Skiman wrote:This is a great idea, but I think we might need to set it around TYPE of random map, possibly organized by map complexity.
So random simple maps (with standard, territory-based bonuses, no autodeploys, no bombarding and no one-way traffic)
Medium maps (with one or two twists - like feudal)
Complex maps (crazy maps with lots of difficult features that time to understand - like waterloo or bamboo jack)
We COULD do that, certainly. For me though, that would take away a lot of the "spice". "Will I get Doodle Earth or Waterloo?"
Possibly make those OPTIONS where more than one can be selected. If one or two are selected, then randomize only within that/those group(s). And if no option is selected, then randomize among all groups.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.