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Humans are very good at recognizing patterns. Sometimes when there aren't even any to recognize.sailorseal wrote:Maybe I am just crazy
This is what I think...you take 2 dies right now and roll them say 20 times ...see how many times 2 6's comes up?....probably once maybe twice, do the bullcrap random.org way you'll get them coming up 10 times...Thats what I thinksailorseal wrote: but I would like to hear what other people think...
Just wondering do you have any data to back that up or did you make that up?Timminz wrote:Humans are very good at recognizing patterns. Sometimes when there aren't even any to recognize.sailorseal wrote:Maybe I am just crazy
I made it up. Learn how to do a bit of research please.sailorseal wrote:Just wondering do you have any data to back that up or did you make that up?Timminz wrote:Humans are very good at recognizing patterns. Sometimes when there aren't even any to recognize.sailorseal wrote:Maybe I am just crazy
That's fine. Most of us don't care that you can't grasp the concept of random.anomalystream wrote:I dont care what anyone says...

Well, your computations disregard that the defender wins ties. You have a 1 in 6 chance of rolling a 6, but so does the defender. While the attacker gets 3 dice vs. the defender's 2, that simply gives you a 3 in 18 (or 1 in 6) chance of rolling a 6, while the defender gets a 2 in 12 chance (or again, 1 in 6 chance) of rolling a 6. When attacker's 1 in 6 meets defender's 1 in 6, attacker loses, and then it doesn't matter that you got a third chance to roll a 6; 3 6's is still defeated by 2 6's. So, really, the winner only wins by a 3 in 18 (1:6) chance vs the defender's 2 in 12 (1:6) chance. When six's are considered, it's even odds of winning.anomalystream wrote:I dont care what anyone says, the rolls are not right. Invest in a real randomizer. Attacker is supposed to win 6 to 5, not lose 3 to 1.
I know there must have been a thousand complaints about this. Maybe Im just whining because I lost 17 men to 2.

Wrong. it is not 3 on 18 chances to roll a 6. it is 1/6, PLUS 1/6, PLUS 1/6 = 3 in 6, or 50% chance of rolling ones six in 3 dice.stahrgazer wrote:Well, your computations disregard that the defender wins ties. You have a 1 in 6 chance of rolling a 6, but so does the defender. While the attacker gets 3 dice vs. the defender's 2, that simply gives you a 3 in 18 (or 1 in 6) chance of rolling a 6, while the defender gets a 2 in 12 chance (or again, 1 in 6 chance) of rolling a 6. When attacker's 1 in 6 meets defender's 1 in 6, attacker loses, and then it doesn't matter that you got a third chance to roll a 6; 3 6's is still defeated by 2 6's. So, really, the winner only wins by a 3 in 18 (1:6) chance vs the defender's 2 in 12 (1:6) chance. When six's are considered, it's even odds of winning.anomalystream wrote:I dont care what anyone says, the rolls are not right. Invest in a real randomizer. Attacker is supposed to win 6 to 5, not lose 3 to 1.
I know there must have been a thousand complaints about this. Maybe Im just whining because I lost 17 men to 2.
The defender's odds get better if we consider that the attacker could roll a 5. Then, the defender could roll a 5 OR a 6 and win (4 chances in 12 or 1:3) chance vs. the attacker's (3 in 18 or 1:6) chance.
What is this, the fucking idiot brigade? You're both goddam wrong...RADAGA wrote:Wrong. it is not 3 on 18 chances to roll a 6. it is 1/6, PLUS 1/6, PLUS 1/6 = 3 in 6, or 50% chance of rolling ones six in 3 dice.stahrgazer wrote:Well, your computations disregard that the defender wins ties. You have a 1 in 6 chance of rolling a 6, but so does the defender. While the attacker gets 3 dice vs. the defender's 2, that simply gives you a 3 in 18 (or 1 in 6) chance of rolling a 6, while the defender gets a 2 in 12 chance (or again, 1 in 6 chance) of rolling a 6. When attacker's 1 in 6 meets defender's 1 in 6, attacker loses, and then it doesn't matter that you got a third chance to roll a 6; 3 6's is still defeated by 2 6's. So, really, the winner only wins by a 3 in 18 (1:6) chance vs the defender's 2 in 12 (1:6) chance. When six's are considered, it's even odds of winning.anomalystream wrote:I dont care what anyone says, the rolls are not right. Invest in a real randomizer. Attacker is supposed to win 6 to 5, not lose 3 to 1.
I know there must have been a thousand complaints about this. Maybe Im just whining because I lost 17 men to 2.
The defender's odds get better if we consider that the attacker could roll a 5. Then, the defender could roll a 5 OR a 6 and win (4 chances in 12 or 1:3) chance vs. the attacker's (3 in 18 or 1:6) chance.
defence would have 2 in six, or 33,3333%
Hope that helps.
This should be bannable, right, not the FUCKING IDIOT that decides to use termis like FUCKING IDIOT upon others, not matter it they are indeed FUCKING IDIOTS or not, becuase the system is composed of FUCKING IDIOTS that dont give a FUCKING IDIOTIC SHIT about someone being a FUCKING ASSHOLE and start to make personal and direct attacks againt others he perceives as, as he himself says, FUCKING IDIOTS.e_i_pi wrote:What is this, the fucking idiot brigade? You're both goddam wrong...RADAGA wrote:Wrong. it is not 3 on 18 chances to roll a 6. it is 1/6, PLUS 1/6, PLUS 1/6 = 3 in 6, or 50% chance of rolling ones six in 3 dice.stahrgazer wrote:Well, your computations disregard that the defender wins ties. You have a 1 in 6 chance of rolling a 6, but so does the defender. While the attacker gets 3 dice vs. the defender's 2, that simply gives you a 3 in 18 (or 1 in 6) chance of rolling a 6, while the defender gets a 2 in 12 chance (or again, 1 in 6 chance) of rolling a 6. When attacker's 1 in 6 meets defender's 1 in 6, attacker loses, and then it doesn't matter that you got a third chance to roll a 6; 3 6's is still defeated by 2 6's. So, really, the winner only wins by a 3 in 18 (1:6) chance vs the defender's 2 in 12 (1:6) chance. When six's are considered, it's even odds of winning.anomalystream wrote:I dont care what anyone says, the rolls are not right. Invest in a real randomizer. Attacker is supposed to win 6 to 5, not lose 3 to 1.
I know there must have been a thousand complaints about this. Maybe Im just whining because I lost 17 men to 2.
The defender's odds get better if we consider that the attacker could roll a 5. Then, the defender could roll a 5 OR a 6 and win (4 chances in 12 or 1:3) chance vs. the attacker's (3 in 18 or 1:6) chance.
defence would have 2 in six, or 33,3333%
Hope that helps.
Chance of rolling a 6 on any of 3 dice = 1 - (5/6 * 5/6 * 5/6) = 42%
Chance of rolling a 6 on any of 2 dice = 1 - (5/6 * 5/6) = 31%
That bullshit logic above what I just wrote should be a bannable friggin offence
Based on the only information I have (this thread), not.RADAGA wrote:Am I FUCKING right, or not?
Or, if you'd like a better one, you could use this.
Yeah RADAGA geeze, way to flame the fact that I rounded to the nearest integer. Totally uncalled forlancehoch wrote:Hey guys. Tone it down.
For everyone who can't be bothered to understand statistics, yet still try to "prove" the dice are not random.....Dave67 wrote:Okay, for everyone who is dragging out statistics to try and prove their side of the argument,....