egri_bikaver wrote: "....Speed games are the equivalent of having everyone sitting around the table (present at their computers) with the intent of focusing on the game in one sitting..."
"...When you are battling on multiple fronts..."
Have you ever played multiple games on table??? It's equivalent to real life, just like chess, but how many players play multis in real life??? You can count them on both of your hand not more, and I'm just guessing you ain't one of them (otherwise you should be playing chess right now

) so why do you think you can do it in CC?
Seconds could be added to the clock after certains actons.
Some of you may be thinking, "10 min is great but i dont want to sit for that long when somone deadbeats". Neither do I! Why not start the time when its the players turn, and then add time to the clock (say 15-30 sec) whenever they complete an action? Whenever you deploy troops, whenever you attack a territory, whenever you fortify, whenever you cash in cards. All these actions would add seconds back to the, "shot clock" so to speak, up to the original time of the timer. The timer still encourages fast play, but is flexible enough to allow for some extra thinking if the need arises.
Think about it, you could have 2 minute games that move along quickly even with deadbeats (you only wait for two min instead of 5). And as long as you are taking your turn you never really are in danger of running out of time. And for the more relaxed speed game, I think we're all happy to wait, if someone is actually thinking and actively playing the game.
Anyone with me?!
Totally agree with on this one... I even changed my vote in the pole after I read it

(for sequential of course, no need in it for freesyle)