[Abandoned] - Korea

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the.killing.44
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Re: [Adv. Draft]Korean Peninsula — v8: p11 › retouched graphics

Post by the.killing.44 »

The Neon Peon wrote:
LED ZEPPELINER wrote:u still have to say in your map that the capitals start as neutral, or at least i think you should

None of our current maps with starting neutrals say that territories start out as neutral. As soon as the game begins, you will see that they are neutral, so it would be a waste of space.

Haha you fastposted me. Yeah, I agree.

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Re: [Adv. Draft]Korean Peninsula — v8: p11 › retouched graphics

Post by tlane »

congrats, it is looking great
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Re: [Adv. Draft]Korean Peninsula — v8: p11 › retouched graphics

Post by the.killing.44 »

Image

UPDATES:
  • moved things to the right
  • took out "Namdo"s (i.e.)
  • cleaned up mountains somewhat (still have to clean up key ones more)

TO-DO:
  • better assault lines
  • clean up plane + missile
  • suggs?

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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by tlane »

you said u are going to fix the missiles, so just make sure when you are doing that, that you take the blur of the top right one

tlane
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by the.killing.44 »

tlane wrote:you said u are going to fix the missiles, so just make sure when you are doing that, that you take the blur of the top right one

tlane

Yep, but it's not blur, just the orange background has an effect on the stroke that makes it look blurry … I'm cleaning the symbols up right now.

Anyone have something for assault routes? I was thinking of a brush stroke like these, but I'm up for anything of course.

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LED ZEPPELINER
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by LED ZEPPELINER »

you could just have port symbols and say that all ports connect to the closest visible port
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by MrBenn »

I would be wary of vague attack-route instructions like that... If you're going to explain anything, it needs to be clear and concise.
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by the.killing.44 »

MrBenn wrote:I would be wary of vague attack-route instructions like that... If you're going to explain anything, it needs to be clear and concise.

What are you referring to — the "/ can bombard O" ? How would that be clearer … :-s ?

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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by MrBenn »

LED ZEPPELINER wrote:you could just have port symbols and say that all ports connect to the closest visible port
MrBenn wrote:I would be wary of vague attack-route instructions like that... If you're going to explain anything, it needs to be clear and concise.
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by LED ZEPPELINER »

i would like to see some texture on the land, it looks too plasticy (if thats a word)
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by rishaed »

LED ZEPPELINER wrote:i would like to see some texture on the land, it looks too plasticy (if thats a word)

it looks very flat...maybe a bevel here or there for raised terrain...also the North Korea has small bonuses which can be bombarded while South Korea has (pointwise) less. :?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by the.killing.44 »

Anybody anything? I'd like to discuss which territories can bombard which territories …

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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by sailorseal »

I think this needs a stamp. I don't care which one but one. I would go for D. Also could you get rid of the gray border. It is odd.
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Re: [Adv. Draft]Korean Peninsula — v8.1-p12 › assault routes?

Post by the.killing.44 »

sailorseal wrote:I think this needs a stamp. I don't care which one but one. I would go for D.

Umm, thanks. Yes the [D] comes next … I'd like to get some GP discussion going now. And of course symbols, mountains, and assault routes on the GFX front.

sailorseal wrote:Also could you get rid of the gray border. It is odd.

Gone unless turmoil arises.

Small changes, I can't post an image atm though.
  • "Sinuiju" moved up a couple px
  • "P'yongang" moved right 1px
  • "Sownn" moved left a couple px
  • "DMZ W" moved up 1px
  • "DMZ E" moved left+up a couple px
    I'm still contemplating if I need the "impassable border" and "attack route" (if kept, will change to "assault") in the key. Then I could move all the text up to the green, but maybe keep the capital note by the bonuses because those go together?

Keep 'em coming,
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Re: [Adv.]Korea — v8.1 on p12 › gameplay discussion p13?

Post by LED ZEPPELINER »

i would try changing you rmountains, something about them just doesn't seem right. Also, instead of Dmz E and Dmz W, try E. Dmz and W. Dmz. I like the grey outline, and try some more texture and less flat
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Re: [Adv.]Korea — v8.1 on p12 › gameplay discussion p13?

Post by the.killing.44 »

LED ZEPPELINER wrote:i would try changing you rmountains, something about them just doesn't seem right.

I know, but I'm still not doing the ones you want me to do
LED ZEPPELINER wrote:Also, instead of Dmz E and Dmz W, try E. Dmz and W. Dmz.

