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tarman2010 wrote:However, what about games where a person joins and never shows up, as many new players do? How will a player not taking his placement turn affect the game?
j35t3r.us wrote:C'mon, there's gotta be more than 3 people who have some input? Help me out here!
blakebowling wrote:Me Thinks that maybe after four bumps in a row you should stop bumping to ask for input, if someone wants to post in your thread, they will find it.
Radical - not really.j35t3r.us wrote:How can one of the most radical ideas of CC engine reformat have one of the lowest amount of replies?!
GenuineEarlGrey wrote:Radical - not really.j35t3r.us wrote:How can one of the most radical ideas of CC engine reformat have one of the lowest amount of replies?!
Another reply - does that help?
j35t3r.us wrote:GenuineEarlGrey wrote:Radical - not really.j35t3r.us wrote:How can one of the most radical ideas of CC engine reformat have one of the lowest amount of replies?!
Another reply - does that help?
How is this NOT one of the most radical ideas (possible idea that is ;p) ever?
Yes, thanks for the reply. =)
j35t3r.us wrote:Woodruff wrote:j35t3r.us wrote:How is this NOT one of the most radical ideas (possible idea that is ;p) ever?
It's not that radical because it was a very common way to play the original Risk board game.
We're not talking about the Risk board game...
Thats like saying:
The lightbulb wasn't radical... We had sun...
Taking yet another idea from what we ALL KNOW obviously is the game behind Conquer Club is definitely not an idea to be instantly rejected.
Woodruff wrote:Who is rejecting the idea? I'm simply saying it's not a very radical idea (which it quite frankly is not). Geez, get defensive much?
j35t3r.us wrote:I mean seriously... In a war, the majority of your forces will be focused and start in YOUR homeland or in your target area, with some spread out around the world
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