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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:Your rank is to the left of your username on the scoreboard and consists of between one and five numbers depending on what your score is. That pretty symbol next to your name is just something flashy to let others know roughly how many points you have.
This is not the military, it's a gaming site and does not have to bear any resmeblance to reality.
josta59 wrote:MeDeFe wrote:Your rank is to the left of your username on the scoreboard and consists of between one and five numbers depending on what your score is. That pretty symbol next to your name is just something flashy to let others know roughly how many points you have.
This is not the military, it's a gaming site and does not have to bear any resmeblance to reality.
MeDeFe, you've won 39% of your games. Would you not like that fact to be reflected in your rank? That 39% just sits there doing nothing for you. I would just like it to be figured into my score to protect me from falling so quickly in rank during losing streaks.
The Neon Peon wrote:
I was a colonel... I think 5 days ago. Now I am a captain. Why? Because I played a bunch of doodle assassins. I should not be able to keep my rank if I do that because of my 38% win rate on other maps.
josta59 wrote:The Neon Peon wrote:
I was a colonel... I think 5 days ago. Now I am a captain. Why? Because I played a bunch of doodle assassins. I should not be able to keep my rank if I do that because of my 38% win rate on other maps.
Well, I disagree, but if the majority of players are happy with it, then fine.
owenshooter wrote:
p.s.-i would love my 61% win percentage to help keep me from losing rank so quickly and easily. but you haven't really outlined it that well...
Bones2484 wrote:
What is better? A 70% for a 1v1 player, or a 40% for an 8-FFA player? You aren't comparing apples to apples.
The Neon Peon wrote:
This gives us a percentage that shows how far one of us is above or below the normal. For example, a 100% would mean that you win as many games as probable. 200% would mean that you win twice as many games as probable.
...
This means that I win 6% more games than probable.
josta59 wrote:As probable" or "as possible"?
The Neon Peon wrote:josta59 wrote:As probable" or "as possible"?
Obviously "as probable."
You can't win more games than possible. The post explains everything.
captainwalrus wrote:Think of it this way. IN the amarican revolution the british won a larger percentage of battles. They only lost several key battles towards the end of the war but they lost even though after loosing those battles at the end didn't make there "win percentage" change by that much. Your the british. Don't worry you bounce back.
Bones2484 wrote:Peon, how would you propose to handle terminator games, then?
Currently a "win" is considered taking out the final opponent still in the game. However, I've seen 8 person games where one person took out 6 only to lose to the 7th. The 7th is considered the "winner", while I'd consider the 1st player to have been more successful that game according to the rules of terminator.
joecoolfrog wrote:I only have a 27% win record because I play 6 player games against good opponents - are you saying my rank or score should go down !
The Neon Peon wrote:Here is how the percentage system could be adjusted:
Win Rate in Y Sided (2v2 counts as 2 player etc.) Games / Y x Games played with Y players
For every amount of players, add those all up. Divide by total games played.
This gives us a percentage that shows how far one of us is above or below the normal. For example, a 100% would mean that you win as many games as probable. 200% would mean that you win twice as many games as probable.
I showed calculations for myself below, so you can see how it works.
Standard, Terminator and Assassin
47% x 2 x 682 = 641.08
49% x 3 x 61 = 89.67
26% x 4 x 135 = 140.4
25% x 5 x 40 = 50
20% x 6 x 66 = 79.2
0% x 7 x 8 = 0
16% x 8 x 214 = 273.92
2v2, 3v3, 4v4
42% x 2 x 24 = 20.16
60% x 2 x 10 = 12
78% x 2 x 9 = 14.04
2v2v2
50% x 3 x 2 = 3
100% x 4 x 1 = 4
Add all those up... 1327.47 / 1255 = 106%
This means that I win 6% more games than probable.
And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.
sully800 wrote:The Neon Peon wrote:Here is how the percentage system could be adjusted:
Win Rate in Y Sided (2v2 counts as 2 player etc.) Games / Y x Games played with Y players
For every amount of players, add those all up. Divide by total games played.
This gives us a percentage that shows how far one of us is above or below the normal. For example, a 100% would mean that you win as many games as probable. 200% would mean that you win twice as many games as probable.
I showed calculations for myself below, so you can see how it works.
Standard, Terminator and Assassin
47% x 2 x 682 = 641.08
49% x 3 x 61 = 89.67
26% x 4 x 135 = 140.4
25% x 5 x 40 = 50
20% x 6 x 66 = 79.2
0% x 7 x 8 = 0
16% x 8 x 214 = 273.92
2v2, 3v3, 4v4
42% x 2 x 24 = 20.16
60% x 2 x 10 = 12
78% x 2 x 9 = 14.04
2v2v2
50% x 3 x 2 = 3
100% x 4 x 1 = 4
Add all those up... 1327.47 / 1255 = 106%
This means that I win 6% more games than probable.
And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.
This is a good idea! It's really the only way I've seen to factor in win% because generic win% ignores the number of players in the game as everyone knows.
The Neon Peon wrote:And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.
The Neon Peon wrote:The Neon Peon wrote:And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.
AHEM
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