GOLDEN RULES to help lower ranks improve

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Commander Eric
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Re: GOLDEN RULES to help lower ranks improve

Post by Commander Eric »

Mr Changsha wrote:
Commander Eric wrote:
hulmey wrote:
Commander Eric wrote:Guys and Girls, I had been playing RISK and other board games for a few years now, it seems when some people sit in on a game that when they see others about to cash in 3-5 cards they toss the golden rule book out the window and forget that the lower players could help them by not attacking them.

Yet yesss they put the players on their foes list and proceed to destroy them at any cost, if 6-8 players are playing the game, about 4 players will gang up on an adjacent player and take him or her out and make sure they loose their territories so they never can get bigger. It is not debated upon and most of these players that are the attackers know one another, so there is very little goldenrules used during these games of Terminator assassins game play.

You get in the way of 4 players that have been given rankings and won a few games, they think they can steamroll over the weaker forces players; fair play is supposed to be the golden rule but it rarely is when winning is the only objective when the other players figure you and anyone like you is the enemy to make sure you do not win nor can cash in your cards on the first build.


You ahvent got a clue...stick around and see how much CC is different to risk!


Ahhh humley, running off again with abit of flaming are you? I got a clue and I am very happy you posted, I think we just locked horns in a game or two and you eliminated me didn't you.....damn right I will stick around, I did not rate you but in what ever game we play you may not be so lucky next time.

Your not so smart as you think you are and having secret agenda alliances only work for a few games but your friends that think your a foe to them actually stab you in the back. If you post stupidly, which you obviously don't to your friends, you could let something slip. Your not a talker on the game chat but making private deals with people you consider loyal just may turn up to be nasty for you because like all people with killer instincts to win they turn on you.


Nuts


:lol: Mr Chang I know my friends and foes very well, you get that way at getting beat on a few board games of Risk....the more times you get beat the more determined you are not to get beat. :ugeek: :mrgreen: :twisted: ;)
Commander Eric
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Re: GOLDEN RULES to help lower ranks improve

Post by Commander Eric »

mrblitz wrote:How about:

In any attack, be prepared to lose 4 or 5 times as many armies as you are planning on losing.

Seriously though, what would a hard and fast rule be; one which would apply to every map, game type, fortification type, fog of war, number of players, card type?

Taking just the classic map as an example, is there any rule which would apply equally to 2-player and no cards versus 8-player escalating?

It seems like the methods of playing CC could change drastically given the possible varying paramaters from one game to the next.

To give another example, it looks to me like 8-player escalating will most often go to the player who times the turn-in of the cards perfectly. In contrast 8-player with no cards requires a lot of patience.


mrblitz, you can say that again =D> :twisted: it seems that the people with fewer medals have dropped the chips on their shoulders and are actually allies to one another, I like that where we can be fairly open in our discussions.
Commander Eric
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Re: GOLDEN RULES to help lower ranks improve

Post by Commander Eric »

hulmey wrote:
Commander Eric wrote:Guys and Girls, I had been playing RISK and other board games for a few years now, it seems when some people sit in on a game that when they see others about to cash in 3-5 cards they toss the golden rule book out the window and forget that the lower players could help them by not attacking them.

Yet yesss they put the players on their foes list and proceed to destroy them at any cost, if 6-8 players are playing the game, about 4 players will gang up on an adjacent player and take him or her out and make sure they loose their territories so they never can get bigger. It is not debated upon and most of these players that are the attackers know one another, so there is very little goldenrules used during these games of Terminator assassins game play.

You get in the way of 4 players that have been given rankings and won a few games, they think they can steamroll over the weaker forces players; fair play is supposed to be the golden rule but it rarely is when winning is the only objective when the other players figure you and anyone like you is the enemy to make sure you do not win nor can cash in your cards on the first build.


You ahvent got a clue...stick around and see how much CC is different to risk!


[-X :twisted: :^o :ugeek: Are we, humley, polishing that skull medal again, careful or it will bite your finger if you get it too close. You would not want to get any illness from that skull would you? :lol:
Commander Eric
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Re: GOLDEN RULES to help lower ranks improve

Post by Commander Eric »

MajorRT wrote:good basic strategy set! =D>


Ahhhh MajorRT, are you sure you got your finger and hands on the button and that joystick controlling that missile....if you dont, ahhh it could make a big hole somewhere and ahhhh keep the place glowing for a long time. :^o [-X :mrgreen: :ugeek:
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THE ARMY
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Re: GOLDEN RULES to help lower ranks improve

Post by THE ARMY »

Ok i've read most of these strategies, and they are very good. But they are also very complex. We need to come up with at least 3 strong rules you would apply to every game. So far i think that one should be:

1. Assume you will get bad dice so prepare attacks accordingly.

This rule takes the dice out of the question. The dice for me these days aren't a huge factor anymore, except a bit in 1v1 games because i expect them, so i overprepare when attacking.

