again, please read the first post, we have already stated that the center shall start with 30Fredstick wrote:I think this looks kool but you should have like 20 neutrals in the center to start to not make it too easy
Moderator: Cartographers
again, please read the first post, we have already stated that the center shall start with 30Fredstick wrote:I think this looks kool but you should have like 20 neutrals in the center to start to not make it too easy

thnks, well the idea is that the conqueronium came from the astroid and the armies are racing to it. therefore:jiminski wrote:this has really come on remarkably in the past few days: graphically, thematically and in potential gameplay. (gameplayically)
ps. just throwing in a little idea without too much thought .... maybe the centre could be a mine-shaft in the crater (rather than the conquorium) which is connected to key resources throughout the crater web (so it can bombard bonus') could be a good outlet for swanky graphics and a little alternative gameplay. It would also give a second strategic focus and hope to players with few resources.





This map gets a lot more interesting if you make only the silver ones starting positions. Or the silver and colored ones. leave the gold and pink and center neutral.sinctheassasin wrote:but what he said about the starting spaces, it would only work if we started with one in the base, and one in the ring, and we would have to have 8 base camps, and therefore, 8 colors along the ring. what do you think? it has to work as evenly as possible with any number of players.


So now you've got a single big crater with some colored cotton ball blobs and a Conqueronium in the middle. Maybe I'm alone in this, but I'm not a huge fan of maps with entirely fabricated back-stories, especially when the map could just as easily be something else. "Somebody spilled a box of Lucky Charms in a pot hole - eat the purple horseshoe and win!"Thematically, I'd love to see you guys some up with more than just a bunch of craters. Seems to me that the crater theme was an afterthought that you chose just because craters are round and can be clustered together like your mock-up. You could just as easily have gone with such equally bad ideas as a game of marbles, a bowl of cheerios, or a fruit salad.. call it "Capture the Pear!"


Oak is only saying that if you want a to add a story it has to be believable and "well settled" on the map.....maybe the new graphic could help a bit.sinctheassasin wrote:hmmmm, im starting to see your point,oaktown wrote:So now you've got a single big crater with some colored cotton ball blobs and a Conqueronium in the middle. Maybe I'm alone in this, but I'm not a huge fan of maps with entirely fabricated back-stories, especially when the map could just as easily be something else. "Somebody spilled a box of Lucky Charms in a pot hole - eat the purple horseshoe and win!"
what do you suggest as a story, or are you saying you dont want a story at all.... its hard to have no story (unless we are talking about that connect four map thing )
Good example... the Conquer 4 map doesn't need a story, because anybody who has ever seen the old plastic Connect 4 game can instantly recognize this map for what it is. The theme is simple and straightforward and the graphics are a good representation of the real thing. Your map, on the other hand, needs a story because otherwise its just a bunch of brightly colored stuff on a dark background.sinctheassasin wrote:its hard to have no story (unless we are talking about that connect four map thing )


