the numbers are looking a whole heap better than before!
MrBenn wrote:I intend to scrap the coded starts completely. I'm actually not at all bothered about a 10% chance to drop a +1 bonus (which drops to 5% in four-player games); particularly as in a bizarre twist of statistics, this marginally increases the chances of dropping one of the build-your-own bonuses.
if there are no coded starts, then can we have the neutral - whether 1, 2 or 3 - back on durham, please, for the 4-player games (i'm looking particularly at 2v2)? using the [player]mrbenn[/player] bonus calculator, there is indeed a 5% chance of player 1 gaining the north-east bonus from the start, but also up to an additional 9% probability of starting with either a +2 or +3 bonus (i suspect this is actually closer to an extra 7%, not 9%, because it's not likely that player 1 has both the 7 midland and 7 southern bonus, but 12% is still on the high side).
MrBenn wrote:I don't want to set loads of starting neutrals, as this will adversely impact on larger-than-1v1-player games.
DJ Teflon wrote:Although,if they were 1s and 2s then it would certainly encourage 'self-build' strategies.
two good points. if we do happen to need more neutrals eventually, then having them as single neutrals will make the board more palatable for multi-player games, since this will bring the build-ur-own into play more quickly.
DJ Teflon wrote:One idea I had was for different zones - The North, The East (E Midlands & East Anglia), The West (West Mid & SW) and South-East (South & Thames)? But then,you would only be able to self-build so far.
this is well worthy of consideration if the large midland and southern zones don't work well.
it looks as if we're close to reasonable percentages for everything except 1v1. we have a radical new bonus system here with substantial research behind it. i think one or two of the additional adjustments discussed already will let us fix a gameplay that can allow the graphics to move forward at last.
ian.
