THE ARMY wrote:I belive these are all good, but i don't think they are the most basic rules. These rules are great strategy plays but i was looking for very very basic easy to read rules. So easy that chefs and cadets could read and imploy. But good job on this one. Mr Changsha wrote:1. Always consider what every single player is doing and trying to do over the next 3 rounds.
2. Find a way to either win, survive or maintain over the next ten rounds and work towards that goal.
3. In the event that your strategy is flawed, accept the fact and adjust it.
4. Understand the limitations of a position as well as the relative strength of your opposition to avoid overstretch.
5. When attacking or (better) invading do so with total commitment, yet realising when not to attack is just as important.
Thoughts anyone?
Seriously, just how basic do you want these rules to be?
How about: Understand the map before beginning the game.
(No, a little tricky that one)
Or: Never forget that the attacker plays with 3 dice and the defender with two.
(*Must*dumb*down*must*dumb*down*)
Or even: Remember that a game is won by taking all the territories
(

)
The aim of the thread was apparently to create golden rules for (as you've just made clear now) cooks and cadets. "So that cooks could read and employ." Are you serious? You think our cooks have trouble reading?
Regardless of that slightly disturbing comment, 'lower ranks' would I think include more than just cadets and cooks, but also up to about our current ranks. Cooks in general lose through bad play, however that bad play is often caused because they don't give much of a shit about the overall strategic situation. I realise it is your thread, but why not have us all think of rules that can help a corporal on the make get up to captain?
Finally, a 'golden rule' must I agree be simple yet it must also have hidden depths.