That was oak's suggestion, and I like it better than the others.
LED ZEPPELINER wrote:I like the grey outline, and try some more texture and less flat

noted.

Nothing on GP? Or is that a Main Foundry thing …

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Re: [Adv.]Korea — v8.1 on p12 › gameplay discussion p13?

Post by MrBenn »

I'm trying to promote more gameplay discussion before releasing maps into the main foundry...

Are the airports based on anything historic/cultural?

Your mountain range at the bottom of the map serves no use, as the territories can attack around the sides of it..

The two halves of the map generally feel balanced, although I haven't fully got my head aorund the bombardments yet.... (besides the fact the targets look like badly drawn breasts :shock: )

I imagine that anbother quality update or two should be enough to see you move into the main foundry - you're displaying an excellent attitude to the development of the map and contributing positively elsewhere too ;-)
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Re: [Adv.]Korea — v8.1 on p12 › gameplay discussion p13?

Post by tlane »

MrBenn wrote:
Your mountain range at the bottom of the map serves no use, as the territories can attack around the sides of it..


i think you should just extend the mountain range a little more so they cant attack around the sides.

=D> =D> =D> Great Job!!! =D> =D> =D> =D> :D :D

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Re: [Adv.]Korea — v8.1 on p12 › gameplay discussion p13?

Post by the.killing.44 »

MrBenn wrote:I'm trying to promote more gameplay discussion before releasing maps into the main foundry...

Are the airports based on anything historic/cultural?

No, not really. I think it's fine and expected I couldn't find anything when I searched "North Korea missile locations" ;)

MrBenn wrote:Your mountain range at the bottom of the map serves no use, as the territories can attack around the sides of it..

That's my fault. I put another mountain so it extends to the coastline.

MrBenn wrote:The two halves of the map generally feel balanced, although I haven't fully got my head aorund the bombardments yet.... (besides the fact the targets look like badly drawn breasts :shock: )

:lol: I had a good laugh at that.

MrBenn wrote:I imagine that anbother quality update or two should be enough to see you move into the main foundry - you're displaying an excellent attitude to the development of the map and contributing positively elsewhere too ;-)

Thanks, and my pleasure :) . I'll try to get another update out tomorrow ish?

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Hmm … I was fastposted with someone using a superfluous amount of smilies … :x
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Re: [Adv.]Korea — v8.2 on p13 › what next before [D]?

Post by the.killing.44 »

Image
UPDATES:
  • moved southern mountains over
  • moved Kanggye-Huich'on mountains so that's impassable
  • tons of little changes

TO-DO
  • XML
  • Draft? I feel like the big things that need to be done here are sorting out what needs to be on the key, and what should be able to bombard what. The former seems somewhat trivial (for lack of a better word), and I could do that in a sit-down over the weekend when I have plenty of time. The latter seems like something that should be tackled like cairns' Trafalgar and Poison Rome — we got the brains+regulars (i.e. Tack, Inc, yeti, gimil at that, and of course ian and oak) who can really dissect that. But, up to you, Benn ;)

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Re: [Adv.]Korea — v8.2 on p13 › what next before [D]?

Post by The Neon Peon »

Subtract 1 from every northern bonus, you made them too high.
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Re: [Adv.]Korea — v8.2 on p13 › what next before [D]?

Post by LED ZEPPELINER »

The Neon Peon wrote:Subtract 1 from every northern bonus, you made them too high.

then the north and the south bonuses (if all territs are held) would not be the same, which was the plan. They have to be the same, otherwise if somebody takes north korea and another takes sough korea, and their building up, South Korea will get more troops and win
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Re: [Adv.]Korea — v8.2 on p13 › what next before [D]?

Post by rishaed »

LED ZEPPELINER wrote:
The Neon Peon wrote:Subtract 1 from every northern bonus, you made them too high.

then the north and the south bonuses (if all territs are held) would not be the same, which was the plan. They have to be the same, otherwise if somebody takes north korea and another takes sough korea, and their building up, South Korea will get more troops and win

I agree on this just didn't know how to say it
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Re: [Adv.]Korea — v8.2 on p13 › what next before [D]?

Post by MrBenn »

I think you've earned this at last:
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Welcome to the Foundry Proper! Onwards and upwards....
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Re: [Adv.]Korea — v8.2 on p13 › what next before [D]?

Post by the.killing.44 »

MrBenn wrote:I think you've earned this at last:
Image

Welcome to the Foundry Proper! Onwards and upwards....

Thanks so very much for that :)

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