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turn card capture off

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turn card capture off

Postby Nous-irons on Fri Feb 02, 2007 6:44 pm

I know that in some variants of risk, there's the ability to choose whether cards can be captured by eliminating players or not.

I think this feature would be interesting, given that the strategies and style of an escalating + noncapture game would change considerably.
Last edited by Nous-irons on Sat Feb 03, 2007 4:18 pm, edited 2 times in total.
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Postby spiesr on Fri Feb 02, 2007 8:33 pm

Do we really need this goofy option???
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Postby Evil Semp on Sat Feb 03, 2007 12:09 pm

spiesr wrote:Do we really need this goofy option???
Why is it goofy? Because you don't like? I have seen suggestions that I think are alot more goofy than this one.

If you don't like it state your opinion and maybe explain why you think it is goofy.
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Postby gerry22 on Sat Feb 03, 2007 12:52 pm

i like this idea, as he said it would make an escalating game very different.
vae victis "woe to the Defeated" - Brennus
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Postby gavin_sidhu on Sun Feb 04, 2007 2:12 am

it would remove any want to kill another player which would make games go so much slower.
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Postby LetGodSortThem on Sun Feb 04, 2007 2:26 am

Bet it makes those games empty...may as well play no card game and really stretch it out...

What Next? only capture half the cards? Sorry but I think that there are enough "card" variations for me...I can just see it "Hey how about no maximum card limit"...

Just my opinion...Don't see the point...
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Postby tals on Sun Feb 04, 2007 4:04 am

Agreed the eiminating a player to take their cards and the timing is one of the tactical aspects of risk.
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