Lets take a vote on this rule alone or edit it any way first then we can move on to another rule.
FabledIntegral
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Re: GOLDEN RULES to help lower ranks improve

Post by FabledIntegral »

Commander you fucking moron, more often than not I'll target the strongest player in the game that I play with multiple times because I know he's the biggest threat - if I can take him out asap then I have a greater chance at winning. The only reason the lower players get targeted is because the higher players know the game and don't put themselves into the position to be eliminated in the first place; if I had an open shot at someone high ranked - of course I'd take it. However low ranks usually attack all over and weaken themselves thus are targeted.
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Scott-Land
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Re: GOLDEN RULES to help lower ranks improve

Post by Scott-Land »

Mr Changsha wrote:
Commander Eric wrote:
hulmey wrote:
Commander Eric wrote:Guys and Girls, I had been playing RISK and other board games for a few years now, it seems when some people sit in on a game that when they see others about to cash in 3-5 cards they toss the golden rule book out the window and forget that the lower players could help them by not attacking them.

Yet yesss they put the players on their foes list and proceed to destroy them at any cost, if 6-8 players are playing the game, about 4 players will gang up on an adjacent player and take him or her out and make sure they loose their territories so they never can get bigger. It is not debated upon and most of these players that are the attackers know one another, so there is very little goldenrules used during these games of Terminator assassins game play.

You get in the way of 4 players that have been given rankings and won a few games, they think they can steamroll over the weaker forces players; fair play is supposed to be the golden rule but it rarely is when winning is the only objective when the other players figure you and anyone like you is the enemy to make sure you do not win nor can cash in your cards on the first build.


You ahvent got a clue...stick around and see how much CC is different to risk!


Ahhh humley, running off again with abit of flaming are you? I got a clue and I am very happy you posted, I think we just locked horns in a game or two and you eliminated me didn't you.....damn right I will stick around, I did not rate you but in what ever game we play you may not be so lucky next time.

Your not so smart as you think you are and having secret agenda alliances only work for a few games but your friends that think your a foe to them actually stab you in the back. If you post stupidly, which you obviously don't to your friends, you could let something slip. Your not a talker on the game chat but making private deals with people you consider loyal just may turn up to be nasty for you because like all people with killer instincts to win they turn on you.


Nuts


About time Hulmey get's accused of cheating- and it's certainly not going to be the last. Totally agree with you Changsta- altho' can you blame him? Most guys that cheat because they're not skilled enough to win on their own. Why would he be any different?
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hulmey
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Re: GOLDEN RULES to help lower ranks improve

Post by hulmey »

FabledIntegral wrote:Commander you fucking moron, more often than not I'll target the strongest player in the game that I play with multiple times because I know he's the biggest threat - if I can take him out asap then I have a greater chance at winning. The only reason the lower players get targeted is because the higher players know the game and don't put themselves into the position to be eliminated in the first place; if I had an open shot at someone high ranked - of course I'd take it. However low ranks usually attack all over and weaken themselves thus are targeted.


Why you even bothering old chap. This player is truly sick in the head!! Check out the chat in the game LMAO

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roadwarrior
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Re: GOLDEN RULES to help lower ranks improve

Post by roadwarrior »

Avoid 1 vs 1 freestyle or speed games .....in fact freestyle altogether.....these are dangerous waters for you.

You only need to look at the top of the scoreboard these days for confirmation :lol:

Another equally useful tip, get yourself into a team with good players and partners. Eat the humble pie and learn from such players. You will improve. :D
Top 500 doubles league twice group winner
Highest points: 3694 @ December 16, 2009
CC Scoreboard #9 @ March 31, 2008 & #1 Asia
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Scott-Land
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Re: GOLDEN RULES to help lower ranks improve

Post by Scott-Land »

This site may be useful for calculating dice probability/percentages.

RISK® Dice-Thrower and Probability Calculator
http://www.recreationalmath.com/Risk/index.htm
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T7
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Re: GOLDEN RULES to help lower ranks improve

Post by T7 »

Rule 1: Patiently consider situation before moving and re-evaluate your plan if necessary.

