Moderator: Community Team
xelabale wrote:Not perfect - they should go back to hearts - that would be perfect, sigh....
KLOBBER wrote:xelabale wrote:Not perfect - they should go back to hearts - that would be perfect, sigh....
I agree, those hearts were cool!
maniacmath17 wrote:...there's no way of proving with 100% certainty that any string is random. But here's the process for being 95% sure....
maniacmath17 wrote:Lol, forget I tried to explain 95% confidence intervals. The point i was making was that no string can ever be proven with 100% certainty that it is random. Instead, one must look at the source to determine that. It is 100% obvious that you have never in your life taken a statistics class so I'll not speak on this matter any further.
We've gotten to the important point which is the dice aren't random. Now I'll try to explain WHY this is a problem.
Random dice give the game more strategy. Lets say you are in a standard sequential escalating game and have the possibility of eliminating someone. You want to know what are the chances that you can eliminate that person. So you go to http://gamesbyemail.com/Games/Gambit/BattleOdds and type in the situation. It will give you a % chance that your attack will be successful and you can use this % to decide on whether or not the attack is worth it.
This calculation can ONLY be made with random dice. Otherwise, the game is just you at a computer with your fingers crossed hoping your stack can come out victorius, where's the strategy in that?
Timminz wrote:I will return when my prediction has happened.
Timminz wrote:Timminz wrote:I will return when my prediction has happened.
And, I'm back.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
KLOBBER wrote: Since the dice are unpredictable, you will NEVER know the "chances" beforehand, under any circumstances, and neither will anyone else. ...and guess what? The dice designers WANTED IT THAT WAY.
demonfork wrote:Random is synonymous with unpredictable.
KLOBBER wrote: Since the dice are unpredictable, you will NEVER know the "chances" beforehand, under any circumstances, and neither will anyone else. ...and guess what? The dice designers WANTED IT THAT WAY.
Return to Conquer Club Discussion
Users browsing this forum: No registered users