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Moderator: Community Team

 spiesr
				spiesr
			











 
		spiesr wrote:When are where do we start?


 Natewolfman
				Natewolfman
			
















 
		
 Natewolfman
				Natewolfman
			
















 
		
 spiesr
				spiesr
			











 
		
 captainwalrus
				captainwalrus
			



 
		captainwalrus wrote:How long is each day?
spiesr wrote:Question. If a cult leader tries to recruit someone from another cult do they die like in normal games or does something different happen?
 the cults know alot more about there own roles then the rest of the town does, but trust me when I say all these angles are covered
 the cults know alot more about there own roles then the rest of the town does, but trust me when I say all these angles are covered 

 Natewolfman
				Natewolfman
			
















 
		
 Natewolfman
				Natewolfman
			
















 
		 Drench
				Drench
			Natewolfman wrote:For many years the small town of fairbank has been plegued by the mafia, controlling every aspect of society. Many innocent civilians died in the frey, gang wars, drug addictions, rape, murder, assault, but these days seem behind us now. A year ago the police went on a rampage, taking everything down, the mafias are destroyed, drugs are no longer a problem, we have seen no evidence of rape/abuse/murder in the town for almost a full year... That is, until about a week ago. Symbols started appearing around sections of the city, outlined in the colors of blue, red, or green, divided into sectors. A couple days after the symbols started appearing citizens started dissapearing, being found for ritual sacrifice in three separate but distinct locations, again surrounded by these strange symbols. Many have died in the past week, and the police cant pick up a lead, there is no paper trail to go on, no stakeouts to watch, this is a unique case of 3 separate cults working at the same time, and noone is safe.

DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.

 sheepofdumb
				sheepofdumb
			
 
		sheepofdumb wrote:Natewolfman wrote:For many years the small town of fairbank has been plegued by the mafia, controlling every aspect of society. Many innocent civilians died in the frey, gang wars, drug addictions, rape, murder, assault, but these days seem behind us now. A year ago the police went on a rampage, taking everything down, the mafias are destroyed, drugs are no longer a problem, we have seen no evidence of rape/abuse/murder in the town for almost a full year... That is, until about a week ago. Symbols started appearing around sections of the city, outlined in the colors of blue, red, or green, divided into sectors. A couple days after the symbols started appearing citizens started dissapearing, being found for ritual sacrifice in three separate but distinct locations, again surrounded by these strange symbols. Many have died in the past week, and the police cant pick up a lead, there is no paper trail to go on, no stakeouts to watch, this is a unique case of 3 separate cults working at the same time, and noone is safe.
Misspellings makes me sad
 
 

 derfderf34
				derfderf34
			




 
		 mpjh
				mpjh
			












 
		Yes, townies are likely going to be recruited at a fast rate so I understand you want us to make the lynch count. If we lynch a leader today that would be great for the town as there would only be two cults for the rest of the game then.mpjh wrote:Vote no lynch
I want to hear more. It seems that townies may be going to go fast in this situation, so we need to make the lynch count.

 spiesr
				spiesr
			











 
		 william18
				william18
			











 
		william18 wrote:Is this mpjh's first game? Well he's fairly new, and I doubt what he said would be a scum tell, just being a cautios town.

 spiesr
				spiesr
			











 
		 Everything anyone does looks suspicious. Me thinks I am going to like this a lot.)
  Everything anyone does looks suspicious. Me thinks I am going to like this a lot.)
 captainwalrus
				captainwalrus
			



 
		 mpjh
				mpjh
			












 
		 mpjh
				mpjh
			












 
		mpjh wrote:I don't like random votes. I like to make it clear that I want more discussion, thus the no lynch vote. If I become convinced I will vote for lynch. I am not sure how we can identify the cult leaders, but I am sure that more discussion is necessary.

 captainwalrus
				captainwalrus
			



 
		mpjh wrote:How much can we tell about our roles?

 Natewolfman
				Natewolfman
			
















 
		mpjh wrote:I don't like random votes. I like to make it clear that I want more discussion, thus the no lynch vote. If I become convinced I will vote for lynch. I am not sure how we can identify the cult leaders, but I am sure that more discussion is necessary.
 
 
 pmchugh
				pmchugh
			






















 
		 mpjh
				mpjh
			












 
		spiesr wrote:Yes, townies are likely going to be recruited at a fast rate so I understand you want us to make the lynch count. If we lynch a leader today that would be great for the town as there would only be two cults for the rest of the game then.mpjh wrote:Vote no lynch
I want to hear more. It seems that townies may be going to go fast in this situation, so we need to make the lynch count.
But, a no lynch would help the cults as they would all recruit tonight. If the town is to win this game they need these early day lynches. Voting no lynch seems to be a really bad idea at this point. If you just wanted us to slow down and think you should have just not voted. Besides, all games here start off with at least or few random votes.
Vote mpjh
Or are you jester or something like that? Because even a cult leader would want a lynch today as long as it wasn't himself.

 kagetora
				kagetora
			



 
		mpjh wrote:How much can we tell about our roles?

 spiesr
				spiesr
			











 
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