Rule 2: Destroy enemy and drink beer without fear of enemy kidnapping your family.
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Mr Changsha
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Re: GOLDEN RULES to help lower ranks improve

Post by Mr Changsha »

1. Always consider what every single player is doing and trying to do over the next 3 rounds.

2. Find a way to either win, survive or maintain over the next ten rounds and work towards that goal.

3. In the event that your strategy is flawed, accept the fact and adjust it.

4. Understand the limitations of a position as well as the relative strength of your opposition to avoid overstretch.

5. When attacking or (better) invading do so with total commitment, yet realising when not to attack is just as important.

Thoughts anyone?
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THE ARMY
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Re: GOLDEN RULES to help lower ranks improve

Post by THE ARMY »

I belive these are all good, but i don't think they are the most basic rules. These rules are great strategy plays but i was looking for very very basic easy to read rules. So easy that chefs and cadets could read and imploy. But good job on this one.
Mr Changsha wrote:1. Always consider what every single player is doing and trying to do over the next 3 rounds.

2. Find a way to either win, survive or maintain over the next ten rounds and work towards that goal.

3. In the event that your strategy is flawed, accept the fact and adjust it.

4. Understand the limitations of a position as well as the relative strength of your opposition to avoid overstretch.

5. When attacking or (better) invading do so with total commitment, yet realising when not to attack is just as important.

Thoughts anyone?
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Mr Changsha
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Re: GOLDEN RULES to help lower ranks improve

Post by Mr Changsha »

THE ARMY wrote:I belive these are all good, but i don't think they are the most basic rules. These rules are great strategy plays but i was looking for very very basic easy to read rules. So easy that chefs and cadets could read and imploy. But good job on this one.
Mr Changsha wrote:1. Always consider what every single player is doing and trying to do over the next 3 rounds.

2. Find a way to either win, survive or maintain over the next ten rounds and work towards that goal.

3. In the event that your strategy is flawed, accept the fact and adjust it.

4. Understand the limitations of a position as well as the relative strength of your opposition to avoid overstretch.

5. When attacking or (better) invading do so with total commitment, yet realising when not to attack is just as important.

Thoughts anyone?


Seriously, just how basic do you want these rules to be?

How about: Understand the map before beginning the game.

(No, a little tricky that one)

Or: Never forget that the attacker plays with 3 dice and the defender with two.

(*Must*dumb*down*must*dumb*down*)

Or even: Remember that a game is won by taking all the territories

( ;) )

The aim of the thread was apparently to create golden rules for (as you've just made clear now) cooks and cadets. "So that cooks could read and employ." Are you serious? You think our cooks have trouble reading?

Regardless of that slightly disturbing comment, 'lower ranks' would I think include more than just cadets and cooks, but also up to about our current ranks. Cooks in general lose through bad play, however that bad play is often caused because they don't give much of a shit about the overall strategic situation. I realise it is your thread, but why not have us all think of rules that can help a corporal on the make get up to captain?

Finally, a 'golden rule' must I agree be simple yet it must also have hidden depths.
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Commander62890
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Re: GOLDEN RULES to help lower ranks improve

Post by Commander62890 »

hey all, sorry for going a little off topic, b/c the golden rule idea is great. I would like to second Humleys call out on this guy commander eric.
EVERYONE CLICK ON HIS PROFILE AND CHECK HIS GAME CHAT!!! --- i read what he wrote in every single game (about 8 and it took me like 20 minutes. First of all he's totally insane, and at times it seems either slight mental retardation or a young age (7-10). There are many things i wish to say but u should check out his chat for yourselves - its hilarious. I will say one thing, though: HE THINKS THAT, IN A GAME LIKE D-DAY, IT IS AXIS VS ALLIES AND HE TRIES TO ALLY WITH WHATEVER SIDE HE THINKS HE'S ON. Dude, if u want teammates, play team games. Its okay to use some diplomacy in flat rate or no card, but please dont use diplomacy in escalating games. Thanks for your time, and dont respond to this ERIC.
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Commander62890
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Re: GOLDEN RULES to help lower ranks improve

Post by Commander62890 »

Read his chat!!! How funny is it Humley? He just keeps on talking and telling ppl not to attack him, even in esclalating!
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THE ARMY
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Re: GOLDEN RULES to help lower ranks improve

Post by THE ARMY »

Well the thing is, i don't even think i use these rules when playing. I don't look at my goal ten turns ahead i think about what the smartest move is in the present, then excecute. These strategy plays are good but i don't even use them, how would we expect all lower ranks to use them. The golden rule in my mind is something simple that can be applied with ease to the most basic moves in conquerclub. Take for example my first "new" golden rule where i say to "overcompensate for the bad dice to ensure a successfull attack." That is a simple rule to by implied at the very moment not a strategy. Another rule I was thinking of is "don't attack neutrals unless neccessary" because that too can be implamented at the present time of the players move. These are the types of rules that i want to come up with to help.
Mr Changsha wrote:
THE ARMY wrote:I belive these are all good, but i don't think they are the most basic rules. These rules are great strategy plays but i was looking for very very basic easy to read rules. So easy that chefs and cadets could read and imploy. But good job on this one.
Mr Changsha wrote:1. Always consider what every single player is doing and trying to do over the next 3 rounds.

