Moderator: Cartographers
*crickets* *crickets* i say quench it now, so we can play laterAndyDufresne wrote:Any additional thoughts? I'm assuming your last post, Killing, links to the final images and XML?
--Andy
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy

sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy

me tooBruceswar wrote:I got all excited ... then I see it is not up for play yet
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy

but the great thing about 4 player games is that every territory is filled, and the only neutrals are the ones on the attack routeBruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
LED ZEPPELINER wrote:but the great thing about 4 player games is that every territory is filled, and the only neutrals are the ones on the attack routeBruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?

Already playableDublanous1 wrote:I really can't wait to see this come out playable.
Well in 1v1 games it's split three ways, so instead of splitting the 33÷2 R1 (neutral), it has to be 33÷3 no R, so it's 11 starting terts for p1, p2, and np.Bruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?