1 10 bkwill
7(3) 3 9 GreenBaize
5(1) 2 2 8 Jonny_Bravo92
8(4) 1 2 7 ny.scooby.doo
9(5) 2 1 6 Spartanac
9(5) 1 6 scottishleaf
4 1 2 5 reagw83
5(1) 1 3 murphy16
5(1) 2 3 doc holidy
4 1 3 padfootsm
6(2) 3 3 ChrisBeerens
6(2) 1 1 frozen_flame
5(1) 0 chrisamo(Speed matches played in brackets)
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In 5-player speed matches: The winner will score 6 points. The runner-up will score 3 points. Third place will score 1 point.
In 4-player speed matches: The winner will score 5 points. The runner-up will score 2 points.
In 3-player speed matches: The winner will score 3 points.
In 2-player speed matches: The winner will score 2 points.
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Each week a different range of maps will be used (although some maps may be used several times). If it can be arranged, they will be selected using random.org by a neutral, independant tournament organiser (along with spoils setting). Maps will be used in the randomly selected order which will be published here.
(Although, if a match needs to be set-up for a number of players not suitable for the next map on the list then the next suitable map will be selected)
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All maps nominated will feature at some point in the tournament.
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1. Iberia (5-player matches)
2. British Isles (4/5-player matches)
3. Ancient Greece (4/5-player matches)
4. WWII Western Front (4/5-player matches)
5. WWII Iwo Jama (2/3/4/5-player matches)
6. Alexander's Empire (4/5-player matches)
7. WWI Ottoman Empire (4/5-player matches)
8. Europe (3/4/5-player matches)
9. New World (2/3/4/5-player matches)
10, Imperium Romanium (2/3/4/5-player matches)
11. Battle of Actium (5-player matches)
12. Texan Wars (5-player matches)
13. Peloponnesian War (2/3/4/5-player matches)
14. San Francisco (4/5-player matches)
15. USA (3/4/5-player matches)
US Senate (5-player matches)
France (4/5-player matches)
USSR (4/5-player matches)
Scotland (4/5-player matches)
Italy (4/5-player matches)
Mongol Empire (4/5-player matches)
Middle East (4/5-player matches)
Land & Sea (5-player matches)
Canada (4/5-player matches)
Charleston (5-player matches)
Carribean Islands (4/5-player matches)
Great Lakes (4/5-player matches)
North America (5-player matches)
South America (4/5-player matches)
Montreal (4/5-player matches)
Holy Roman Empire (4/5-player matches)
Speed Matches Only:
16. Duck & Cover (2/3/4-player matches)
17. USA West (2/3-player matches)
18. Wales (2/3/4-player matches)
19. Egypt Nubia (2/3/4-player matches)
Portugal (2/3/4-player matches)
Haiti (2/3/4-player matches)
Netherlands (3/4-player matches)
Egypt Lower (2/3/4-player matches)
Egypt Upper (2/3/4-player matches)
Ireland (2/3/4-player matches)
If the following maps go BETA:
20. WWII Poland (2/3/4/5-player matches)
21. Gilgamesh (4/5-player matches)
22. England (4/5-player matches)
23. Route 66 (2/3/4/5-player matches)
24. World Cities (4/5-player matches)
Golfe du St Laurent (4/5-player matches)
Central America (4/5-player matches)
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Here are your random numbers:
4 6 13 2 2
11 15 6 15 9
6 1 6 7 15
2 2 6 6
Timestamp: 2009-07-23 00:17:51 UTCMatch numbers with escalating settings:
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Here are your random numbers:
11 8 12 17 6
5
Timestamp: 2009-07-23 01:24:46 UTCSpoiler
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Here are your random numbers:
10 17 11 6 4
12 8 13 6 13
2 19 5 5 14
7 12 12 14
Timestamp: 2009-07-23 00:22:33 UTCThe 2nd game created each week will have escalating settings.
For speed games, maps 20 to 24 will be used immediately if they go BETA.
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Sequential (as that is fair to all players)
Most games will be Flat Rate - However, each week at least one escalating game will be offerred. All 5-player speed games will be escalating to prevent long games. Casual games will be a mix of flat rate and escalating.
Adjacent (to minimise the advantage of players going first)
Fog of War (to make matches interesting and tactical)
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If reports of suspected foul play are made and the players in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.
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