2. Find a way to either win, survive or maintain over the next ten rounds and work towards that goal.

3. In the event that your strategy is flawed, accept the fact and adjust it.

4. Understand the limitations of a position as well as the relative strength of your opposition to avoid overstretch.

5. When attacking or (better) invading do so with total commitment, yet realising when not to attack is just as important.

Thoughts anyone?


Seriously, just how basic do you want these rules to be?

How about: Understand the map before beginning the game.

(No, a little tricky that one)

Or: Never forget that the attacker plays with 3 dice and the defender with two.

(*Must*dumb*down*must*dumb*down*)

Or even: Remember that a game is won by taking all the territories

( ;) )

The aim of the thread was apparently to create golden rules for (as you've just made clear now) cooks and cadets. "So that cooks could read and employ." Are you serious? You think our cooks have trouble reading?

Regardless of that slightly disturbing comment, 'lower ranks' would I think include more than just cadets and cooks, but also up to about our current ranks. Cooks in general lose through bad play, however that bad play is often caused because they don't give much of a shit about the overall strategic situation. I realise it is your thread, but why not have us all think of rules that can help a corporal on the make get up to captain?

Finally, a 'golden rule' must I agree be simple yet it must also have hidden depths.
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THE ARMY
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Re: GOLDEN RULES to help lower ranks improve

Post by THE ARMY »

Ok i have three new Golden rules, what do you guys think?

1. Don't lose the game by frustration

2. Expect bad dice so prepare for them accordingly

3. Don't attack neutrals unless neccessary
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Commander62890
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Re: GOLDEN RULES to help lower ranks improve

Post by Commander62890 »

i think that there cannot be an overall golden rule that applies to all games that can be truly helpful. There can be golden rules for specific games, such as: "In large no card/flat rate games, dont be overly agressive," or "in large escalating games, dont go for continents and take out 1 army each turn if u can." These rules are much more helpful than anything thats been said so far (except maybe "dont attack neutrals" - I like that one).
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max is gr8
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Re: GOLDEN RULES to help lower ranks improve

Post by max is gr8 »

Although attacking neutrals is required otherwise in 1V1s you'd end in stalemates every time
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FabledIntegral
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Re: GOLDEN RULES to help lower ranks improve

Post by FabledIntegral »

max is gr8 wrote:Although attacking neutrals is required otherwise in 1V1s you'd end in stalemates every time


Not necessarily. If you have a neutral boundary, and you have a higher deployment than your opponent - you shouldn't ever break it. Force your opponent to act and hit the neutrals lest you build up... they need to act asap or they'll soon be facing a largely uphill battle.
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THE ARMY
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Re: GOLDEN RULES to help lower ranks improve

Post by THE ARMY »

why should you do the dirty work, when you can have your oppenent do it for you? see these are the little things that enhance your chances of winning.
FabledIntegral wrote:
max is gr8 wrote:Although attacking neutrals is required otherwise in 1V1s you'd end in stalemates every time


Not necessarily. If you have a neutral boundary, and you have a higher deployment than your opponent - you shouldn't ever break it. Force your opponent to act and hit the neutrals lest you build up... they need to act asap or they'll soon be facing a largely uphill battle.
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Timminz
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Re: GOLDEN RULES to help lower ranks improve

Post by Timminz »

max is gr8 wrote:Although attacking neutrals is required otherwise in 1V1s you'd end in stalemates every time

If you really must bump a thread that's been dead for almost 5 months, at least try to make your post useful.
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sailorseal
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Re: GOLDEN RULES to help lower ranks improve

Post by sailorseal »

THE ARMY wrote:1. Don't lose the game on the first turn-you might start a game with horrible dice, but don't give up for the dice always even out (they really do)


I hate when I play a private and as soon as its my turn all he has is 1s left
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Onmyway
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Re: GOLDEN RULES to help lower ranks improve

Post by Onmyway »

T7 wrote:Rule 2: Destroy enemy and drink beer without fear of enemy kidnapping your family.


A little of BiVi is always good... =D>
I’m also in the business game http://www.bossingame.com
I dare you to beat me also there! :-D

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