m=0
Moderator: Cartographers
 PLAYER57832
				PLAYER57832
			















 
		

 yeti_c
				yeti_c
			













 
		
 apb23
				apb23
			










 
		 
   I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!
   I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](./images/smilies/eusa_wall.gif) 
  ](./images/smilies/eusa_wall.gif) 
  ](./images/smilies/eusa_wall.gif)

 danfrank
				danfrank
			



















 
		danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!](./images/smilies/eusa_wall.gif)
](./images/smilies/eusa_wall.gif)

 icehack
				icehack
			


 
		danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!](./images/smilies/eusa_wall.gif)
](./images/smilies/eusa_wall.gif)


 Danyael
				Danyael
			



 
		Danyael wrote:danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!](./images/smilies/eusa_wall.gif)
](./images/smilies/eusa_wall.gif)
Panama canal
danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.
oaktown wrote:I can't help but wince when I consider the real-life ramifications behind some of the land-sea connections. The Arctic's only landfall is in Alaska, while seagoing countries like Scotland don't? Quebec has access to the Atlantic while the Eastern US doesn't? The only Pacific port in North America is in Mexico? The only Pacific port in Asia is up where the ports freeze every winter?


 oaktown
				oaktown
			









 
		oaktown wrote:The map is solid from a gameplay perspective. The graphics are clean and user friendly. Those CC users who were good enough to visit the thread and participate were comfortable with the connections as is. Those who did not participate in this map's production can now choose to play it or not. But please, before you go accusing folks of something, do your homework.
Danyael wrote:danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!](./images/smilies/eusa_wall.gif)
](./images/smilies/eusa_wall.gif)
Panama canal

 Danyael
				Danyael
			



 
		oaktown wrote:No, this is proof that not enough CC users take part in the mapmaking process. This map has been in the works for eight months, yet some critics choose to show up after the map has been quenched and make accusations about how this map received preferential treatment. Give me a break. I was the gameplay stamper on this one, and here is one of my many concerns about this map that received no support (from November 6):
 
  
 
  

 danfrank
				danfrank
			



















 
		

 nature
				nature
			

 
			danfrank wrote:But the gulf of mexico can attack the pacific ocean
I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!


 yeti_c
				yeti_c
			













 
		danfrank wrote:But the gulf of mexico can attack the pacific ocean
I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!

 AndyDufresne
				AndyDufresne
			











 
			
 lostatlimbo
				lostatlimbo
			













 
		
 Voryn
				Voryn
			


 
		danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.. The graphics for starters is not up to par with what is being expected in the foundry.. Is this map drawn to scale? Much of the water territories are huge and therefore they take from areas where the circles dont even fit in the region.Also how were the attack routes figured out.. No part of the US can even attack the water .And the east coast of africa not attacking the water either. Now thats just silly. But the gulf of mexico can attack the pacific ocean
I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!
](./images/smilies/eusa_wall.gif)
](./images/smilies/eusa_wall.gif)
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.

 AndyDufresne
				AndyDufresne
			











 
			AndyDufresne wrote:Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.
Any thoughts on this comment?
--Andy
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		 laughingcavalier
				laughingcavalier
			
























 
		AndyDufresne wrote:Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.
Any thoughts on this comment?
--Andy

 edbeard
				edbeard
			







 
		

 Bruceswar
				Bruceswar
			
































 
		Bruceswar wrote:I just played this map for the first time. 3 game series on it. I won 2-1 due to dice in a 1 vs 1, but both players made many mistakes thinking that each area touching the water could attack it

 edbeard
				edbeard
			







 
		edbeard wrote:Bruceswar wrote:I just played this map for the first time. 3 game series on it. I won 2-1 due to dice in a 1 vs 1, but both players made many mistakes thinking that each area touching the water could attack it
to me, that's a not reading the legend issue. we can't do anything about that. I think we've put everything in place for people to understand the map without too much thought. arrow means attack. people know the world and where land is and where water is. oreo.


 Bruceswar
				Bruceswar
			
































 
		
 AndyDufresne
				AndyDufresne
			











 
			

 Gilligan
				Gilligan
			
































 
		Gilligan wrote:I haven't been keeping up with the discussion so I apologize if this was already said... Perhaps make them a bit darker and more noticeable?
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		Users browsing this forum: No registered users